mirror of
https://github.com/deater/dos33fsprogs.git
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467 lines
10 KiB
PHP
467 lines
10 KiB
PHP
;===============================================
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; level data for Monkey
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;===============================================
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locations:
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.word location0,location1,location2,location3
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.word location4,location5,location6,location7
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.word location8,location9,location10,location11
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.word location12,location13,location14
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; MONKEY_LOOKOUT -- lookout tower
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location0:
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.word lookout_lzsa ; background
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.word lookout_adjust_destination ; destination
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.word lookout_check_exit ; exit
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.word lookout_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 3 ; num areas
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.byte 12,15 ; x
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.byte 18,28 ; y
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.word lookout_string ; name
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.word lookout_action-1 ; action
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.byte 32,40 ; x
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.byte 0,20 ; y
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.word path_string ; name
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.word path_action-1 ; action
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.byte 28,36 ; x
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.byte 32,40 ; y
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.word stairs_string ; name
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.word stairs_action-1 ; action
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; MONKEY_POSTER -- house with poster
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location1:
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.word poster_lzsa ; background
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.word poster_adjust_destination ; destination
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.word poster_check_exit ; exit
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.word poster_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 2 ; num areas
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.byte 0,5 ; x
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.byte 0,40 ; y
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.word cliffside_string ; name
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.word cliffside_action-1 ; action
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.byte 26,30 ; x
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.byte 22,32 ; y
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.word poster_string ; name
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.word poster_action-1 ; action
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; MONKEY_DOCK -- dock
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location2:
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.word dock_lzsa ; background
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.word dock_adjust_destination ; destination
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.word dock_check_exit ; exit
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.word dock_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 1 ; num areas
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.byte 12,16 ; x
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.byte 0,4 ; y
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.word moon_string ; name
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.word moon_action-1 ; action
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; MONKEY_BAR -- scumm bar
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location3:
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.word bar_lzsa ; background
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.word bar_adjust_destination ; destination
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.word bar_check_exit ; exit
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.word bar_keep_in_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 2 ; num areas
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.byte 9,14 ; x
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.byte 20,32 ; y
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.word door_string ; name
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.word door_action-1 ; action
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.byte 36,40 ; x
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.byte 14,34 ; y
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.word archway_string ; name
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.word archway_action-1 ; action
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; MONKEY_TOWN -- downtown
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location4:
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.word town_lzsa ; background
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.word town_adjust_destination ; destination
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.word town_check_exit ; exit
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.word town_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 8 ; num areas
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.byte 33,38 ; x
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.byte 14,26 ; y
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.word archway_string ; name
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.word archway_action-1 ; action
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.byte 29,30 ; x
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.byte 20,28 ; y
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.word door_string ; name
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.word town_door_action-1 ; action
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.byte 19,23 ; x
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.byte 20,30 ; y
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.word citizen_string ; name
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.word citizen_action-1 ; action
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.byte 10,11 ; x
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.byte 16,22 ; y
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.word door_string ; name
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.word town_door_action-1 ; action
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.byte 7,8 ; x
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.byte 16,22 ; y
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.word door_string ; name
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.word town_door_action-1 ; action
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.byte 4,5 ; x
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.byte 16,20 ; y
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.word door_string ; name
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.word town_door_action-1 ; action
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.byte 0,3 ; x
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.byte 14,20 ; y
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.word archway_string ; name
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.word archway_action-1 ; action
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.byte 0,3 ; x
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.byte 5,10 ; y
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.word clock_string ; name
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.word clock_action-1 ; action
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; MONKEY_MAP -- melee map
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location5:
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.word map_lzsa ; background
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.word map_adjust_destination ; destination
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.word map_check_exit ; exit
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.word map_check_bounds ; bounds check
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.byte GUYBRUSH_TINY ; size
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.byte 7 ; num areas
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.byte 32,33 ; x
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.byte 20,22 ; y
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.word house_string ; name
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.word map_action-1 ; action
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.byte 24,27 ; x
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.byte 26,30 ; y
