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247 lines
3.8 KiB
ArmAsm
247 lines
3.8 KiB
ArmAsm
; Peasant's Quest Trgodor scene
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; From when the sword hits Trogdor on
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; by Vince `deater` Weaver vince@deater.net
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.include "hardware.inc"
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.include "zp.inc"
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.include "qload.inc"
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.include "inventory.inc"
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.include "parse_input.inc"
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LOCATION_BASE = LOCATION_TROGDOR_LAIR ; 23
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trogdor:
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lda #0
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sta LEVEL_OVER
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sta FRAME
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jsr hgr_make_tables ; needed?
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jsr hgr2 ; needed?
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; decompress dialog to $D000
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lda #<trogdor_text_lzsa
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sta getsrc_smc+1
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lda #>trogdor_text_lzsa
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sta getsrc_smc+2
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lda #$d0
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jsr decompress_lzsa2_fast
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; update score
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jsr update_score
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;=============================
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;=============================
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; new screen location
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;=============================
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;=============================
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new_location:
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lda #0
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sta LEVEL_OVER
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;==========================
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; load updated verb table
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; setup default verb table
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jsr setup_default_verb_table
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; local verb table
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lda MAP_LOCATION
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sec
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sbc #LOCATION_BASE
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tax
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lda verb_tables_low,X
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sta INL
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lda verb_tables_hi,X
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sta INH
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jsr load_custom_verb_table
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;=====================
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; load bg
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lda MAP_LOCATION
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sec
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sbc #LOCATION_BASE
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tax
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lda map_backgrounds_low,X
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sta getsrc_smc+1
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lda map_backgrounds_hi,X
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sta getsrc_smc+2
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lda #$40
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jsr decompress_lzsa2_fast
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; load priority to $400
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; indirectly as we can't trash screen holes
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lda MAP_LOCATION
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sec
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sbc #LOCATION_BASE
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tax
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lda map_priority_low,X
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sta getsrc_smc+1
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lda map_priority_hi,X
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sta getsrc_smc+2
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lda #$20 ; temporarily load to $2000
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jsr decompress_lzsa2_fast
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; copy to $400
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jsr gr_copy_to_page1
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; update name/score
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jsr update_top
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game_loop:
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; jsr move_peasant
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inc FRAME
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jsr check_keyboard
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lda LEVEL_OVER
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bmi oops_new_location
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bne level_over
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; delay
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lda #200
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jsr wait
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jmp game_loop
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oops_new_location:
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level_over:
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; go to end credits
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lda #LOAD_ENDING
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sta WHICH_LOAD
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rts
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;.include "decompress_fast_v2.s"
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;.include "wait_keypress.s"
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;.include "hgr_font.s"
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;.include "draw_box.s"
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;.include "hgr_rectangle.s"
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;.include "hgr_1x5_sprite.s"
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;.include "draw_peasant.s"
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;.include "hgr_7x28_sprite_mask.s"
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;.include "hgr_save_restore.s"
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;.include "hgr_partial_save.s"
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;.include "hgr_input.s"
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;.include "hgr_tables.s"
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;.include "hgr_text_box.s"
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;.include "clear_bottom.s"
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;.include "gr_offsets.s"
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;.include "hgr_hgr2.s"
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;.include "score.s"
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.include "gr_copy.s"
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.include "keyboard.s"
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.include "wait.s"
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.include "wait_a_bit.s"
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.include "version.inc"
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.include "speaker_beeps.inc"
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.include "hgr_sprite.s"
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.include "ssi263_simple_speech.s"
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.include "trogdor_speech.s"
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.include "graphics_trogdor/trogdor_graphics.inc"
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.include "graphics_trogdor/priority_trogdor.inc"
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.include "sprites/trogdor_sprites.inc"
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;trogdor_string:
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; .byte 0,43,32, 0,253,82
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; .byte 8,41
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; .byte 34,"I can honestly say it'll",13
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; .byte "be a pleasure and an honor",13
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; .byte "to burninate you, Rather",13
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; .byte "Dashing.",34,0
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;trogdor_string2:
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; .byte 0,43,32, 0,253,66
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; .byte 8,41
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; .byte "Aw that sure was nice of",13
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; .byte "him!",0
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;trogdor_string3:
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; .byte 0,43,32, 0,253,90
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; .byte 8,41
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; .byte "Congratulations! You've",13
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; .byte "won! No one can kill",13
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; .byte "Trogdor but you came closer",13
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; .byte "than anybody ever! Way to",13
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; .byte "go!",0
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update_top:
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; put peasant text
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lda #<peasant_text
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sta OUTL
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lda #>peasant_text
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sta OUTH
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jsr hgr_put_string
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; put score
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jsr print_score
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rts
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map_backgrounds_low:
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.byte <trogdor_sleep_lzsa
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map_backgrounds_hi:
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.byte >trogdor_sleep_lzsa
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map_priority_low:
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.byte <trogdor_priority_lzsa
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map_priority_hi:
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.byte >trogdor_priority_lzsa
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verb_tables_low:
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.byte <trogdor_inner_verb_table
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verb_tables_hi:
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.byte >trogdor_inner_verb_table
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trogdor_text_lzsa:
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.incbin "DIALOG_TROGDOR.LZSA"
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.include "trogdor_actions.s"
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