mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-16 23:20:43 +00:00
b85da4bc1a
makes a noticable improvement in file sizes
563 lines
8.8 KiB
ArmAsm
563 lines
8.8 KiB
ArmAsm
; Peasant's Quest
|
|
|
|
; Peasantry Part 4 (bottom line of map)
|
|
|
|
; ned cottage, wavy tree, kerrek 2, lady cottage, burninated tree
|
|
|
|
; by Vince `deater` Weaver vince@deater.net
|
|
|
|
; with apologies to everyone
|
|
|
|
.include "hardware.inc"
|
|
.include "zp.inc"
|
|
|
|
.include "qload.inc"
|
|
.include "inventory.inc"
|
|
.include "parse_input.inc"
|
|
|
|
LOCATION_BASE = LOCATION_OUTSIDE_NN ; index starts here (15)
|
|
|
|
peasantry4:
|
|
|
|
lda #0
|
|
sta LEVEL_OVER
|
|
sta FRAME
|
|
|
|
jsr hgr_make_tables ; necessary?
|
|
; jsr hgr2 ; necessary?
|
|
|
|
; decompress dialog to $D000
|
|
|
|
lda #<peasant4_text_zx02
|
|
sta zx_src_l+1
|
|
lda #>peasant4_text_zx02
|
|
sta zx_src_h+1
|
|
|
|
lda #$D0
|
|
|
|
jsr zx02_full_decomp
|
|
|
|
; update score
|
|
|
|
jsr update_score
|
|
|
|
;=============================
|
|
;=============================
|
|
; new screen location
|
|
;=============================
|
|
;=============================
|
|
|
|
new_location:
|
|
lda #0
|
|
sta LEVEL_OVER
|
|
|
|
;==========================
|
|
; load updated verb table
|
|
;==========================
|
|
|
|
; setup default verb table
|
|
|
|
jsr setup_default_verb_table
|
|
|
|
|
|
; we are PEASANT4 so locations 15...19 map to 0...4
|
|
|
|
lda MAP_LOCATION
|
|
sec
|
|
sbc #LOCATION_BASE
|
|
tax
|
|
|
|
lda verb_tables_low,X
|
|
sta INL
|
|
lda verb_tables_hi,X
|
|
sta INH
|
|
jsr load_custom_verb_table
|
|
|
|
;=========================
|
|
; load priority to $400
|
|
|
|
lda MAP_LOCATION
|
|
sec
|
|
sbc #LOCATION_BASE
|
|
tax
|
|
|
|
lda map_priority_low,X
|
|
sta zx_src_l+1
|
|
lda map_priority_hi,X
|
|
sta zx_src_h+1
|
|
|
|
lda #$20
|
|
|
|
jsr zx02_full_decomp
|
|
|
|
jsr gr_copy_to_page1
|
|
|
|
|
|
;=====================
|
|
; load bg
|
|
|
|
; we are PEASANT1 so locations 15...19 map to 0...4, no change
|
|
|
|
lda MAP_LOCATION
|
|
sec
|
|
sbc #LOCATION_BASE
|
|
tax
|
|
|
|
lda map_backgrounds_low,X
|
|
sta zx_src_l+1
|
|
lda map_backgrounds_hi,X
|
|
sta zx_src_h+1
|
|
|
|
lda #$20
|
|
|
|
jsr zx02_full_decomp
|
|
|
|
jsr hgr_copy
|
|
|
|
;====================
|
|
; update ned cottage if necessary
|
|
|
|
lda MAP_LOCATION
|
|
cmp #LOCATION_OUTSIDE_NN
|
|
bne not_necessary_cottage
|
|
|
|
lda GAME_STATE_2
|
|
and #COTTAGE_ROCK_MOVED
|
|
beq not_necessary_cottage
|
|
|
|
; 161,117
|
|
lda #23
|
|
sta CURSOR_X
|
|
lda #117
|
|
sta CURSOR_Y
|
|
|
|
lda #<rock_moved_sprite
|
|
sta INL
|
|
lda #>rock_moved_sprite
|
|
sta INH
|
|
|
|
jsr hgr_draw_sprite
|
|
|
|
|
|
not_necessary_cottage:
|
|
|
|
|
|
; put peasant text
|
|
|
|
lda #<peasant_text
|
|
sta OUTL
|
|
lda #>peasant_text
|
|
sta OUTH
|
|
|
|
jsr hgr_put_string
|
|
|
|
;==============
|
|
; put score
|
|
|
|
jsr print_score
|
|
|
|
|
|
