mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 05:05:13 +00:00
924 lines
15 KiB
C
924 lines
15 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <string.h>
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#include "gr-sim.h"
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#include "tfv_sprites.h"
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#include "backgrounds.h"
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#define COLOR1 0x00
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#define COLOR2 0x01
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#define MATCH 0x02
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#define XX 0x03
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#define YY 0x04
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#define YADD 0x05
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#define LOOP 0x06
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#define MEMPTRL 0x07
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#define MEMPTRH 0x08
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/* stats */
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static unsigned char hp=50,max_hp=100;
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static unsigned char limit=2;
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static unsigned char money=0,experience=0;
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static unsigned char time_hours=0,time_minutes=0;
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/* stats */
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static int map_x=5;
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static int tfv_x=15,tfv_y=15;
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static void draw_segment(void) {
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for(ram[LOOP]=0;ram[LOOP]<4;ram[LOOP]++) {
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ram[YY]=ram[YY]+ram[YADD];
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if (ram[XX]==ram[MATCH]) color_equals(ram[COLOR1]*3);
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else color_equals(ram[COLOR1]);
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basic_vlin(10,ram[YY],9+ram[XX]);
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if (ram[XX]==ram[MATCH]) color_equals(ram[COLOR2]*3);
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else color_equals(ram[COLOR2]);
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if (ram[YY]!=34) basic_vlin(ram[YY],34,9+ram[XX]);
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ram[XX]++;
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}
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ram[YADD]=-ram[YADD];
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}
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static void draw_logo(void) {
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ram[XX]=0;
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ram[YY]=10;
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ram[YADD]=6;
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ram[COLOR1]=1;
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ram[COLOR2]=0;
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draw_segment();
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ram[COLOR2]=4;
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draw_segment();
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ram[COLOR1]=2;
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draw_segment();
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draw_segment();
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draw_segment();
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ram[COLOR2]=0;
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draw_segment();
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grsim_update();
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}
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static int repeat_until_keypressed(void) {
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int ch;
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while(1) {
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ch=grsim_input();
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if (ch!=0) break;
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usleep(10000);
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}
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return ch;
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}
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static int select_menu(int x, int y, int num, char **items) {
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int result=0;
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int ch,i;
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while(1) {
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for(i=0;i<num;i++) {
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basic_htab(x);
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basic_vtab(y+i);
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if (i==result) {
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basic_inverse();
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basic_print("--> ");
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}
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else {
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basic_print(" ");
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}
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basic_print(items[i]);
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basic_normal();
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grsim_update();
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}
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ch=repeat_until_keypressed();
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if (ch=='\r') break;
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if (ch==' ') break;
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if (ch==APPLE_RIGHT) result++;
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if (ch==APPLE_DOWN) result++;
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if (ch==APPLE_LEFT) result--;
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if (ch==APPLE_UP) result--;
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if (result>=num) result=num-1;
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if (result<0) result=0;
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}
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return result;
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}
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static void apple_memset(char *ptr, int value, int length) {
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a=value;
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x=length;
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y=0;
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while(x>0) {
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ptr[y]=a;
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y++;
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x--;
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}
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}
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static int opening(void) {
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/* VMW splash */
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ram[MATCH]=100;
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draw_logo();
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usleep(200000);
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for(ram[MATCH]=0;ram[MATCH]<30;ram[MATCH]++) {
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draw_logo();
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grsim_update();
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usleep(20000);
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}
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basic_vtab(21);
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basic_htab(9);
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basic_print("A VMW SOFTWARE PRODUCTION");
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grsim_update();
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repeat_until_keypressed();
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return 0;
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}
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static char *title_menu[]={
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"NEW GAME",
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"LOAD GAME",
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"CREDITS",
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};
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static int title(void) {
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int result;
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home();
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grsim_unrle(title_rle,0x800);
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gr_copy(0x800,0x400);
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grsim_update();
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result=select_menu(12, 21, 3, title_menu);
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return result;
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}
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static char nameo[9];
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static int name_screen(void) {
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int xx,yy,cursor_x,cursor_y,ch,name_x;
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char tempst[BUFSIZ];
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text();
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home();
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cursor_x=0; cursor_y=0; name_x=0;
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/* Enter your name */
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// 1 2 3
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// 0123456789012345678901234567890123456789
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//00PLEASE ENTER A NAME:
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// 1
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// 2
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// 3 _ _ _ _ _ _ _ _
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// 4
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// 5 @ A B C D E F G
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// 6
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// 7 H I J K L M N O
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// 8
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// 9 P Q R S T U V W
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//10
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//11 X Y Z [ \ ] ^ _
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//12
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//13 ! " # $ % & '
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//14
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//15 ( ) * + , - . /
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//16
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//17 0 1 2 3 4 5 6 7
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//18
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//19 8 9 : ' < = > ?
