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			427 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			427 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include <stdio.h>
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| #include <stdlib.h>
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| #include <unistd.h>
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| #include <string.h>
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| 
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| #include <math.h>
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| 
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| #include "gr-sim.h"
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| #include "tfv_utils.h"
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| #include "tfv_zp.h"
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| #include "6502_emulate.h"
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| 
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| #include "tfv_sprites.h"
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| 
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| /* Mode7 code based on code from: */
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| /* http://www.helixsoft.nl/articles/circle/sincos.htm */
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| 
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| static unsigned char flying_map[64]= {
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| 	  2,15,15,15, 15,15,15, 2,
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| 	 13,12,12, 8,  4, 4, 0,13,
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| 	 13,12,12,12,  8, 4, 4,13,
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| 	 13,12,12, 8,  4, 4, 4,13,
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| 	 13,12, 9, 9,  8, 4, 4,13,
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| 	 13,12, 9, 8,  4, 4, 4,13,
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| 	 13,12, 9, 9,  1, 4, 4,13,
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| 	 2,13,13,13, 13,13,13, 2};
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| 
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| static unsigned char water_map[32]={
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| 	2,2,2,2,  2,2,2,2,
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| 	14,2,2,2, 2,2,2,2,
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| 	2, 2,2,2, 2,2,2,2,
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| 	2,2,2,2,  14,2,2,2,
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| };
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| 
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| #define TILE_W	64
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| #define TILE_H	64
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| #define MASK_X	(TILE_W - 1)
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| #define MASK_Y	(TILE_H - 1)
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| 
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| #define LOWRES_W	40
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| #define LOWRES_H	40
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| 
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| static int displayed=0;
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| 
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| static int over_water=0;
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| 
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| static int lookup_map(int xx, int yy) {
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| 
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| 	int color,offset;
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| 
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| 	color=2;
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| 
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| 	xx=xx&MASK_X;
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| 	yy=yy&MASK_Y;
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| 
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| 	if (!displayed) {
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| 		printf("XX,YY! %x,%x\n",xx,yy);
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| 	}
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| 
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| 
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| //	if ( ((y&0x3)==1) && ((x&7)==0) ) color=14;
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| //	if ( ((y&0x3)==3) && ((x&7)==4) ) color=14;
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| 
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| 	offset=yy<<3;
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| 	offset+=xx;
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| 
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| //	color=water_map[((yy*8)+xx)&0x1f];
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| 	color=water_map[offset&0x1f];
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| 
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| 	/* 2 2 2 2  2 2 2 2 */
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| 	/* e 2 2 2  2 2 2 2 */
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| 	/* 2 2 2 2  2 2 2 2 */
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| 	/* 2 2 2 2  e 2 2 2 */
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| 
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| 	if ((yy<8) && (xx<8)) {
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| 		color=flying_map[offset];
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| 	}
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| 
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| 	if (!displayed) {
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| 		printf("COLOR! %x\n",color);
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| 	}
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| 
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| 
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| 
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| 	return color;
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| }
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| 
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| 
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| 
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| 
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| 	// current screen position
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| static int screen_x, screen_y;
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| static char angle=1;
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| 
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| // Speed
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| #define SPEED_STOPPED	0
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| static unsigned char speed=SPEED_STOPPED;	// 0..4, with 0=stopped
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| 
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| 
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| 
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| 
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| // map coordinates
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| double dx,dy;
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| double cx=0.0,cy=0.0;
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| static double space_z=4.5; // height of the camera above the plane
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| static int horizon=-2;    // number of pixels line 0 is below the horizon
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| static double scale_x=20, scale_y=20;
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| 
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| double factor;
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| double BETA=-0.5;
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| 
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| 
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| #define ANGLE_STEPS	32
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| 
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| double our_sin(unsigned char angle) {
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| 
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| 	double r;
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| 
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| 	r=3.14159265358979*2.0*(double)angle/(double)ANGLE_STEPS;
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| 
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| 	return sin(r);
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| }
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| 
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| double our_cos(unsigned char angle) {
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| 
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| 	double r;
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| 
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| 	r=3.14159265358979*2.0*(double)angle/(double)ANGLE_STEPS;
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| 
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| 	return cos(r);
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| }
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| 
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| //
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| // Detailed version
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| //
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| //
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| 
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| 
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| 
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| void draw_background_mode7(void) {
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| 
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| 
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| 	// the distance and horizontal scale of the line we are drawing
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| 	double distance, horizontal_scale;
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| 
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| 	// step for points in space between two pixels on a horizontal line
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| 	double  line_dx, line_dy;
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| 
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| 	// current space position
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| 	double space_x, space_y;
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| 	int map_color;
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| 
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| 	over_water=0;
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| 
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| 	/* Draw Sky */
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| 	/* Originally wanted to be fancy and have sun too, but no */
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| 	color_equals(COLOR_MEDIUMBLUE);
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| 	for(screen_y=0;screen_y<6;screen_y+=2) {
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| 		hlin_double(ram[DRAW_PAGE], 0, 40, screen_y);
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| 	}
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| 
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| 	/* Draw hazy horizon */
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| 	color_equals(COLOR_GREY);
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| 	hlin_double(ram[DRAW_PAGE], 0, 40, 6);
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| 
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| 
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| 	// Move camera back a bit
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| 	factor=space_z*BETA;
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| 	printf("space_z=%lf BETA=%lf factor=%lf\n",space_z,BETA,factor);
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| 
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| 	for (screen_y = 8; screen_y < LOWRES_H; screen_y++) {
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| 		// first calculate the distance of the line we are drawing
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| 		distance = (space_z * scale_y) / (screen_y + horizon);
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| 
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| 		// then calculate the horizontal scale, or the distance between
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| 		// space points on this horizontal line
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| 		horizontal_scale = (distance / scale_x);
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| 
