dos33fsprogs/graphics/hgr/sine/oops_cos.s
2022-01-25 16:42:56 -05:00

126 lines
1.8 KiB
ArmAsm

; thick sine
; 105 bytes -- original with table sine
; 89 bytes -- use ROM cosine table to generate sine table
; 86 bytes -- put sine table in zero page
; 89 bytes -- adjust to add #1 to avoid thick line at middle
; 87 bytes -- Y is 0 after HGR2
; zero page
sinetable=$70
HGR_X = $E0
HGR_XH = $E1
HGR_Y = $E2
HGR_COLOR = $E4
HGR_PAGE = $E6
SAVEX = $FE
SAVEY = $FF
; ROM routines
HGR2 = $F3D8
HPOSN = $F411 ; (Y,X),(A) (values stores in HGRX,XH,Y)
HPLOT0 = $F457 ; plot at (Y,X), (A)
costable_base = $F5BA
;================================
; Clear screen and setup graphics
;================================
thick_sine:
jsr HGR2 ; set hi-res 140x192, page2, fullscreen
; A and Y both 0 at end
; try to get sine table from ROM
rom_sine:
;==========================================
; create sinetable using ROM cosine table
; ldy #0
ldx #$f
sinetable_loop:
lda costable_base+1,Y
force_zero:
lsr ; rom value is *256
lsr ; we want *32
lsr
sta sinetable+$10,Y
sta sinetable+$00,X
eor #$FF
sec
adc #$0
sta sinetable+$30,Y
sta sinetable+$20,X
lda #0 ; hack, ROM cosine table doesn't
; have a good zero for some reason
iny
dex
beq force_zero
bpl sinetable_loop
; x is FF at this point
;============================
; main loop
;============================
; dex
stx HGR_COLOR ; required
; though in emulator it defaults to $FF
draw_circle:
ldy #0
sty SAVEY
blah_smc:
ldx #0
stx SAVEX
circle_loop:
lda SAVEX
and #$3f
tax
lda sinetable,X
; clc
asl
; $60 is midscreen
adc #$60
ldx SAVEY
ldy #0
jsr HPLOT0 ; plot at (Y,X), (A)
inc SAVEX
inc SAVEY
bne circle_loop
done:
inc blah_smc+1
; lda SAVEX
; and #$3f
; cmp #$3f
; bne blah
bit SAVEX
bvc blah
lda HGR_COLOR ; flip draw color $ff/$00/$ff
eor #$ff
sta HGR_COLOR
blah:
jmp draw_circle