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//20
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//21 FINISHED
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//22
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//23
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//24
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basic_print("PLEASE ENTER A NAME:");
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apple_memset(nameo,0,9);
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grsim_update();
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while(1) {
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basic_normal();
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basic_htab(12);
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basic_vtab(3);
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for(yy=0;yy<8;yy++) {
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if (yy==name_x) {
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basic_inverse();
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basic_print("+");
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basic_normal();
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basic_print(" ");
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}
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else if (nameo[yy]==0) {
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basic_print("_ ");
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}
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else {
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sprintf(tempst,"%c ",nameo[yy]);
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basic_print(tempst);
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}
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}
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for(yy=0;yy<8;yy++) {
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basic_htab(12);
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basic_vtab(yy*2+6);
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for(xx=0;xx<8;xx++) {
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if (yy<4) sprintf(tempst,"%c ",(yy*8)+xx+64);
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else sprintf(tempst,"%c ",(yy*8)+xx);
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if ((xx==cursor_x) && (yy==cursor_y)) basic_inverse();
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else basic_normal();
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basic_print(tempst);
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}
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}
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basic_htab(12);
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basic_vtab(22);
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basic_normal();
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if ((cursor_y==8) && (cursor_x<4)) basic_inverse();
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basic_print(" DONE ");
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basic_normal();
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basic_print(" ");
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if ((cursor_y==8) && (cursor_x>=4)) basic_inverse();
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basic_print(" BACK ");
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while(1) {
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ch=grsim_input();
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if (ch==APPLE_UP) { // up
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cursor_y--;
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}
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else if (ch==APPLE_DOWN) { // down
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cursor_y++;
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}
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else if (ch==APPLE_LEFT) { // left
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if (cursor_y==8) cursor_x-=4;
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else cursor_x--;
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}
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else if (ch==APPLE_RIGHT) { // right
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if (cursor_y==8) cursor_x+=4;
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cursor_x++;
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}
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else if (ch=='\r') {
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if (cursor_y==8) {
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if (cursor_x<4) {
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ch=27;
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break;
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}
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else {
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nameo[name_x]=0;
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name_x--;
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if (name_x<0) name_x=0;
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break;
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}
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}
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if (cursor_y<4) nameo[name_x]=(cursor_y*8)+
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cursor_x+64;
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else nameo[name_x]=(cursor_y*8)+cursor_x;
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// printf("Set to %d\n",nameo[name_x]);
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name_x++;
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}
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else if ((ch>32) && (ch<128)) {
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nameo[name_x]=ch;
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name_x++;
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}
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if (name_x>7) name_x=7;
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if (cursor_x<0) {
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cursor_x=7;
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cursor_y--;
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}
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if (cursor_x>7) {
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cursor_x=0;
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cursor_y++;
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}
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if (cursor_y<0) cursor_y=8;
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if (cursor_y>8) cursor_y=0;
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if ((cursor_y==8) && (cursor_x<4)) cursor_x=0;
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else if ((cursor_y==8) && (cursor_x>=4)) cursor_x=4;
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if (ch!=0) break;
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grsim_update();
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usleep(10000);
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}
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if (ch==27) break;
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}
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return 0;
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}
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static int flying(void) {
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int i;
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unsigned char ch;
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int xx,yy;
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int direction;
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/************************************************/
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/* Flying */
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/************************************************/
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gr();
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xx=17; yy=30;
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color_equals(COLOR_BLACK);
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direction=0;
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color_equals(COLOR_MEDIUMBLUE);
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for(i=0;i<20;i++) {
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hlin(1, 0, 40, i);
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}
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color_equals(COLOR_DARKBLUE);
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for(i=20;i<48;i++) {
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hlin(1, 0, 40, i);
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}
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while(1) {
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ch=grsim_input();
