mirror of
https://github.com/deater/dos33fsprogs.git
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82 lines
1.6 KiB
Plaintext
82 lines
1.6 KiB
Plaintext
deadline: thurs 9 feb 6pm EDT
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128B and higher count disk header
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categories:
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1k old/new
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512B bootsector
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256 old/high/fantasy
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128 old/high/fantasy
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64 old/high
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32
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16 actual
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256B game
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256B executable graphic
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CGA 32x32
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Apple II:
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16:
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hgr/shape_table/weave15
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hgr/shape_table/field16
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32:
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* hgr/transitions/ooze32 32-byte
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hgr/shape_table/line32 32-byte interesting pattern
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hgr/shape_table/agony17 32-byte interesting pattern
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hgr/shape_table/square_wave 33-byte (odd)
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64:
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* gr/parallax/boxes 62-byte (cool)
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hgr/parallax/boxes.s 69-byte (boring)
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hgr/shape_table/apple2.s 63-byte apple2 logo (so-so)
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128:
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hgr/transitions/rectangle 139-byte (??)
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gr/parallax/large 111-byte dir-switching parallax
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* gr/parallax/par 127-byte parallax scrolling
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hgr/parallax/par 139-byte hires-parallax (boring)
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hgr/parallax/wierd2 118-byte oddly compelling
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hgr/parallax/sier 120-bytes sierpinski parallax
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hgr/shape_table/pattern_logo.s 125-bytes (so-so)
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* hgr/shape_table/gears.s 138-byte gears (cool, good with music?)
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gr/sprite/stars_128.s 133-byte bouncing stars (cool) (heart?)
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256
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* aiibot/lemm.bas 251-byte (cool) lemming animation
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dsr logo both/gears/dsr_bot.s 133-bytes (spinning dsr)
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a2 bot both/gears/a2_bot.s 140-bytes (][ with animated bg)
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gr/particle/particle_bot 140-byte particle effect
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targeting computer
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256 -- procedural graphics
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planet_lores?
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1k -- keep working on budge3d
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moon over water effect
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TODO: image stuff but raw hex bytes instead of text
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ARM/Linux:
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ray-marcher textmode
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Atari 2600:
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parallax scroll?
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game?
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apple II logo. Maybe with apple ii forever music?
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