mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-17 14:12:58 +00:00
b4b5650fd6
this was in preparation to getting the going-inside-buildings code working that still doesn't work for unknown reasons
387 lines
5.8 KiB
ArmAsm
387 lines
5.8 KiB
ArmAsm
; Peasant's Quest Trgodor scene
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; From when the sword hits Trogdor on
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; by Vince `deater` Weaver vince@deater.net
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.include "hardware.inc"
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.include "zp.inc"
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.include "qload.inc"
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trogdor:
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lda #0
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sta LEVEL_OVER
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sta FRAME
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jsr hgr_make_tables ; needed?
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jsr hgr2 ; needed?
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; update score
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jsr update_score
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trogdor_cave:
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lda #<trogdor_cave_lzsa
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sta getsrc_smc+1
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lda #>trogdor_cave_lzsa
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sta getsrc_smc+2
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lda #$40
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jsr decompress_lzsa2_fast
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;======================
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; draw rather dashing
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lda #12
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sta CURSOR_X
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lda #142
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sta CURSOR_Y
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lda #<dashing0_sprite
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sta INL
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lda #>dashing0_sprite
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sta INH
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jsr hgr_draw_sprite
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jsr update_top
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jsr wait_until_keypress
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;==============================
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;==============================
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; print honestly say message
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;==============================
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;==============================
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lda #<trogdor_string
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sta OUTL
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lda #>trogdor_string
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sta OUTH
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jsr hgr_text_box
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;==================================
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; text to speech, where available!
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lda SOUND_STATUS
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and #SOUND_SSI263
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beq skip_speech
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speech_loop:
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; trogdor
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lda #4 ; assume slot #4 for now
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jsr ssi263_speech_init
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lda #<trogdor_honestly
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sta SPEECH_PTRL
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lda #>trogdor_honestly
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sta SPEECH_PTRH
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jsr ssi263_speak
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wait_for_speech:
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lda speech_busy
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bmi wait_for_speech
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bpl done_speech
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skip_speech:
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jsr wait_until_keypress
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done_speech:
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jsr hgr_partial_restore
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;==============================
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;==============================
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; print nice of him message
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;==============================
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;==============================
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lda #<trogdor_string2
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sta OUTL
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lda #>trogdor_string2
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sta OUTH
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jsr hgr_text_box
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jsr wait_until_keypress
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jsr hgr_partial_restore
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; UPDATE SCORE
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lda #10
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jsr score_points
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trogdor_open:
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lda #<trogdor_open_lzsa
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sta getsrc_smc+1
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lda #>trogdor_open_lzsa
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sta getsrc_smc+2
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lda #$40
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jsr decompress_lzsa2_fast
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;======================
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; draw rather dashing
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lda #12
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sta CURSOR_X
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lda #142
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sta CURSOR_Y
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lda #<dashing0_sprite
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sta INL
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lda #>dashing0_sprite
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sta INH
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jsr hgr_draw_sprite
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jsr update_top
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; jsr wait_until_keypress
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trogdor_flame1:
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lda #<trogdor_flame1_lzsa
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sta getsrc_smc+1
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lda #>trogdor_flame1_lzsa
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sta getsrc_smc+2
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lda #$40
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jsr decompress_lzsa2_fast
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trogdor_flame2:
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lda #<trogdor_flame2_lzsa
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sta getsrc_smc+1
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lda #>trogdor_flame2_lzsa
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sta getsrc_smc+2
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lda #$20
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jsr decompress_lzsa2_fast
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ldx #32
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stx BABY_COUNT
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burninate_loop:
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bit PAGE1
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lda #16
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sta speaker_duration
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lda #NOTE_C3
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sta speaker_frequency
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jsr speaker_beep
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; jsr wait_until_keypress
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bit PAGE2
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lda #16
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sta speaker_duration
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lda #NOTE_D3
