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24 lines
849 B
Plaintext
24 lines
849 B
Plaintext
Spinning things on L7
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one-way wall L9
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Improve explosions
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Change wait delay on levels with bg animations?
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Have 20 lemmings on some levels?
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Only scan for Maximum Lemming number rather than maximum possible number?
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+ have bridge stop building when hits wall
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(real game, reverses too maybe?)
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+ wait a second after last lemming gone to exit
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+ fill in some of the ground so we don't get stuck when digging
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+ See if the jerky animation is due to starting at an odd x vs
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even x, maybe we should start animation 4 frames in if that's
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the case. Or maybe it's the shift for odd frames, make
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the shift the other way if walking left/right
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+ Make particles thicker? Look fine, not show up in recordings
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+ Erase particles as last step
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+ offset the frames when nuking so not simultaneous
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+ on explosion, start with invisible 6 so we always get a full 5s
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