mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-28 09:30:41 +00:00
231 lines
3.8 KiB
PHP
231 lines
3.8 KiB
PHP
;; Zero Page
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;; LZ4 addresses
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LZ4_SRC = $00
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LZ4_DST = $02
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LZ4_END = $04
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WHICH_LOAD = $05
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COUNT = $06
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DELTA = $08
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;; Zero page monitor routines addresses
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WNDLFT = $20
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WNDWDTH = $21
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WNDTOP = $22
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WNDBTM = $23
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CH = $24
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CV = $25
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GBASL = $26
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GBASH = $27
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BASL = $28
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BASH = $29
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H2 = $2C
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V2 = $2D
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MASK = $2E
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COLOR_MASK = $2F
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COLOR = $30
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SEEDL = $4e
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SEEDH = $4f
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XMAX = $50
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BEAST_X = $51
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BEAST_GAIT = $52
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BEAST_COUNT = $53
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BEAST_STATE = $54
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B_STANDING = $00
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B_RUNNING = $01
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B_FALLING = $02
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B_DEAD = $03
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BEAST_DIRECTION = $55
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;INVFLG = $32
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FRAMEL = $60
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FRAMEH = $61
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WAITING = $62
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LETTERL = $63
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LETTERH = $64
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LETTERX = $65
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LETTERY = $66
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LETTERD = $67
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LETTER = $68
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BLARGH = $69
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INTRO_REPEAT = $7E ; INTRO
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ZPOS = $78
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REGISTER_DUMP = $70
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A_FINE_TONE = $70
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A_COARSE_TONE = $71
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B_FINE_TONE = $72
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B_COARSE_TONE = $73
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C_FINE_TONE = $74
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C_COARSE_TONE = $75
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NOISE = $76
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ENABLE = $77
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A_VOLUME = $78
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B_VOLUME = $79
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C_VOLUME = $7A
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ENVELOPE_FINE = $7B
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ENVELOPE_COARSE = $7C
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ENVELOPE_SHAPE = $7D
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COPY_OFFSET = $7E
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DECODER_STATE = $7F
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REGISTER_DUMP2 = $80
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A_FINE_TONE2 = $80
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A_COARSE_TONE2 = $81
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B_FINE_TONE2 = $82
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B_COARSE_TONE2 = $83
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C_FINE_TONE2 = $84
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C_COARSE_TONE2 = $85
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NOISE2 = $86
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ENABLE2 = $87
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A_VOLUME2 = $88
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B_VOLUME2 = $89
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C_VOLUME2 = $8A
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ENVELOPE_FINE2 = $8B
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ENVELOPE_COARS2 = $8C
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ENVELOPE_SHAPE2 = $8D
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LYRICSL = $8E
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LYRICSH = $8F
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FRAME_COUNT = $90
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MB_VALUE = $91
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MB_ADDRL = $91
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MB_ADDRH = $92
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DONE_PLAYING = $93
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MB_CHUNK_OFFSET = $94
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MB_FRAME = $94
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MB_PATTERN = $95
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CHUNKSIZE = $95
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LZ4_DONE = $96
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;DECODE_ERROR = $97
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;COPY_TIME = $98
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;DECOMPRESS_TIME = $99
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;TIME_TAKEN = $9A
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;LYRICS_ACTIVE = $9B
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;FORTYCOL = $9C
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;CURSOR = $9D
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; More zero-page addresses
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; we try not to conflict with anything DOS, MONITOR or BASIC related
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MONSTER_AI = $DD ; C1 underwater
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BG_BEAST = $DE ; C1
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ON_ELEVATOR = $DF ; ALL
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LEFT_LIMIT = $E0 ; ALL
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RIGHT_LIMIT = $E1 ; ALL
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CONSOLE_Y = $E2 ; C1 underwater
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EXIT_COUNT = $E2 ; C1 pool
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WHICH_SLUG = $E2 ; C1
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TELEPORTING = $E2 ; C2 jail
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WHICH_CAVE = $E3 ; C1
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WHICH_JAIL = $E3 ; C2
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WHICH_ROOM = $E3 ; C4
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MONSTER_GRAB = $E4 ; C1 underwater
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BEAST_OUT = $E4 ; C1
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HAVE_GUN = $E4 ; C2 jail+
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GAME_OVER = $E5 ; ALL
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DNA_OUT = $E5 ; INTRO
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MESSAGE_CURRENT = $E5 ; INTRO
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DNA_PROGRESS = $E6 ; INTRO
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TIME_COUNT = $E6 ; INTRO
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EQUAKE_PROGRESS = $E6 ; C1
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DUDE_OUT = $E6 ; C2
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EARTH_OFFSET = $E7 ; ALL??
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DNA_COUNT = $E7 ; INTRO
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CURSOR_COUNT = $E7 ; INTRO
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PARTICLE_COUNT = $E7 ; INTRO
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MESSAGE_COUNT = $E7 ; INTRO
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MONSTER_WHICH = $E8 ; C1 underwater
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BOULDER_X = $E8 ; C1
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LITTLEGUY_OUT = $E8 ; C2 cage
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CART_X = $E8 ; C2 jail
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BOULDER_Y = $E9 ; C1
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SHOOTING_TOP = $E9 ; C1 cage
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DUDE_X = $E9 ; C2 jail
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PHYSICIST_STATE = $EA
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P_STANDING = $00
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P_WALKING = $01
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P_RUNNING = $02
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P_CROUCHING = $03
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P_KICKING = $04
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P_JUMPING = $05 ; no keypress
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P_COLLAPSING = $06 ; no keypress
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P_FALLING = $07 ; no keypress
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P_SWINGING = $08 ; no keypress
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P_ELEVATING_UP = $09
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P_ELEVATING_DOWN = $0A
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BUBBLES_Y = $EB ; C1 underwater
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BEFORE_SWING = $EB ; C1
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SHOOTING_BOTTOM = $EB ; C2 cage
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CART_OUT = $EB ; C2 jail
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CUTFRAME = $EC
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DISP_PAGE = $ED ; ALL
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DRAW_PAGE = $EE ; ALL
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OFFSET = $EF
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INTRO_LOOPL = $F0 ; INTRO
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PHYSICIST_X = $F0 ; ALL
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INTRO_LOOPH = $F1 ; INTRO
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PHYSICIST_Y = $F1 ; ALL
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SPRITETEMP = $F2 ; ALL
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XPOS = $F3 ; ALL
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YPOS = $F4 ; ALL
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DIRECTION = $F5 ; ALL
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GAIT = $F6 ; ALL
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INTRO_LOOPER = $F7 ; INTRO
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TENTACLE_X = $F7 ; C1
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CAGE_GUARD = $F7 ; C2 cage
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CITY_MOVIE_SEEN = $F7 ; C2 jail
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ELEVATOR_CYCLE = $F8 ; INTRO
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STATIC_LOOPER = $F8 ; INTRO
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LEVELEND_PROGRESS = $F8 ; C1
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SWING_PROGRESS = $F8 ; C1
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TENTACLE_PROGRESS = $F8 ; C1
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CAGE_OFFSET = $F8 ; C2 cage
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JAIL_POWER_ON = $F8 ; C2 jail
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ELEVATOR_COUNT = $F9 ; INTRO
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TENTACLE_GRAB = $F9 ; C1
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CAGE_AMPLITUDE = $F9 ; C2 cage
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ELEVATOR_OFFSET = $F9 ; C2 jail
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TEMP = $FA
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TEMPY = $FB
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INL = $FC
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INH = $FD
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OUTL = $FE
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OUTH = $FF
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