mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 05:05:13 +00:00
409 lines
6.3 KiB
ArmAsm
409 lines
6.3 KiB
ArmAsm
;================================
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; spacebars gameplay
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;================================
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game:
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;===================
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; init screen
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bit KEYRESET
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;===================
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; init vars
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lda #15
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sta XPOS
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lda #38
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sta YPOS
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;==================
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; setup framebuffer
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lda #$12
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sta FRAMEBUFFER+0
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lda #$34
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sta FRAMEBUFFER+1
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lda #$56
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sta FRAMEBUFFER+2
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lda #$78
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sta FRAMEBUFFER+3
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lda #$9A
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sta FRAMEBUFFER+4
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lda #$BC
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sta FRAMEBUFFER+5
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lda #$DE
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sta FRAMEBUFFER+6
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lda #$F0
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sta FRAMEBUFFER+7
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lda #$12
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sta FRAMEBUFFER+8
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lda #$34
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sta FRAMEBUFFER+9
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lda #$56
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sta FRAMEBUFFER+10
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lda #$78
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sta FRAMEBUFFER+11
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lda #$9A
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sta FRAMEBUFFER+12
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;=============================
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; Load graphic hgr
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lda #<background_hgr
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sta LZ4_SRC
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lda #>background_hgr
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sta LZ4_SRC+1
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lda #<(background_hgr_end-8) ; skip checksum at end
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sta LZ4_END
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lda #>(background_hgr_end-8) ; skip checksum at end
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sta LZ4_END+1
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lda #<$2000
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sta LZ4_DST
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lda #>$2000
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sta LZ4_DST+1
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jsr lz4_decode
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;=============================
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; Load graphic page1 $800
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lda #4
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sta DRAW_PAGE
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lda #$22
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jsr clear_gr
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;=============================
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; Load graphic page2 $c00
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lda #8
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sta DRAW_PAGE
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lda #$44
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jsr clear_gr
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lda #<score_text
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sta OUTL
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lda #>score_text
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sta OUTH
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jsr move_and_print
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lda #0
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sta DRAW_PAGE
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; GR part
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bit PAGE0
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;==============================
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; setup graphics for vapor lock
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;==============================
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jsr vapor_lock ; 6
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; vapor lock returns with us at beginning of hsync in line
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; 114 (7410 cycles), so with 5070 lines to go
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; so we have 5070 + 4550 = 9620 to kill
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jsr gr_copy_to_current ; 6+ 9292
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; now we have 322 left
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; GR part
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bit LORES ; 4
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bit SET_GR ; 4
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bit FULLGR ; 4
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; 322 - 12 = 310
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; - 3 for jmp
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; 307
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; Try X=9 Y=6 cycles=307
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ldy #6 ; 2
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sbloopA:ldx #9 ; 2
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sbloopB:dex ; 2
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bne sbloopB ; 2nt/3
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dey ; 2
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bne sbloopA ; 2nt/3
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jmp sb_begin_loop
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.align $100
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;================================================
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; Spacebars Loop
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;================================================
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; each scan line 65 cycles
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; 1 cycle each byte (40cycles) + 25 for horizontal
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; Total of 12480 cycles to draw screen
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; Vertical blank = 4550 cycles (70 scan lines)
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; Total of 17030 cycles to get back to where was
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sb_begin_loop:
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sb_display_loop:
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; 0-7 = text mode
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; 1 2 3
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;0123456789012345678901234567890123456789
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;LEVEL: 6 LIVES: 2 SCORE: 01978 HI: 02018
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; 8-47 = hgr
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; 48 - 191 = split .. 144 = 36grlins
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; 6 4 25+16+8+16 NNNNNNNN
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; 7 6 25+15+10+15 LNNNNNN
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; 8 8 25+14+12+14 NNNNNNN
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; 9 10 25+13+14+13 LNNNNN
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; 10 12 25+12+16+12
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; 11 14 25+11+18+11
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; 12 16 25+10+20+10
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; 13 18 25+09+22+09
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; 14 20 25+08+24+08
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; 15 22 25+07+26+07
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; 16 24 25+06+28+06
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; 17 26 25+05+30+05
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; 18 28 25+04+32+04
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; 19 30 25+03+34+03
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; 20 32 25+02+36+02
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; 21 34 25+01+38+01
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; 22 36 25+00
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; 23 38 25+12
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; 24 40 25+12
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; 8 lines of text mode
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ldy #8 ; 2
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sb_text_loop:
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bit SET_TEXT ; 4
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lda #29 ; 2
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jsr delay_a ; 25+29
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dey ; 2