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.word lights_string ; name
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.word map_action-1 ; action
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.byte 18,19 ; x
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.byte 16,18 ; y
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.word clearing_string ; name
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.word map_action-1 ; action
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.byte 28,29 ; x
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.byte 2,3 ; y
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.word island_string ; name
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.word map_action-1 ; action
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.byte 26,27 ; x
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.byte 2,5 ; y
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.word shore_string ; name
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.word map_action-1 ; action
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.byte 12,13 ; x
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.byte 22,23 ; y
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.word lookout_point_string ; name
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.word map_action-1 ; action
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.byte 10,13 ; x
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.byte 24,28 ; y
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.word village_string ; name
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.word map_action-1 ; action
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; MONKEY_BAR_INSIDE1 -- inside bar, lots going on
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location6:
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.word bar_inside1_lzsa ; background
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.word bar_inside1_adjust_destination ; destination
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.word bar_inside1_check_exit ; exit
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.word bar_inside1_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 7 ; num areas
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.byte 0,10 ; x
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.byte 34,40 ; y
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.word pirate_string ; name
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.word bar1_pirate_action-1 ; action
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.byte 4,9 ; x
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.byte 16,32 ; y
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.word door_string ; name
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.word bar1_door_action-1 ; action
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.byte 10,15 ; x
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.byte 22,32 ; y
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.word pirate_string ; name
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.word bar1_pirate_action-1 ; action
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.byte 16,20 ; x
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.byte 22,34 ; y
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.word pirates_string ; name
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.word bar1_pirate_action-1 ; action
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.byte 21,35 ; x
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.byte 22,38 ; y
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.word pirate_string ; name
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.word bar1_pirate_action-1 ; action
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.byte 37,40 ; x
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.byte 14,30 ; y
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.word curtain_string ; name
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.word curtain_action-1 ; action
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.byte 35,40 ; x
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.byte 30,38 ; y
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.word dog_string ; name
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.word bar1_dog_action-1 ; action
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; MONKEY_BAR_INSIDE2 -- three pirates
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location7:
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.word bar_inside2_lzsa ; background
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.word bar_inside2_adjust_destination ; destination
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.word bar_inside2_check_exit ; exit
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.word bar_inside2_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 4 ; num areas
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.byte 0,3 ; x
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.byte 12,34 ; y
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.word curtain_string ; name
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.word curtain_action-1 ; action
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.byte 7,20 ; x
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.byte 22,32 ; y
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.word impt_pirate_string ; name
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.word impt_pirate_action-1 ; action
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.byte 23,28 ; x
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.byte 20,28 ; y
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.word fireplace_string ; name
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.word fireplace_action-1 ; action
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.byte 34,38 ; x
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.byte 18,36 ; y
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.word door_string ; name
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.word bar2_door_action-1 ; action
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; MONKEY_CHURCH -- outside the church
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location8:
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.word church_lzsa ; background
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.word church_adjust_destination ; destination
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.word church_check_exit ; exit
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.word church_check_bounds ; bounds check
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.byte GUYBRUSH_SMALL ; size
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.byte 4 ; num areas
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.byte 6,10 ; x
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.byte 20,28 ; y
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.word door_string ; name
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.word church_door_action-1 ; action
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.byte 14,18 ; x
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.byte 20,30 ; y
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.word alley_string ; name
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.word alley_action-1 ; action
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.byte 22,25 ; x
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.byte 26,34 ; y
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.word door_string ; name
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.word church_door_action-1 ; action
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.byte 34,38 ; x
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.byte 16,34 ; y
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.word archway_string ; name
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.word archway_action-1 ; action
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; MONKEY_MANSION_PATH -- path to the mansion
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location9:
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.word mansion_path_lzsa ; background
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.word mansion_path_adjust_destination ; destination
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.word mansion_path_check_exit ; exit
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.word mansion_path_check_bounds ; bounds check
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.byte GUYBRUSH_SMALL ; size
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.byte 3 ; num areas
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.byte 0,11 ; x
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.byte 0,12 ; y
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.word mansion_string ; name
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.word mansion_action-1 ; action
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.byte 9,11 ; x
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.byte 12,13 ; y
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.word poodles_string ; name
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.word poodles_action-1 ; action
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.byte 32,40 ; x
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.byte 12,40 ; y