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if ((ch=='q') || (ch==27)) break;
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if ((ch=='i') || (ch==APPLE_UP)) if (yy>20) yy-=2;
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if ((ch=='m') || (ch==APPLE_DOWN)) if (yy<39) yy+=2;
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if ((ch=='j') || (ch==APPLE_LEFT)) {
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direction--;
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if (direction<-1) direction=-1;
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}
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if ((ch=='k') || (ch==APPLE_RIGHT)) {
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direction++;
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if (direction>1) direction=1;
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}
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gr_copy(0x800,0x400);
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if (direction==0) grsim_put_sprite(ship_forward,xx,yy);
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if (direction==-1) grsim_put_sprite(ship_left,xx,yy);
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if (direction==1) grsim_put_sprite(ship_right,xx,yy);
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grsim_update();
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usleep(10000);
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}
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return 0;
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}
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static void game_over(void) {
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text();
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home();
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/* Make a box around it? */
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basic_htab(15);
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basic_vtab(12);
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basic_print("GAME OVER");
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/* play the GROAN sound? */
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grsim_update();
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repeat_until_keypressed();
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}
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static void print_help(void) {
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text();
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home();
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basic_htab(1);
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basic_vtab(1);
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basic_print("ARROW KEYS AND WASD MOVE\n");
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basic_print("SPACE BAR ACTION\n");
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basic_print("I INVENTORY\n");
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basic_print("M MAP\n");
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basic_print("Q QUITS\n");
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grsim_update();
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repeat_until_keypressed();
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gr();
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}
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static void show_map(void) {
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gr();
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home();
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grsim_unrle(worldmap_rle,0x800);
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gr_copy(0x800,0x400);
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color_equals(COLOR_RED);
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basic_plot(8+((map_x&0x3)*6)+(tfv_x/6),8+(((map_x&0xc)>>2)*6)+(tfv_y/6));
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grsim_update();
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repeat_until_keypressed();
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}
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/*
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1 2 3 4
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01234567890123456789012345678901234567890
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**************************************** 1
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* DEATER * LEVEL 1 * 2
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**************************************** 3
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* INVENTORY * STATS * 4
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**************************************** 5
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* * HP: 50/100 * 6
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* * MP: 0/0 * 7
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* * * 8
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* * EXPERIENCE: 0 * 9
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* * NEXT LEVEL: 16 * 10
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* * * 11
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* * MONEY: $1 * 12 0-256
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* * TIME: 00:00 * 13
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* * * 14
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* * * 15
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* * * 16
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* * * 17
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* * * 18
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* * * 19
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* * * 20
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* * * 21
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* * * 22
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* * * 23
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**************************************** 24
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EXPERIENCE = 0...255
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LEVEL = EXPERIENCE / = 0...63
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NEXT LEVEL =
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MONEY = 0...255
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MAX_HP = 32+EXPERIENCE (maxing at 255)
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*/
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static void print_info(void) {
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text();
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home();
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/* Inverse Space */
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/* 0x30=COLOR */
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ram[0x30]=0x20;
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/* Draw boxes */
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hlin_double(0,0,40,0);
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hlin_double(0,0,40,4);
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hlin_double(0,0,40,8);
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hlin_double(0,0,40,38);
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basic_vlin(0,40,0);
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basic_vlin(0,40,20);
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basic_vlin(0,48,40);
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basic_htab(2);
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basic_vtab(2);
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basic_print(nameo);
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basic_htab(2);
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basic_vtab(4);
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basic_print("INVENTORY");
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grsim_update();
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repeat_until_keypressed();
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gr();
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}
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/* Do Battle */
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/* Battle.
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Forest? Grassland? Artic? Ocean?
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1 2 3
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0123456789012345678901234567890123456789|
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----------------------------------------|
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| HP LIMIT | -> FIGHT/LIMIT 21
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KILLER CRAB | DEATER 128/255 128 | ZAP 22
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| | REST 23
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| | RUN AWAY 24
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Sound effects?