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bne sb_text_loop ; 3
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;================
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; 65
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; -1
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sb_hgr_loop:
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; delay 40*65 = 2600
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; -2
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; +1
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; -8
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;=========================
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; 2591
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bit SET_GR ; 4
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bit HIRES ; 4
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; draw sprite at same time
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lda #>ship_forward ; 2
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sta INH ; 3
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lda #<ship_forward ; 2
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sta INL ; 3
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jsr put_sprite ; 6
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; + 2164
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;===========
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; 2180
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; Try X=1 Y=235 cycles=2586 R5
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; Try X=7 Y=10 cycles=411
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; nop ; 2
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; lda $0 ; 3
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ldy #10 ; 2
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sbloopC:ldx #7 ; 2
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sbloopD:dex ; 2
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bne sbloopD ; 2nt/3
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dey ; 2
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bne sbloopC ; 2nt/3
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sb_mixed:
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lda $0 ;kill 6 cycles (room for rts) ; 2
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ldx #9 ; 2
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ldy #14 ; 126 ; 2
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sb_mixed_loop:
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lda ss_multiples,x ; 4
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sta split_smc+1 ; 4
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split_smc:
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jsr split_4 ; 6+46
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dey ; 2
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bne sb_mixed_loop ; 3
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; -1
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nop ; 2
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ldy #14 ; 2
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dex ; 2
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bne split_smc ; 3
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; -1
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; need to kill
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; -6 from offset
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; +1 fall through
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; -9 from check
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; +1 from other fallthrough
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;================
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; -13
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sb_all_gr:
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; 18 lines of this
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; 18 * 65 = 1170
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; -4
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; -13
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; =========
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; 1153
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bit LORES ; 4
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; Try X=6 Y=32 cycles=1153
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ldy #32 ; 2
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sbloopE:ldx #6 ; 2
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sbloopF:dex ; 2
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bne sbloopF ; 2nt/3
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dey ; 2
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bne sbloopE ; 2nt/3
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;======================================================
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; We have 4550 cycles in the vblank, use them wisely
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;======================================================
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; do_nothing should be 4550
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; -853 draw_framebuffer
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; -34 keypress
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; -1 adjust center mark back
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; ===========
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; 3662
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; Try X=5 Y=118 cycles=3659 R3
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; Try X=7 Y=97 cycles=3978 R4
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; Try X=11 Y=74 cycles=4515
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lda $0
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ldy #118 ; 2
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sbloop1:ldx #5 ; 2
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sbloop2:dex ; 2
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bne sbloop2 ; 2nt/3
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dey ; 2
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bne sbloop1 ; 2nt/3
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jsr draw_framebuffer ; 6+527
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; no keypress = 10+(24) = 34
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; left pressed = 9+8+12+(5)= 34
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; right pressed = 9+8+5+12 = 34
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lda KEYPRESS ; 4
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bpl sb_no_keypress ; 3
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; -1
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jmp sb_handle_keypress ; 3
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sb_no_keypress:
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inc $0 ; 5
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dec $0 ; 5
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inc $0 ; 5
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dec $0 ; 5
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nop ; 2
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nop ; 2
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jmp sb_display_loop ; 3
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sb_handle_keypress:
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bit KEYRESET ; clear keypress ; 4
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cmp #'Q'|$80 ; 2
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beq sb_exit ; 3
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; -1
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sb_check_left:
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cmp #$08|$80 ; left ; 2
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bne sb_check_right ; 3
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; -1
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dec XPOS ; 5
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nop ; nop ; 2
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lda $0 ; nop ; 3
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jmp sb_display_loop ; 3
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sb_check_right:
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cmp #$15|$80 ; 2
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bne sb_exit ; 3
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; -1
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inc XPOS ; 5
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jmp sb_display_loop ; 3
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sb_exit:
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rts ; 6
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.align $100
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draw_framebuffer:
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; 2 + 40*21 + 5 = 847
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ldx #40 ; 2
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fb_loop:
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lda FRAMEBUFFER+11 ; 3
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sta $750-1,x ; 5
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lda FRAMEBUFFER+12 ; 3
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sta $7d0-1,x ; 5
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dex ; 2
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bne fb_loop ; 3
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; -1
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rts ; 6
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.align $100
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.include "screen_split.s"
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;.include "deater.inc"
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background_hgr:
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.incbin "SB_BACKGROUNDC.BIN.lz4",11
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background_hgr_end:
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score_text:
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.byte 0,0
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.asciiz "LEVEL:6 LIVES:2 SCORE:001978 HI:002018"
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