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.word town_string ; name
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.word town_action-1 ; action
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; MONKEY_MANSION -- governor's mansion
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location10:
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.word mansion_lzsa ; background
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.word mansion_adjust_destination ; destination
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.word mansion_check_exit ; exit
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.word mansion_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 2 ; num areas
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.byte 37,40 ; x
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.byte 10,38 ; y
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.word trail_string ; name
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.word trail_action-1 ; action
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.byte 5,15 ; x
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.byte 30,38 ; y
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.word poodles_string ; name
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.word poodles_action-1 ; action
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; MONKEY_ZIPLINE -- hook's zipline
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location11:
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.word zipline_lzsa ; background
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.word zipline_adjust_destination ; destination
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.word zipline_check_exit ; exit
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.word zipline_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 3 ; num areas
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.byte 30,36 ; x
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.byte 10,36 ; y
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.word pole_string ; name
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.word pole_action-1 ; action
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.byte 19,30 ; x
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.byte 4,16 ; y
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.word cable_string ; name
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.word cable_action-1 ; action
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.byte 0,15 ; x
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.byte 4,28 ; y
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.word sign_string ; name
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.word sign_action-1 ; action
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; MONKEY_VOODOO1 -- voodoo shop
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location12:
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.word voodoo1_lzsa ; background
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.word voodoo1_adjust_destination ; destination
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.word voodoo1_check_exit ; exit
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.word voodoo1_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 1 ; num areas
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.byte 30,36 ; x
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.byte 10,36 ; y
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.word pole_string ; name
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.word pole_action-1 ; action
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; MONKEY_VOODOO2 -- voodoo lady
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location13:
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.word voodoo2_lzsa ; background
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.word voodoo2_adjust_destination ; destination
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.word voodoo2_check_exit ; exit
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.word voodoo2_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 1 ; num areas
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.byte 21,27 ; x
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.byte 14,26 ; y
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.word voodoo_lady_string ; name
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.word voodoo_lady_action-1 ; action
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; MONKEY_BAR_INSIDE3 -- kitchen
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location14:
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.word bar_inside3_lzsa ; background
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.word bar_inside3_adjust_destination ; destination
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.word bar_inside3_check_exit ; exit
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.word bar_inside3_check_bounds ; bounds check
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.byte GUYBRUSH_BIG ; size
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.byte 1 ; num areas
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.byte 0,3 ; x
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.byte 12,34 ; y
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.word curtain_string ; name
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.word curtain_action-1 ; action
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; common strings
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door_string: .byte 20,20,"DOOR",0
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pirate_string: .byte 20,20,"PIRATE",0
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pirates_string: .byte 20,20,"PIRATES",0
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; voodoo2 strings
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voodoo_lady_string: .byte 20,20,"VOODOO LADY",0
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; church strings
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alley_string: .byte 20,20,"ALLEY",0
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; mansion path strings
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mansion_string: .byte 20,20,"GOVERNOR'S MANSION",0
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town_string: .byte 20,20,"TOWN",0
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; mansion strings
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poodles_string: .byte 20,20,"PIRANHA POODLES",0
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trail_string: .byte 20,20,"TRAIL",0
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; zipline strings
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pole_string: .byte 20,20,"POLE",0
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cable_string: .byte 20,20,"CABLE",0
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sign_string: .byte 20,20,"SIGN",0
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; bar strings
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; lookout strings
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lookout_string: .byte 20,20,"LOOKOUT",0
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path_string: .byte 20,20,"PATH",0
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stairs_string: .byte 20,20,"STAIRS",0
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; map strings
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house_string: .byte 18,20,"HOUSE",0
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lights_string: .byte 17,20,"LIGHTS",0
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clearing_string:.byte 16,20,"CLEARING",0
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island_string: .byte 17,20,"ISLAND",0
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shore_string: .byte 18,20,"SHORE",0
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lookout_point_string: .byte 13,20,"LOOKOUT POINT",0
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village_string: .byte 16,20,"VILLAGE",0
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; inside_bar2 strings
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dog_string: .byte 20,20,"DOG",0
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; inside_bar2 strings
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curtain_string: .byte 20,20,"CURTAIN",0
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impt_pirate_string: .byte 20,20,"IMPORTANT PIRATES",0
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fireplace_string: .byte 20,20,"FIREPLACE",0
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; poster strings
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cliffside_string: .byte 20,20,"CLIFFSIDE",0
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poster_string: .byte 20,20,"POSTER",0
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; dock strings
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moon_string: .byte 20,20,"MOON",0
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; town strings
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archway_string: .byte 20,20,"ARCHWAY",0
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clock_string: .byte 20,20,"CLOCK",0
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citizen_string: .byte 20,20,"CITIZEN OF MELEE",0
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