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List hits
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****** ** **** **** ** ** ****** **** ****** ****** ******
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** ** **** ** ** ** ** ** ** ** ** ** ** **
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** ** ** **** **** ****** **** ****** ** ****** ******
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** ** ** ** ** ** ** ** ** ** ** ** **
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****** ****** ****** **** ** **** ****** ** ****** **
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*/
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static void print_byte(unsigned char value) {
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char temp[4];
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sprintf(temp,"%3d",value);
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temp[3]=0;
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basic_print(temp);
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}
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/* Enemies: */
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/* Killer Crab, Big Fish, Procrastinon */
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static int do_battle(void) {
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int i,ch;
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int enemy_x=2;
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//int enemy_hp=20;
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int tfv_x=34;
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home();
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gr();
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basic_htab(1);
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basic_vtab(22);
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basic_normal();
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basic_print("KILLER CRAB");
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basic_htab(27);
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basic_vtab(21);
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basic_print("HP");
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basic_htab(34);
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basic_vtab(21);
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basic_print("LIMIT");
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basic_htab(15);
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basic_vtab(22);
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basic_print("DEATER");
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basic_htab(24);
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basic_vtab(22);
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print_byte(hp);
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basic_print("/");
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print_byte(max_hp);
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basic_htab(34);
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basic_vtab(22);
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basic_inverse();
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for(i=0;i<limit;i++) {
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basic_print(" ");
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}
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basic_normal();
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for(i=limit;i<5;i++) {
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basic_print(" ");
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}
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basic_inverse();
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for(i=21;i<25;i++) {
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basic_vtab(i);
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basic_htab(13);
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basic_print(" ");
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}
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basic_normal();
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while(1) {
|
|
color_equals(COLOR_MEDIUMBLUE);
|
|
for(i=0;i<10;i++) {
|
|
basic_hlin(0,39,i);
|
|
}
|
|
color_equals(COLOR_LIGHTGREEN);
|
|
for(i=10;i<40;i++) {
|
|
basic_hlin(0,39,i);
|
|
}
|
|
|
|
grsim_put_sprite(tfv_stand_left,tfv_x,20);
|
|
grsim_put_sprite(tfv_led_sword,tfv_x-5,20);
|
|
|
|
grsim_put_sprite(killer_crab,enemy_x,20);
|
|
|
|
grsim_update();
|
|
|
|
ch=grsim_input();
|
|
if (ch=='q') break;
|
|
|
|
usleep(100000);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* In Town */
|
|
|
|
|
|
/* Puzzle Room */
|
|
/* Get through office */
|
|
/* Have to run away? What happens if die? No save game? Code? */
|
|
|
|
/* Construct the LED circuit */
|
|
/* Zaps through cloud */
|
|
/* Susie joins your party */
|
|
|
|
/* Final Battle */
|
|
/* Play music, lightning effects? */
|
|
/* TFV only hit for one damage, susie for 100 */
|
|
|
|
|
|
|
|
|
|
/*
|
|
Map
|
|
|
|
0 1 2 3
|
|
|
|
0 BEACH ARTIC AR/\TIC BELAIR
|
|
|
|
1 BEACH LANDING GR/\ASS FORREST
|
|
|
|
2 BEACH GRASS COLLEGE FORREST
|
|
|
|
3 BEACH BEACH BEACH BEACH
|
|
|
|
*/
|
|
|
|
/* Walk through bushes, beach water */
|
|
/* Make landing a sprite? Stand behind things? */
|
|
|
|
static int load_map_bg(void) {
|
|
|
|
int i,temp,ground_color;
|
|
|
|
if (map_x==5) {
|
|
grsim_unrle(landing_rle,0x800);
|
|
return 0;
|
|
}
|
|
|
|
/* Should we make a thick-hlin? twice as fast? */
|
|
|
|
/* Sky */
|
|
color_equals(COLOR_MEDIUMBLUE);
|
|
for(i=0;i<10;i++) {
|
|
hlin(1,0,40,i);
|
|
}
|
|
|
|
if (map_x<4) ground_color=COLOR_WHITE;
|
|
else ground_color=COLOR_LIGHTGREEN;
|
|
|
|
/* grassland/sloped left beach */
|
|
if ((map_x&3)==0) {
|
|
for(i=10;i<40;i++) {
|
|
temp=4+(40-i)/8;
|
|
color_equals(COLOR_DARKBLUE);
|
|
hlin(1,0,temp,i);
|
|
color_equals(COLOR_LIGHTBLUE);
|
|
hlin_continue(2);
|
|
color_equals(COLOR_YELLOW);
|
|
hlin_continue(2);
|
|
color_equals(ground_color);
|
|
hlin_continue(36-temp);
|
|
}
|
|
}
|
|
|
|
/* Grassland */
|
|
if ((map_x&3)==1) {
|
|
for(i=10;i<40;i+=2) {
|
|
color_equals(ground_color);
|
|
hlin_double(1,0,40,i);
|
|
}
|
|
}
|
|
|
|
/* Mountain */
|
|
if ((map_x&3)==2) {
|
|
for(i=10;i<40;i+=2) {
|
|
color_equals(ground_color);
|
|
hlin_double(1,0,40,i);
|
|
}
|
|
}
|
|
|
|
/* Forest/Right Beach */
|
|
if ((map_x&3)==3) {
|
|
for(i=10;i<40;i++) {
|
|
temp=4+(40-i)/8;
|
|
|
|
color_equals(ground_color);
|
|
hlin(1,0,temp,i);
|
|
color_equals(COLOR_YELLOW);
|
|
hlin_continue(2);
|
|
color_equals(COLOR_LIGHTBLUE);
|
|
hlin_continue(2);
|
|
color_equals(COLOR_DARKBLUE);
|
|
hlin_continue(36-temp);
|
|
}
|
|
|
|
}
|
|
|
|
/* Draw north shore */
|
|
if (map_x<4) {
|
|
color_equals(COLOR_DARKBLUE);
|
|
hlin_double(1,0,40,10);
|
|
}
|
|
|
|
/* Draw south shore */
|
|
if (map_x>=12) {
|
|
color_equals(COLOR_DARKBLUE);
|
|
hlin_double(1,0,40,38);
|
|
}
|
|
|
|
|
|
|
|
// grsim_put_sprite(tfv_stand_left,tfv_x,20);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int world_map(void) {
|
|
|
|
int ch;
|
|
int direction=1;
|
|
|
|
/************************************************/
|
|
/* Landed */
|
|
/************************************************/
|
|
|
|
// TODO:
|
|
// 4x4 grid of island?
