mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-01 01:06:33 +00:00
433 lines
5.5 KiB
ArmAsm
433 lines
5.5 KiB
ArmAsm
enter_name:
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jsr TEXT
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; zero out name
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ldx #0
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lda #0
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zero_name_loop:
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sta HERO_NAME,X
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inx
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cpx #8
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bne zero_name_loop
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; set up initial conditions
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lda #0
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sta NAMEX ; name ptr
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sta XX ; x-coord of grid
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sta YY ; y-coord of grid
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name_loop:
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; clear screen
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lda #$A0
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jsr clear_top_a
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jsr clear_bottom
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; print entry string at top
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jsr normal_text
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lda #>(enter_name_string)
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sta OUTH
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lda #<(enter_name_string)
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sta OUTL
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jsr move_and_print
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;=============================
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; print current name + cursor
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; on screen at 11,2?
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; get pointer to line 2
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lda gr_offsets+(2*2)
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clc
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adc #11
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sta OUTL
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lda gr_offsets+(2*2)+1
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clc
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adc DRAW_PAGE
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sta OUTH
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ldx #0
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ldy #0
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print_name_loop:
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cpx NAMEX
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bne print_name_name
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print_name_cursor:
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lda #'+'
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bne print_name_put_char ; bra
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print_name_name:
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lda HERO_NAME,X
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bne print_name_char
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print_name_zero:
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lda #'_'+$80
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bne print_name_put_char ; bra
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print_name_char:
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ora #$80
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print_name_put_char:
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sta (OUTL),Y
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done_print_name_loop:
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inx
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iny
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iny
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cpy #16
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bne print_name_loop
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;=====================
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; print char selector
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ldx #0
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print_char_selector_loop:
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txa
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asl
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asl
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clc
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adc #10
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tay
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; set up y pointer
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lda gr_offsets,Y
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clc
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adc #11
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sta GBASL
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lda gr_offsets+1,Y
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clc
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adc DRAW_PAGE
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sta GBASH
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ldy #0
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inner_matrix_loop:
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txa ; want Ycoord*8
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asl
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asl
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asl
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sta TEMPY
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tya
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adc TEMPY
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sta TEMPY ; save char for later
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; adjust to numbers if ycoord>4
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cpx #4
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bcs textentry_numbers
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textentry_alpha:
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clc
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adc #$40
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textentry_numbers:
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; check if Y equal
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cpx YY
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bne textentry_normal
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cpy XX
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beq textentry_inverse
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textentry_normal:
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ora #$80 ; convert to NORMAL uppercase
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sta (GBASL),Y
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lda #' '|$80
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jmp textentry_putc
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textentry_inverse:
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sta putletter_smc+1
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and #$3f ; convert to INVERSE
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sta (GBASL),Y
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lda #' '
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textentry_putc:
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inc GBASL
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sta (GBASL),Y
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iny
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cpy #8
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bne inner_matrix_loop
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inx
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cpx #8
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bne print_char_selector_loop
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; special case bottom buttons
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lda YY
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cmp #8
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bne done_button_normal
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lda XX
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cmp #4
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bcs done_button_normal
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done_button_inverse:
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jsr inverse_text
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jmp done_button_print
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done_button_normal:
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jsr normal_text
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done_button_print:
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lda #>(done_button_string)
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sta OUTH
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lda #<(done_button_string)
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sta OUTL
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jsr move_and_print
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lda YY
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cmp #8
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bne back_button_normal
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lda XX
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cmp #4
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bcc back_button_normal
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back_button_inverse:
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jsr inverse_text
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jmp back_button_print
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back_button_normal:
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jsr normal_text
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back_button_print:
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lda #>(back_button_string)
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sta OUTH
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lda #<(back_button_string)
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sta OUTL
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jsr move_and_print
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done_bottom_buttons:
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;=================
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;=================
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; handle keypress