;====================
|
|
; handle kerrek
|
|
;====================
|
|
|
|
; clear out state
|
|
|
|
lda #0
|
|
sta KERREK_STATE
|
|
|
|
lda MAP_LOCATION
|
|
cmp #LOCATION_KERREK_2
|
|
bne not_kerrek
|
|
|
|
jsr kerrek_setup
|
|
|
|
not_kerrek:
|
|
|
|
|
|
|
|
;====================
|
|
; save background
|
|
|
|
; lda PEASANT_X
|
|
; sta CURSOR_X
|
|
; lda PEASANT_Y
|
|
; sta CURSOR_Y
|
|
|
|
;=======================
|
|
; draw initial peasant
|
|
|
|
; jsr save_bg_1x28
|
|
|
|
; jsr draw_peasant
|
|
|
|
|
|
;======================
|
|
; check if in haystack
|
|
|
|
jsr check_haystack_exit
|
|
|
|
;======================
|
|
; init ned
|
|
; randomly waits 126-64 frames
|
|
|
|
jsr random16
|
|
and #$3f
|
|
; lda #64
|
|
sta NED_STATUS
|
|
|
|
|
|
;===============================
|
|
;===============================
|
|
;===============================
|
|
; main loop
|
|
;===============================
|
|
;===============================
|
|
;===============================
|
|
|
|
game_loop:
|
|
|
|
;===================
|
|
; move peasant
|
|
|
|
jsr move_peasant
|
|
|
|
;=====================
|
|
; always draw peasant
|
|
|
|
jsr draw_peasant
|
|
|
|
;====================
|
|
; increment frame
|
|
|
|
inc FRAME
|
|
|
|
|
|
;=====================
|
|
; check keyboard
|
|
|
|
jsr check_keyboard
|
|
|
|
;==========================
|
|
; check if kerrek collision
|
|
;==========================
|
|
|
|
jsr kerrek_draw
|
|
|
|
jsr kerrek_move_and_check_collision
|
|
|
|
|
|
;==========================
|
|
; draw ned if necessary
|
|
;==========================
|
|
|
|
lda MAP_LOCATION
|
|
cmp #LOCATION_WAVY_TREE
|
|
bne not_at_wavy_tree
|
|
|
|
jsr handle_ned
|
|
|
|
not_at_wavy_tree:
|
|
|
|
;==========================================
|
|
; check if lighting on fire at crooked tree
|
|
;==========================================
|
|
|
|
lda MAP_LOCATION
|
|
cmp #LOCATION_BURN_TREES
|
|
bne not_burn_trees
|
|
|
|
; see if already on fire
|
|
|
|
lda GAME_STATE_2
|
|
and #ON_FIRE
|
|
bne not_burn_trees
|
|
|
|
; see if have grease on head
|
|
|
|
lda GAME_STATE_2
|
|
and #GREASE_ON_HEAD
|
|
beq not_burn_trees
|
|
|
|
; check if X in range
|
|
lda PEASANT_X
|
|
cmp #$A ; blt
|
|
bcc not_burn_trees
|
|
cmp #$D
|
|
bcs not_burn_trees ; bge
|
|
|
|
; check if Y in range
|
|
lda PEASANT_Y
|
|
cmp #$85
|
|
bcs not_burn_trees ; bge
|
|
cmp #$70
|
|
bcc not_burn_trees ; blt
|
|
|
|
; finally set on fire
|
|
|
|
lda GAME_STATE_2
|
|
ora #ON_FIRE
|
|
sta GAME_STATE_2
|
|
|
|
; increment score
|
|
lda #$10 ; bcd
|
|
jsr score_points
|
|
|
|
ldx #<crooked_catch_fire_message
|
|
ldy #>crooked_catch_fire_message
|
|
jsr partial_message_step
|
|
|
|
not_burn_trees:
|
|
|
|
;===============================
|
|
; check if can enter ned cottage
|
|
;===============================
|
|
lda MAP_LOCATION
|
|
cmp #LOCATION_OUTSIDE_NN
|
|
bne not_ned_cottage
|
|
|
|
; OK are are at the cottage, is the door open?
