dos33fsprogs/games/lemm/TODO
2022-04-10 15:15:48 -04:00

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Spinning things on L7
one-way wall L9
Improve explosions
Change wait delay on levels with bg animations?
Have 20 lemmings on some levels?
Only scan for Maximum Lemming number rather than maximum possible number?
+ have bridge stop building when hits wall
(real game, reverses too maybe?)
+ wait a second after last lemming gone to exit
+ fill in some of the ground so we don't get stuck when digging
+ See if the jerky animation is due to starting at an odd x vs
even x, maybe we should start animation 4 frames in if that's
the case. Or maybe it's the shift for odd frames, make
the shift the other way if walking left/right
+ Make particles thicker? Look fine, not show up in recordings
+ Erase particles as last step
+ offset the frames when nuking so not simultaneous
+ on explosion, start with invisible 6 so we always get a full 5s