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270 lines
5.9 KiB
ArmAsm
270 lines
5.9 KiB
ArmAsm
; Apple II Seasons -=DESiRE=- 128B Demo for Outline 2020
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; based on the code in Hellmood's 64B x86 demo "Autumn"
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; by deater (Vince Weaver) <vince@deater.net>
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; DOS version is 64 bytes
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; original Apple II 6502 port was 167 bytes
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; I got it down to 126 bytes
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; qkumba got it down to 116
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; color-cycling brought it back up to 127 bytes
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; To save space, runs from the zero page starting at $50
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; need to avoid $E0-$E5 used by the hgr/hplot routines
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; Zero Page Addresses
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XCOORDL = $F3
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XCOORDH = $F4
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YCOORDL = $F5
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YCOORDH = $F6
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EBP1 = $F7
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EBP2 = $F8
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EBP3 = $F9
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EBP4 = $FA
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COLORL = $FB
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COLORH = $FC
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SOUND = $FD
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FRAMEL = $FE
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FRAMEH = $FF
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; Soft Switches
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KEYPRESS= $C000
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KEYRESET= $C010
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SPEAKER = $C030
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; ROM routines
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; Some of these are in the Applesoft ROMs so need at least an Apple II+
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; or later to run
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TEXT = $FB36 ; Set text mode
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HGR2 = $F3D8 ; Set full-screen hi-res mode using page 2 ($4000)
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; 280x192 6-colors
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HPLOT0 = $F457 ; Plot point, (Y,X) = Horizontal, (A=Vertical)
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HCOLOR = $F6EC ; Set color in X, must be 0..7
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; use zero-page addressing to save space
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.zeropage
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seasons:
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;===================
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; init screen ; Instruction Length
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jsr HGR2 ; 3
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; init vars to zero. Apple II doesn't clear RAM
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; some of these might be necessary?
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; should we make this a loop?
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; ldx #0 ; 2
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; stx XCOORDL ; 2
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; stx YCOORDL ; 2
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; stx XCOORDH ; 2
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; stx YCOORDH ; 2
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; stx EBP1 ; 2
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; stx EBP2 ; 2
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; stx EBP3 ; 2
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; stx EBP4 ; 2
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; stx COLORH ; 2
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seasons_forever:
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; save old Xcoord value to X/Y for later
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; push/pop is 1 byte each but have to get
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; value into accumulator first
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ldx XCOORDL ; 2
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ldy XCOORDH ; 2
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; 16-bit subtraction x=x-y
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; need to set carry before subtraction on 6502
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txa ; 1 (xcoordl in X)
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sec ; 1
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sbc YCOORDL ; 2
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sta XCOORDL ; 2
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tya ; 1 (xcoordh in Y)
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sbc YCOORDH ; 2
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; 16-bit arithmatic shift right of X
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; 6502 has no asr instruction
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; cmp #$80 sets carry if high bit set
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cmp #$80 ; 2 ; XCOORDH still in A from before
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ror ; 1
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sta XCOORDH ; 2
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ror XCOORDL ; 2
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; 16-bit add, ycoord=ycoord+oldx
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clc ; 1
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txa ; 1
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adc YCOORDL ; 2
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sta YCOORDL ; 2
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tya ; 1
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adc YCOORDH ; 2
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; 16-bit arithmatic shift right of y-coord
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cmp #$80 ; 2 ; YCOORDH still in A from before
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ror ; 1
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sta YCOORDH ; 2
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ror YCOORDL ; 2
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; 32 bit rotate of low bit shifted out of Y-coordinate
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ror EBP1 ; 2
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ror EBP2 ; 2
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ror EBP3 ; 2
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ror EBP4 ; 2
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; branch if carry set
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bcs label_11f ; 2
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; 16-bit increment of color
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inc COLORL ; 2
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bne no_oflo ; 2
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inc COLORH ; 2
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no_oflo:
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; 16-bit add of X-coord by 0x80
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; this keeps the drawing roughly to the 280x192 screen
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; carry should still be clear (inc doesn't set it)
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lda XCOORDL ; 2
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adc #$80 ; 2
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sta XCOORDL ; 2
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bcc no_oflo2 ; 2
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inc XCOORDH ; 2
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no_oflo2:
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; 16-bit negate of Y-coord
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sec ; 1
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lda #0 ; 2
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sbc YCOORDL ; 2
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sta YCOORDL ; 2
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lda #0 ; 2
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sbc YCOORDH ; 2
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sta YCOORDH ; 2
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label_11f:
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; skipping the color manipulation done here by original
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; mix colors a bit?