|
|
|
|
lda INVENTORY_1_GONE
|
|
and #INV1_BABY
|
|
beq not_ned_cottage
|
|
|
|
; at cottage, door open, check our co-ords
|
|
lda PEASANT_Y ; #$68
|
|
cmp #$64
|
|
bcc not_ned_cottage
|
|
cmp #$70
|
|
bcs not_ned_cottage
|
|
|
|
lda PEASANT_X ; 15 - 17
|
|
cmp #15
|
|
bcc not_ned_cottage
|
|
cmp #18
|
|
bcs not_ned_cottage
|
|
|
|
; we did it, we're entering Ned's cottage
|
|
|
|
lda #LOCATION_INSIDE_NN
|
|
jsr update_map_location
|
|
|
|
lda #11
|
|
sta PEASANT_X
|
|
lda #$90
|
|
sta PEASANT_Y
|
|
lda #PEASANT_DIR_UP
|
|
sta PEASANT_DIR
|
|
lda #0
|
|
sta PEASANT_XADD
|
|
sta PEASANT_YADD
|
|
|
|
|
|
not_ned_cottage:
|
|
|
|
lda LEVEL_OVER
|
|
bmi oops_new_location
|
|
bne level_over
|
|
|
|
; play music sting if needed
|
|
lda kerrek_play_sting
|
|
beq no_sting
|
|
jsr kerrek_warning_music
|
|
dec kerrek_play_sting
|
|
no_sting:
|
|
|
|
; delay
|
|
|
|
lda #200
|
|
jsr wait
|
|
|
|
|
|
jmp game_loop
|
|
|
|
oops_new_location:
|
|
jmp new_location
|
|
|
|
|
|
;========================
|
|
; exit level
|
|
;========================
|
|
level_over:
|
|
|
|
; note: check for load from savegame if change state
|
|
|
|
rts
|
|
|
|
|
|
;======================
|
|
; handle ned
|
|
;======================
|
|
handle_ned:
|
|
|
|
;====================
|
|
; update ned status
|
|
|
|
; if 0 or 128, do nothing
|
|
|
|
lda NED_STATUS
|
|
beq leave_ned_alone
|
|
cmp #128
|
|
beq leave_ned_alone
|
|
|
|
inc NED_STATUS
|
|
|
|
leave_ned_alone:
|
|
|
|
lda NED_STATUS ; check status
|
|
beq ned_erase_bg ; special case, erase if just hit 0
|
|
|
|
cmp #125
|
|
bcc no_draw_ned ; blt, don't draw
|
|
|
|
cmp #128 ; don't erase if fully out
|
|
beq no_draw_ned
|
|
|
|
; erase by copying from background
|
|
ned_erase_bg:
|
|
lda #81
|
|
sta SAVED_Y1
|
|
lda #114
|
|
sta SAVED_Y2
|
|
|
|
lda #25
|
|
ldx #30
|
|
jsr hgr_partial_restore
|
|
|
|
; 125,255 draw ned1 sprite
|
|
; 126,254 draw ned2 sprite
|
|
; 127 draw ned3 sprite
|
|
lda NED_STATUS
|
|
cmp #127
|
|
beq draw_ned_out
|
|
|
|
cmp #125
|
|
beq draw_ned_hands
|
|
cmp #255
|
|
beq draw_ned_hands
|
|
|
|
cmp #126
|
|
beq draw_ned_half
|
|
cmp #254
|
|
beq draw_ned_half
|
|
|
|
bne no_draw_ned ; not out so don't draw
|
|
|
|
draw_ned_hands:
|
|
lda #28
|
|
sta CURSOR_X
|
|
lda #96
|
|
sta CURSOR_Y
|
|
|
|
lda #<ned1_sprite
|
|
sta INL
|
|
lda #>ned1_sprite
|
|
jmp draw_ned_common
|
|
|
|
draw_ned_half:
|
|
lda #28
|
|
sta CURSOR_X
|
|
lda #81
|
|
sta CURSOR_Y
|
|
|
|
lda #<ned2_sprite
|
|
sta INL
|
|
lda #>ned2_sprite
|
|
jmp draw_ned_common
|
