dos33fsprogs/games/tfv/TODO
2021-01-20 16:34:58 -05:00

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short-term:
+ Finish mockingboard music (victory and battle)
+ Get battle finished
- hook up name
- sound effects (during battle? magic specifically)
- if not enough magic points, grey out? somehow
the ones we can't cast
- adjust color of fight background based on ground color
- randomize/generic enemy
- handle dying properly (game over at bottom of screen)
+ load game support
+ merge the credits and battle mockingboard code if possible
+ for the victory music, add pause before playing, adjust tempo
+ add "story" of some sort
get metrocat by running across him on world map
proper slowdown/delay in attack
simple sound effects when selecting menu
maybe gradients on backgrounds
help:
different help screen for flying than worldmap
title:
timeout if no key pressed at splash/title screen
walking around:
separate background image that says when you can walk
different colors to indicate who you can talk to
battle:
spiral intro
animated intro
load game support
split title and flying off from map play
new or load game
char selector
male/female
hair color
skin color
name
mode7 speed fixes:
+ Skip key parsing if no key read
+ Self modifying code on the adds in inner loop
+ inline lookup_map (or at least a copy of it)
maybe code that detects if spacex/spacey add
incremented and just skip the lookup (avoid the need
for the cache code)
+ Unroll inner loop? Might not help much since we are
self-modifying and would have to duplicate
that.
short term:
longer term:
sky -- color looks too much like grass on monochrome display
map -- adjust x/y to better match real position
name entry screen
inventory screen
collision detection
after game over, return to title screen
save/restore game