mirror of
https://github.com/deater/dos33fsprogs.git
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135 lines
3.8 KiB
Plaintext
135 lines
3.8 KiB
Plaintext
8 April 2003
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+ Got simple hello world to compile and run when entered in hex
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by hand [ od -t x1 hello ] into apple emulator.
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+ start work on add-file-to-disk-image program
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10 April 2003
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+ Add to disk program now lets you add arbitrary files to a disk image.
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+ Hello World program now works from "BRUN TB_6502"
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11 April 2003
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+ Move from default Apple start addy of $800 to $c00 so we can
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use low-res page flipping (page1 is from $800-$bff)
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+ Got print_text_xy routine working
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+ Got blit working! VMW opening screen now comes up!
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14 April 2003
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+ RLE compress the sprites
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+ get title screen displaying after figuring out minor problem
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[was > 256 bytes]
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15 April 2003
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+ Add support for in-line x and y on put_text_xy
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16 April 2003
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+ Worked on dos3.3 utils rather than any useful menu stuff
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9 May 2003
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+ Have menu partially working, plus the about and phobos sprites loading
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15 May 2003
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+ Have "ABOUT" running the way I like, and not as cluttered as it was.
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28 May 2003
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+ Fix up printxy to correctly wrap at 8-byte boundary
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+ have the story output text set up correctly.
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+ add a "clear_bottom_ function.
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1 June 2003
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+ Story works
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+ Spent 3 hours figuring out why put_text_xy have sporadic problem.
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Stupid 6502 and no-16-bit addition. So very tired...
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12 June 2003
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+ Add arrow key support
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+ Faster clear-screen
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13 June 2003
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+ Fix arrow keys being backwards, add escape key support
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21 June 2003
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+ Get normal TB left/right support, and clipping.
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+ Add missile support
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+ Fix various minor bugs.
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+ Set up page flipping. Make clear_screen, clear_bottom, and blit
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handle this properly
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+ Get preliminary shields/level/score indicator working
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+ (yes my gf was out of town, how can you guess)
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11 July 2003
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+ Got an enemy to appear in upper left
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14 July 2003
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+ Enemy moving back and forth, but major heisenbug. Why, why, why?
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15 July 2003
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+ Not heisenbug at all. Was running the move-enemy routine when
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no enemy.out. Glad I didn't post on usenet asking why my code
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was broken!
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16 July 2003
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+ Minimal y movement implemented
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17 July 2003
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+ Added random number generator
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18 July 2003
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+ Re structure enemy handling code to do a copy to zero page first,
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thus streamlining things
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+ Have missile <-> enemy collision detection working
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+ Have minimal score keeping working
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+ Have minimal enemy spawning working
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+ (Yes gf was out on work related business, how did you guess)
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29 August 2003
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+ Long delay due to move to Ithaca
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+ Annoying work getting 16-bit BCD printing to work. Harder than
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it looks!
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30 August 2003
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+ Implement Proper Collision detection
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+ Enemies can actually damage you
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+ Explosions no longer move
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+ Have "GAME OVER" print when you die
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7 September 2003
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+ Have it print "Level 1" at start of level
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27 September 2003
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+ HUGELY busy with grad school. Trying to get this
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done for minigames competition
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28 September 2003
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+ Actual varied levels working. Trying to adjust speed for playability.
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+ Added two more enemies, as having 8 is easier to do with mask instructions
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;)
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+ Attempting to add Boss.
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+ Added shield increment every 100 points
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+ S now toggles sound
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+ P now pauses
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+ While waiting for keypress, random number gen seeded
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+ Updated timinings. yae is too slow :( am trusting
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xapple2 as it seems to play most other games properly.
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Should fire up my _real_ IIe.
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11 July 2004
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+ Finally got around to uploading on my real IIe.
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Subjective delay timing, seems to work.
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+ Boss seems to act irregularly?
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13 July 2004
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+ Scrolling stars implemented.
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18 July 2004
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+ "Ending" for end of level 1 ported over.
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+ Bonuses added
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+ Hi-score (though not to disk) implemented
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+ Final balancing on my Apple IIe Platinum
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+ Fix some minor bugs
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+ Fixed bug where unitialized memory was causing star scrolling to mess up
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+ Bumped version number to 1.0
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24 July 2004
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+ Added sort-of-working paddle/joystick code.
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