;=============================================== ; level data for Meche level ;=============================================== ; 24 bytes each location ; we put special at end as it's ignored if not set LOCATION_NORTH_EXIT=0 ; new room when heading north LOCATION_SOUTH_EXIT=1 ; new room when heading south LOCATION_EAST_EXIT=2 ; new room when heading east LOCATION_WEST_EXIT=3 ; new room when heading west LOCATION_NORTH_EXIT_DIR=4 ; direction faced in new room when N LOCATION_SOUTH_EXIT_DIR=5 ; direction faced in new room when S LOCATION_EAST_EXIT_DIR=6 ; direction faced in new room when E LOCATION_WEST_EXIT_DIR=7 ; direction faced in new room when W LOCATION_NORTH_BG=8 ; pointer to north background image LOCATION_SOUTH_BG=10 ; pointer to south background image LOCATION_EAST_BG=12 ; pointer to east background image LOCATION_WEST_BG=14 ; pointer to west background image LOCATION_BGS = 16 ; bitmap saying which backgrounds valid BG_NORTH = 1 BG_SOUTH = 2 BG_EAST = 4 BG_WEST = 8 LOCATION_SPECIAL_EXIT=17 ; if we have something clickable ; $FF if not, direction if so LOCATION_SPECIAL_X1=18 ; collision box for the thing to click LOCATION_SPECIAL_X2=19 LOCATION_SPECIAL_Y1=20 LOCATION_SPECIAL_Y2=21 LOCATION_SPECIAL_FUNC=22 ; pointer-1 of function to call on click locations: .word location0, location1, location2, location3 .word location4, location5 ; Inside gear on Mist location0: .byte $ff ; north exit .byte $ff ; south exit .byte 1 ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word departure_e_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST .byte $ff ; special exit ; closed book location1: .byte $ff ; north exit .byte $ff ; south exit .byte 2 ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word meche_book_closed_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST .byte $ff ; special exit ; open book location2: .byte $ff ; north exit .byte $ff ; south exit .byte 0 ; east exit .byte $ff ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte DIRECTION_E ; east exit_dir .byte $ff ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word meche_book_open_lzsa ; east bg .word $0000 ; west bg .byte BG_EAST .byte DIRECTION_E ; special exit .byte 21,31 ; special x .byte 10,24 ; special y .word meche_link_book-1 ; special function ; arrival location3: .byte $ff ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte 4 ; west exit .byte $ff ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word $0000 ; north bg .word $0000 ; south bg .word $0000 ; east bg .word arrival_w_lzsa ; west bg .byte BG_WEST .byte $ff ; special exit ; entrance location4: .byte 5 ; north exit .byte $ff ; south exit .byte $ff ; east exit .byte 3 ; west exit .byte DIRECTION_N ; north exit_dir .byte $ff ; south exit_dir .byte $ff ; east exit_dir .byte DIRECTION_W ; west exit_dir .word entrance_n_lzsa ; north bg .word entrance_s_lzsa ; south bg .word entrance_e_lzsa ; east bg .word entrance_w_lzsa ; west bg .byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST .byte $ff ; special exit ; fort view location5: .byte 5 ; north exit .byte 4 ; south exit .byte $ff ; east exit .byte $ff ; west exit .byte DIRECTION_S ; north exit_dir .byte DIRECTION_S ; south exit_dir .byte $ff ; east exit_dir .byte $ff ; west exit_dir .word fort_view_n_lzsa ; north bg .word fort_view_s_lzsa ; south bg .word $0000 ; east bg .word $0000 ; west bg .byte BG_NORTH|BG_SOUTH .byte $ff ; special exit