|
|
|
draw_ned_out:
|
|
lda #25
|
|
sta CURSOR_X
|
|
lda #88
|
|
sta CURSOR_Y
|
|
|
|
lda #<ned3_sprite
|
|
sta INL
|
|
lda #>ned3_sprite
|
|
draw_ned_common:
|
|
|
|
sta INH
|
|
|
|
jsr hgr_draw_sprite
|
|
|
|
no_draw_ned:
|
|
rts
|
|
|
|
|
|
.include "peasant_common.s"
|
|
.include "move_peasant.s"
|
|
.include "draw_peasant.s"
|
|
|
|
.include "gr_copy.s"
|
|
.include "hgr_copy.s"
|
|
|
|
.include "new_map_location.s"
|
|
|
|
.include "keyboard.s"
|
|
|
|
.include "wait.s"
|
|
.include "wait_a_bit.s"
|
|
|
|
.include "graphics_peasantry/graphics_peasant4.inc"
|
|
.include "graphics_peasantry/priority_peasant4.inc"
|
|
|
|
|
|
|
|
|
|
map_backgrounds_low:
|
|
.byte <empty_hut_zx02 ; 15 -- empty hut
|
|
.byte <ned_zx02 ; 16 -- ned
|
|
.byte <bottom_prints_zx02 ; 17 -- bottom footprints
|
|
.byte <lady_cottage_zx02 ; 18 -- cottage lady
|
|
.byte <crooked_tree_zx02 ; 19 -- crooked tree
|
|
|
|
map_backgrounds_hi:
|
|
.byte >empty_hut_zx02 ; 15 -- empty hut
|
|
.byte >ned_zx02 ; 16 -- ned
|
|
.byte >bottom_prints_zx02 ; 17 -- bottom footprints
|
|
.byte >lady_cottage_zx02 ; 18 -- cottage lady
|
|
.byte >crooked_tree_zx02 ; 19 -- crooked tree
|
|
|
|
|
|
|
|
map_priority_low:
|
|
.byte <empty_hut_priority_zx02 ; 15 -- empty hut
|
|
.byte <ned_priority_zx02 ; 16 -- ned
|
|
.byte <bottom_prints_priority_zx02 ; 17 -- bottom footprints
|
|
.byte <lady_cottage_priority_zx02 ; 18 -- cottage lady
|
|
.byte <crooked_tree_priority_zx02 ; 19 -- crooked tree
|
|
|
|
map_priority_hi:
|
|
.byte >empty_hut_priority_zx02 ; 15 -- empty hut
|
|
.byte >ned_priority_zx02 ; 16 -- ned
|
|
.byte >bottom_prints_priority_zx02 ; 17 -- bottom footprints
|
|
.byte >lady_cottage_priority_zx02 ; 18 -- cottage lady
|
|
.byte >crooked_tree_priority_zx02 ; 19 -- crooked tree
|
|
|
|
|
|
|
|
verb_tables_low:
|
|
.byte <ned_cottage_verb_table ; 15 -- empty hut
|
|
.byte <ned_verb_table ; 16 -- ned
|
|
.byte <kerrek_verb_table ; 17 -- bottom footprints
|
|
.byte <lady_cottage_verb_table ; 18 -- cottage lady
|
|
.byte <crooked_tree_verb_table ; 19 -- crooked tree
|
|
|
|
verb_tables_hi:
|
|
.byte >ned_cottage_verb_table ; 15 -- empty hut
|
|
.byte >ned_verb_table ; 16 -- ned
|
|
.byte >kerrek_verb_table ; 17 -- bottom footprints
|
|
.byte >lady_cottage_verb_table ; 18 -- cottage lady
|
|
.byte >crooked_tree_verb_table ; 19 -- crooked tree
|
|
|
|
|
|
peasant4_text_zx02:
|
|
.incbin "DIALOG_PEASANT4.ZX02"
|
|
|
|
.include "peasant4_actions.s"
|
|
|
|
.include "sprites/ned_sprites.inc"
|
|
|
|
.include "hgr_sprite.s"
|