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;=================
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;=================
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jsr get_keypress
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check_textentry_up:
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cmp #'W'
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bne check_textentry_down
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textentry_up:
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dec YY
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jmp done_textentry
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check_textentry_down:
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cmp #'S'
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bne check_textentry_left
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textentry_down:
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inc YY
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jmp done_textentry
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check_textentry_left:
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cmp #'A'
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bne check_textentry_right
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textentry_left:
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dec XX
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lda YY
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cmp #8
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bne textentry_left_not_bottom
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dec XX
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dec XX
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dec XX
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textentry_left_not_bottom:
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jmp done_textentry
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check_textentry_right:
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cmp #'D'
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bne check_textentry_escape
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textentry_right:
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inc XX
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lda YY
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cmp #8
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bne textentry_right_not_bottom
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inc XX
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inc XX
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inc XX
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textentry_right_not_bottom:
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jmp done_textentry
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check_textentry_escape:
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cmp #27
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bne check_textentry_return
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textentry_escape:
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jmp done_enter_name
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check_textentry_return:
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cmp #13
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bne done_textentry_keypress
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textentry_return:
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lda YY
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cmp #8
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bne textentry_insert_char
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textentry_handle_button:
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lda XX
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cmp #4
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bcc button_was_done
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button_was_back:
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lda #0
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ldx NAMEX
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sta HERO_NAME,X
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dec NAMEX
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bpl back_not_zero
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sta NAMEX
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back_not_zero:
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jmp done_textentry_keypress
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button_was_done:
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; done with this, exit routine
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jmp done_enter_name
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textentry_insert_char:
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putletter_smc:
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lda #$d1
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ldx NAMEX
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sta HERO_NAME,X
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inc NAMEX
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done_textentry_keypress:
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;=======================
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; keep things in bounds
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; if (name_x>7) name_x=7;
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lda NAMEX
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cmp #7
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bcc namex_good
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lda #7
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sta NAMEX
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namex_good:
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check_xx_bounds:
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; if (cursor_x<0) { cursor_x=7; cursor_y--; }
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; if (cursor_x>7) { cursor_x=0; cursor_y++; }
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check_xx_too_small:
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lda XX
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bpl check_xx_too_big
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lda #7
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sta XX
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dec YY
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jmp check_yy_bounds
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check_xx_too_big:
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cmp #8
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bcc check_yy_bounds ; blt
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lda #0
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sta XX
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inc YY
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check_yy_bounds:
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; if (cursor_y<0) cursor_y=8;
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; if (cursor_y>8) cursor_y=0;
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check_yy_too_small:
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lda YY
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bpl check_yy_too_big
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lda #8
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sta YY
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bne done_check_bounds ; bra
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check_yy_too_big:
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cmp #8
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beq check_yy_buttons
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bcc done_check_bounds
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lda #0
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sta YY
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beq done_check_bounds ; bra
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; if ((cursor_y==8) && (cursor_x<4)) cursor_x=0;
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; else if ((cursor_y==8) && (cursor_x>=4)) cursor_x=4;
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check_yy_buttons:
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lda XX
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cmp #4
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bcc button_make_0
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lda #4
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sta XX
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bne done_check_bounds ; bra
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button_make_0:
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lda #0
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sta XX
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done_check_bounds:
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done_textentry:
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jsr page_flip
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jmp name_loop
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done_enter_name:
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; copy in default if empty
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; FIXME: use heroine name if applicable
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lda HERO_NAME
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bne really_done_enter_name
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ldx #0
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copy_name_loop:
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lda default_hero,X
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sta HERO_NAME,X
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beq really_done_enter_name
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inx
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cpx #8
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bne copy_name_loop
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really_done_enter_name:
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rts
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enter_name_string:
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.byte 0,0,"PLEASE ENTER A NAME:",0
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done_button_string:
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.byte 11,21," DONE ",0
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back_button_string:
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.byte 20,21," BACK ",0
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default_hero:
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.byte "DEATER",0
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default_heroine:
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.byte "FROGGY",0
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