|
|
// proceduraly generated?
|
|
// can only walk if feet on green/yellow
|
|
// should features be sprites?
|
|
|
|
// rotate when attacked
|
|
|
|
gr();
|
|
|
|
color_equals(COLOR_BLACK);
|
|
|
|
direction=1;
|
|
int odd=0;
|
|
int refresh=1;
|
|
|
|
while(1) {
|
|
|
|
ch=grsim_input();
|
|
|
|
if ((ch=='q') || (ch==27)) break;
|
|
|
|
if ((ch=='w') || (ch==APPLE_UP)) {
|
|
tfv_y-=2;
|
|
odd=!odd;
|
|
}
|
|
if ((ch=='s') || (ch==APPLE_DOWN)) {
|
|
tfv_y+=2;
|
|
odd=!odd;
|
|
}
|
|
if ((ch=='a') || (ch==APPLE_LEFT)) {
|
|
if (direction>0) {
|
|
direction=-1;
|
|
odd=0;
|
|
}
|
|
else {
|
|
odd=!odd;
|
|
tfv_x--;
|
|
}
|
|
}
|
|
if ((ch=='d') || (ch==APPLE_RIGHT)) {
|
|
if (direction<0) {
|
|
direction=1;
|
|
odd=0;
|
|
}
|
|
else {
|
|
odd=!odd;
|
|
tfv_x++;
|
|
}
|
|
}
|
|
|
|
if (tfv_x>36) {
|
|
map_x++;
|
|
tfv_x=0;
|
|
refresh=1;
|
|
}
|
|
if (tfv_x<0) {
|
|
map_x--;
|
|
tfv_x=35;
|
|
refresh=1;
|
|
}
|
|
|
|
if (tfv_y<4) {
|
|
map_x-=4;
|
|
tfv_y=28;
|
|
refresh=1;
|
|
}
|
|
|
|
if (tfv_y>28) {
|
|
map_x+=4;
|
|
tfv_y=4;
|
|
refresh=1;
|
|
}
|
|
|
|
if (ch=='h') print_help();
|
|
if (ch=='b') do_battle();
|
|
if (ch=='i') print_info();
|
|
if (ch=='m') {
|
|
show_map();
|
|
refresh=1;
|
|
}
|
|
|
|
if (refresh) {
|
|
load_map_bg();
|
|
refresh=0;
|
|
}
|
|
|
|
gr_copy(0x800,0x400);
|
|
|
|
if (direction==-1) {
|
|
if (odd) grsim_put_sprite(tfv_walk_left,tfv_x,tfv_y);
|
|
else grsim_put_sprite(tfv_stand_left,tfv_x,tfv_y);
|
|
}
|
|
if (direction==1) {
|
|
if (odd) grsim_put_sprite(tfv_walk_right,tfv_x,tfv_y);
|
|
else grsim_put_sprite(tfv_stand_right,tfv_x,tfv_y);
|
|
}
|
|
grsim_update();
|
|
|
|
usleep(10000);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int main(int argc, char **argv) {
|
|
|
|
int result;
|
|
|
|
grsim_init();
|
|
|
|
home();
|
|
gr();
|
|
|
|
/* Do Opening */
|
|
opening();
|
|
|
|
/* Title Screen */
|
|
title_loop:
|
|
result=title();
|
|
if (result!=0) goto title_loop;
|
|
|
|
nameo[0]=0;
|
|
|
|
/* Get Name */
|
|
name_screen();
|
|
if (nameo[0]==0) {
|
|
strcpy(nameo,"DEATER");
|
|
}
|
|
|
|
/* Flying */
|
|
home();
|
|
flying();
|
|
|
|
/* World Map */
|
|
world_map();
|
|
|
|
/* Game Over, Man */
|
|
game_over();
|
|
|
|
return 0;
|
|
}
|
|
|