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sta speaker_frequency
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jsr speaker_beep
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; jsr wait_until_keypress
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dec BABY_COUNT
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bne burninate_loop
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;=====================
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;=====================
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; stop fire
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; open mount
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; charred
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; smoke
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lda #<trogdor_cave_lzsa
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sta getsrc_smc+1
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lda #>trogdor_cave_lzsa
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sta getsrc_smc+2
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lda #$40
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jsr decompress_lzsa2_fast
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jsr update_top
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;======================
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; draw rather dashing
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lda #12
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sta CURSOR_X
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lda #142
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sta CURSOR_Y
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lda #1
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sta BABY_COUNT
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dashing_loop:
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ldy BABY_COUNT
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lda dashing_progress_l,Y
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sta INL
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lda dashing_progress_h,Y
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sta INH
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jsr hgr_draw_sprite
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lda #220
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jsr wait
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ldy BABY_COUNT
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cpy #7
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bne no_boom
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lda #64
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sta speaker_duration
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lda #NOTE_C3
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sta speaker_frequency
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jsr speaker_beep
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no_boom:
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inc BABY_COUNT
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lda BABY_COUNT
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cmp #9
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bne dashing_loop
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; collapse with boom
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;==================
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; message
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lda #<trogdor_string3
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sta OUTL
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lda #>trogdor_string3
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sta OUTH
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jsr hgr_text_box
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jsr wait_until_keypress
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game_over:
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; go to end credits
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lda #LOAD_ENDING
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sta WHICH_LOAD
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rts
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;.include "decompress_fast_v2.s"
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;.include "wait_keypress.s"
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;.include "hgr_font.s"
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;.include "draw_box.s"
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;.include "hgr_rectangle.s"
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;.include "hgr_1x5_sprite.s"
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;.include "draw_peasant.s"
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;.include "hgr_7x28_sprite_mask.s"
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;.include "hgr_save_restore.s"
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;.include "hgr_partial_save.s"
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;.include "hgr_input.s"
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;.include "hgr_tables.s"
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;.include "hgr_text_box.s"
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;.include "clear_bottom.s"
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;.include "gr_offsets.s"
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;.include "hgr_hgr2.s"
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.include "gr_copy.s"
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.include "score.s"
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.include "wait.s"
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.include "wait_a_bit.s"
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.include "version.inc"
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;.include "speaker_beeps.s"
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.include "hgr_sprite.s"
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.include "ssi263_simple_speech.s"
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.include "trogdor_speech.s"
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.include "graphics_trogdor/trogdor_graphics.inc"
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.include "sprites/trogdor_sprites.inc"
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trogdor_string:
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.byte 0,43,32, 0,253,82
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.byte 8,41
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.byte 34,"I can honestly say it'll",13
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.byte "be a pleasure and an honor",13
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.byte "to burninate you, Rather",13
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.byte "Dashing.",34,0
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trogdor_string2:
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.byte 0,43,32, 0,253,66
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.byte 8,41
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.byte "Aw that sure was nice of",13
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.byte "him!",0
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trogdor_string3:
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.byte 0,43,32, 0,253,90
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.byte 8,41
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.byte "Congratulations! You've",13
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.byte "won! No one can kill",13
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.byte "Trogdor but you came closer",13
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.byte "than anybody ever! Way to",13
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.byte "go!",0
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update_top:
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; put peasant text
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lda #<peasant_text
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sta OUTL
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lda #>peasant_text
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sta OUTH
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jsr hgr_put_string
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; put score
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jsr print_score
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rts
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dashing_progress_l:
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.byte <dashing0_sprite,<dashing1_sprite,<dashing2_sprite
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.byte <dashing3_sprite,<dashing4_sprite,<dashing5_sprite
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.byte <dashing6_sprite,<dashing7_sprite,<dashing8_sprite
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dashing_progress_h:
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.byte >dashing0_sprite,>dashing1_sprite,>dashing2_sprite
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.byte >dashing3_sprite,>dashing4_sprite,>dashing5_sprite
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.byte >dashing6_sprite,>dashing7_sprite,>dashing8_sprite
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