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; 16-bit shift of color
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; 2nd is a rotate as asl doesn't shift in cary
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lda COLORL ; 2
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asl ; 1 ; shl %ax
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rol COLORH ; 2
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eor COLORH ; 2
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sta COLORL ; 2
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; get color mapping
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; using a color lookup table looks best but too many bytes
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; you can approximate something close to the lookup with
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; two extra instructions
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and #$7 ; 2
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smc:
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ora #$2 ; 2
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tax ; 1
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; if using color lookup table
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; tay ; 1
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; ldx color_lookup,Y ; 3 (could be 2 if we run in zero page)
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; if ycoord negative, loop
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lda YCOORDH ; 2
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bmi seasons_forever ; 2
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; if top bits of xcoord, loop
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lda XCOORDH ; 2
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and #$f0 ; 2
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bne seasons_forever ; 2
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put_pixel:
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; actually set the color
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jsr HCOLOR ; 3 ; color is in X
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; set up paramaters for HPLOT ROM call
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ldx XCOORDL ; 2 ; x coord in (y:x)
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ldy XCOORDH ; 2
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lda YCOORDL ; 2 ; y coord in A
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jsr HPLOT0 ; 3
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; flip palettes when color at $4200 (roughly 0,32 on screen)
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; changes. This is sort of arbitrary, but having a 16-bit counter
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; takes too many instructions and Apple II doesn't have a
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; programmable timer
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lda $4200 ; 3 ; check colors at 0,32
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bmi seasons_forever ; 2
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; flip between blue/purple and orange/green palettes
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; with self-modifying code. 2 bytes are saved when
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; we execute in the zero page
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lda smc+1 ; 2
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eor #$3 ; 2
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sta smc+1 ; 2
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; the adc/sbc in HPLOT0 leave the V flag clear
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; so we can save a byte (over jump) by using bvc
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bvc seasons_forever ; 2
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; Thankfully not necessary for a 128B demo?
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; lda KEYPRESS ; 3 ; see if key pressed
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; bpl seasons_forever ; 2 ; loop if not
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; bit KEYRESET
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exit_to_prompt:
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; jsr TEXT ; 3 ; return to text mode
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; jmp $3D0 ; 3 ; return to Applesoft prompt
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;========================================================
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;========================================================
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; color lookup tables used when testing
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; some of them look better, but make the executable bigger
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; than the AND/OR version of setting colors
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; Apple II Hi-Res Colors
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; It's all NTSC artifacting and complex
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; There can be color-clash at a 3.5 pixel level
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; Adjacent on pixels make white, adjacent off make black
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; Simplistic summary, you can have these 8 colors (6 unique)
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; 0 = Black0
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; 1 = Green
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; 2 = Purple
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; 3 = White0
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; 4 = Black1
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; 5 = Orange
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; 6 = Blue
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; 7 = White2
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color_lookup:
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; colorful palette
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; .byte $01,$01,$02,$03, $05,$05,$06,$07
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; blue and purple palette
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; .byte $02,$02,$03,$06, $06,$06,$02,$07
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; qkumba ora2 white/blue/purple
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; .byte $02,$03,$02,$03, $06,$07,$06,$07
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; ora1 white/orange/green
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; .byte $01,$01,$03,$03, $05,$05,$07,$07
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; better mixed orange/green/white
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; .byte $01,$03,$03,$03, $05,$05,$07,$07
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; orange and green palette
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; .byte $01,$01,$03,$05, $05,$05,$01,$07
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; .byte $01,$00,$01,$00, $05,$00,$05,$00
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; "Leaf" Locations
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; TOP-LEFT ?? CENTER-TOP TOP-RIGHT LEFT ?? CENTER-BOTTOM ??
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