dos33fsprogs/megademo/leaving.s
2018-10-15 14:26:15 -04:00

331 lines
5.8 KiB
ArmAsm

; Leaving house
; Simple Text/GR split
; STATE??? Wait 1 s
; STATE??? Open door
; STATE1 = Walk over to bird (3s? 20steps? so at ~5Hz? 12 ticks per step?)
; 56789012345678901234
; STATE2 = get on bird
; STATE3 = ride off on bird
; Some zero-page action
TFV_X = 0
TFV_Y = 1
leaving_home:
;===================
; init screen
bit KEYRESET
setup_leaving:
;===================
; init vars
lda #0
sta FRAME
sta FRAMEH
lda #8
sta DRAW_PAGE
lda #5
sta TFV_X
lda #22
sta TFV_Y
;=============================
; Load graphic page0
lda #$0c
sta BASH
lda #$00
sta BASL ; load image to $c00
lda #<leaving
sta GBASL
lda #>leaving
sta GBASH
jsr load_rle_gr
lda #$a0
ldy #10
jsr clear_page_loop ; make top 6 lines spaces
lda #0
sta DRAW_PAGE
bit PAGE0
;==============================
; setup graphics for vapor lock
;==============================
jsr vapor_lock ; 6
; vapor lock returns with us at beginning of hsync in line
; 114 (7410 cycles), so with 5070 lines to go
jsr gr_copy_to_current ; 6+ 9292
; now we have 322 left
; GR part
bit LORES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
jsr draw_moon_sky ; 6+54
; 322 - 12 = 310
; - 3 for jmp
; 307 - 60 for sky = 247
; Try X=9 Y=6 cycles=307
; Try X=7 Y=6 cycles=247
ldy #6 ; 2
lvloopA:ldx #7 ; 2
lvloopB:dex ; 2
bne lvloopB ; 2nt/3
dey ; 2
bne lvloopA ; 2nt/3
jmp lv_begin_loop
.align $100
;================================================
; Leaving Loop
;================================================
; each scan line 65 cycles
; 1 cycle each byte (40cycles) + 25 for horizontal
; Total of 12480 cycles to draw screen
; Vertical blank = 4550 cycles (70 scan lines)
; Total of 17030 cycles to get back to where was
; want 12*4 = 48 lines of TEXT = 3120-4=3116
; want 136-48 = 88 lines of undisturbed LORES = 5720 - 4 = 5716
; lores lines 20-33 (80 - 135) are changing
; so don't do much then
; want 192-136=56 lines of LORES = 3640
lv_begin_loop:
; 3120
; -4 set_text
; -25 inc frame
; -17 set state
; -8 check if done
;=======
; 3066
bit SET_TEXT ; 4
; Update frame count
; no carry: 13+(12) = 25
; carry: 13+12 = 25
inc FRAME ; 5
lda FRAME ; 3
cmp #12 ; 2
bne lv_waste_12 ; 3
;============
; 13
; -1
lda #0 ; 2
sta FRAME ; 3
inc FRAMEH ; 5
jmp lv_no_carry ; 3
;============
; 12
lv_waste_12:
lda $0 ; 3
lda $0 ; 3
lda $0 ; 3
lda $0 ; 3
lv_no_carry:
;=================
; check if done
;=================
lda FRAMEH ; 3
cmp #30 ; 2
bne lv_not_done ; 3
jmp lv_all_done
lv_not_done:
;===========
; 8
; Set the state
; STATE0 = 5+4+(5)+3 = 17
; STATE2 = 5+5+4+3 = 17
; STATE4 = 5+5+2+3+(2) =17
cmp #5 ; 2
bcs lv_state_notzero ; bge ; 3
lv_state_zero:
; -1
lda $0 ; nop ; 3
nop ; 2
ldx #0 ; 2
jmp lv_set_state ; 3
lv_state_notzero:
cmp #20 ; 2
bcs lv_state_four ; bge ; 3
lv_state_two:
; -1
ldx #2 ; 2
jmp lv_set_state ; 3
lv_state_four:
nop ; 2
ldx #4 ; 2
lv_set_state:
stx STATE ; 3
; Try X=203 Y=3 cycles=3064 R2
nop
ldy #3 ; 2
lvloop8:ldx #203 ; 2
lvloop9:dex ; 2
bne lvloop9 ; 2nt/3
dey ; 2
bne lvloop8 ; 2nt/3
bit SET_GR ; 4
; Try X=75 Y=15 cycles=5716
ldy #15 ; 2
lvloop6:ldx #75 ; 2
lvloop7:dex ; 2
bne lvloop7 ; 2nt/3
dey ; 2
bne lvloop6 ; 2nt/3
;===============================
; Draw All the Sprites
;===============================
jsr erase_yard ; 6+1249
; draw deater
lda #>tfv_stand_right ; 2
sta INH ; 3
lda #<tfv_stand_right ; 2
sta INL ; 3
lda #20 ; 2
sta XPOS ; 3
lda #22 ; 2
sta YPOS ; 3
jsr put_sprite ; 6
;=========
; 26 + 1392 = 1418
; draw susie
ldx #15 ; 2
lda #0 ; 2
sta $450,X ; 5
sta $451,X ; 5
lda #$0f ; 2
sta $452,X ; 5
;=========
; 21
; draw bird
lda #>bird_stand_right_sprite ; 2
sta INH ; 3
lda #<bird_stand_right_sprite ; 2
sta INL ; 3
lda #24 ; 2
sta XPOS ; 3
lda #20 ; 2
sta YPOS ; 3
jsr put_sprite ; 6
;=========
; 26 + 2046 = 2072
;======================================================
; We have 4550 cycles in the vblank, use them wisely
;======================================================
; do_nothing should be 3640 (bottom of GR screen)
; 4550 (vblank)
; -1255 (clear yard)
; -1418 (draw tfv)
; -2072 (draw bird)
; -21 (draw susie)
; -10 keypress
; ===========
; 3414
; Try X=67 Y=10 cycles=3411 R3
lda $0
ldy #10 ; 2
lvloop1:ldx #67 ; 2
lvloop2:dex ; 2
bne lvloop2 ; 2nt/3
dey ; 2
bne lvloop1 ; 2nt/3
lda KEYPRESS ; 4
bpl lv_no_keypress ; 3
jmp lv_all_done
lv_no_keypress:
jmp lv_begin_loop ; 3
lv_all_done:
bit KEYRESET ; clear keypress ; 4
rts ; 6
; 1209 cycles
; 4+ 31*[35 + 5 ] + 5 = 1249
erase_yard:
lda #$44 ; green ; 2
ldx #30 ; 9 - 40 ; 2
yard_loop:
sta $528+9,X ; 20 ; 5
sta $5a8+9,X ; 22 ; 5
sta $628+9,X ; 24 ; 5
sta $6a8+9,X ; 26 ; 5
sta $728+9,X ; 28 ; 5
sta $7a8+9,X ; 30 ; 5
sta $450+9,X ; 32 ; 5
dex ; 2
bpl yard_loop ; 3
; -1
rts ; 6