mirror of
https://github.com/deater/dos33fsprogs.git
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68 lines
1.6 KiB
Plaintext
68 lines
1.6 KiB
Plaintext
main:
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+ some sort of switch animation on circuit breakers?
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+ marker switches
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+ ship raise/lower
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+ look at catherine's letter from other side of path
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+ allow opening/grabbing white page
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octagon_room:
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+ fireplace book
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+ in tower could have extra window open/closed far backgrounds
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+ turning when looking at hint loses the text mode
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+ final puzzle in fireplace
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+ line drawing on map isn't optimal
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+ should hints be black on white text?
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General:
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+ Insert floppy #100 joke?
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+ double link noise (once when leave, once when get there?)
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+ adjust grab window on letter
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+ add missing red book step
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dentist office:
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+ implement
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ending:
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+ all endings
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+ Fireplace: 8x6 grid
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MECHE age:
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+ can poke around more stuff in their rooms
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+ reduce size by using flipped-background attribute
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SELENA age:
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+ optional mockingboard sound for keyboard?
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+ sound
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5 sound effects (not digital samples)
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maybe not bother with aiming antennas, but sum button plays
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if switch been pushed
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filler sounds for others?
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+ That whole rediculous underground sub sequence
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+ light switch in tunnel
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+ antenna compartment should open/close when you click on it
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+ better colors
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Channelwood:
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+ Implement safe
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+ Implement tree
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+ Implement boiler
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+ Implement water tank
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+ Implement water valves
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+ Implement elevators
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+ Enable linking back to Myst
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Stoneship age:
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+ Implement floating chest puzzle
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+ Implement compass rose light puzzle
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+ Implement raising/lowering water
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+ Implement telescope
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+ Implement the half-letter
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+ Hook up tunnels into compass room properly
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Ending:
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+ Turning
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+ Allow looking at green book on shelf
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+ Atrus at end -- hires?
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+ Marker Switches (8):
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