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| 		// calculate the dx and dy of points in space when we step
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| 		// through all points on this line
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| 		line_dx = -our_sin(angle) * horizontal_scale;
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| 		line_dy = our_cos(angle) * horizontal_scale;
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| 
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| 		// calculate the starting position
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| 		space_x = cx + ((distance+factor) * our_cos(angle)) - LOWRES_W/2 * line_dx;
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| 		space_y = cy + ((distance+factor) * our_sin(angle)) - LOWRES_W/2 * line_dy;
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| 
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| 		// go through all points in this screen line
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| 		for (screen_x = 0; screen_x < LOWRES_W-1; screen_x++) {
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| 			// get a pixel from the tile and put it on the screen
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| 
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| 			map_color=lookup_map((int)space_x,(int)space_y);
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| 
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| 			color_equals(map_color);
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| 
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| 			if ((screen_x==20) && (screen_y==38)) {
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| 				if (map_color==COLOR_DARKBLUE) over_water=1;
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| 			}
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| 
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| 			plot(screen_x,screen_y);
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| 
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| 			// advance to the next position in space
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| 			space_x += line_dx;
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| 			space_y += line_dy;
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| 		}
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| 	}
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| }
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| 
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| 
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| 
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| #define SHIPX	15
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| 
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| int flying(void) {
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| 
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| 	unsigned char ch;
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| 	int shipy;
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| 	int turning=0;
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| 	int draw_splash=0,splash_count=0;
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| 	int zint;
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| 
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| 
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| 
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| 	/************************************************/
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| 	/* Flying					*/
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| 	/************************************************/
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| 
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| 	gr();
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| 	ram[DRAW_PAGE]=PAGE0;
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| 	clear_bottom();
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| 	ram[DRAW_PAGE]=PAGE1;
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| 	clear_bottom();
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| 
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| 	shipy=20;
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| 
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| 	while(1) {
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| 		if (splash_count>0) splash_count--;
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| 
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| 		ch=grsim_input();
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| 
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| 		if ((ch=='q') || (ch==27))  break;
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| 
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| #if 0
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| 		if (ch=='g') {
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| 			BETA+=0.1;
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| 			printf("Horizon=%lf\n",BETA);
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| 		}
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| 		if (ch=='h') {
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| 			BETA-=0.1;
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| 			printf("Horizon=%lf\n",BETA);
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| 		}
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| 
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| 		if (ch=='s') {
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| 			scale_x++;
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| 			scale_y++;
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| 			printf("Scale=%lf\n",scale_x);
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| 		}
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| #endif
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| 
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| 		if ((ch=='w') || (ch==APPLE_UP)) {
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| 			if (shipy>16) {
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| 				shipy-=2;
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| 
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| 				space_z+=1;
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| 
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| 			}
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| 			splash_count=0;
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| 
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| //			printf("Z=%lf\n",space_z);
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| 		}
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| 		if ((ch=='s') || (ch==APPLE_DOWN)) {
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| 			if (shipy<28) {
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| 				shipy+=2;
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| 				space_z-=1;
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| 
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| 			}
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| 			else {
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| 				splash_count=10;
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| 			}
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| //			printf("Z=%lf\n",space_z);
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| 		}
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| 		if ((ch=='a') || (ch==APPLE_LEFT)) {
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| 			if (turning>0) {
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| 				turning=0;
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| 			}
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| 			else {
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| 				turning=-20;
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| 
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| 				angle-=1;
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| 				if (angle<0) angle+=ANGLE_STEPS;
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| 			}
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| 		}
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| 		if ((ch=='d') || (ch==APPLE_RIGHT)) {
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| 			if (turning<0) {
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| 				turning=0;
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| 			}
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| 			else {
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| 				turning=20;
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| 				angle+=1;
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| 				if (angle>=ANGLE_STEPS) angle-=ANGLE_STEPS;
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| 			}
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| 
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| 		}
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| 
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| 		/* Used to be able to go backwards */
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| 		if (ch=='z') {
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| 			if (speed<3) speed++;
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| 		}
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| 
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| 		if (ch=='x') {
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| 			if (speed>0) speed--;
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| 		}
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| 
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| 		if (ch==' ') {
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| 			speed=SPEED_STOPPED;
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| 		}
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| 
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| 		if (ch=='h') {
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| 			print_help();
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| 		}
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| 
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| 		/* Ending */
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| 		if (ch==13) {
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| 			int landing_color,tx,ty;
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| 
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| 			tx=cx;		ty=cy;
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| 
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| 			landing_color=lookup_map(tx,ty);
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| 			printf("Trying to land at %d %d\n",tx,ty);
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| 			printf("Color=%d\n",landing_color);
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| 			if (landing_color==12) {
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| 				int loop;
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| 
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| 				zint=space_z;
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| 
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| 				/* Land the ship */
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| 				for(loop=zint;loop>0;loop--) {
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| 
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| 					draw_background_mode7();
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| 					grsim_put_sprite(shadow_forward,SHIPX+3,31+zint);
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| 					grsim_put_sprite(ship_forward,SHIPX,shipy);
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| 					page_flip();
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| 					usleep(200000);
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| 
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| 					space_z--;
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| 
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| 
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| 				}
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| 
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| 				return 0;
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| 			}
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| 			else {
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| 				htab(11);
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| 				vtab(22);
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| 				move_cursor();
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| 				print_both_pages("NEED TO LAND ON GRASS!");
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| 			}
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| 		}
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| 
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| 
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| 
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| 		if (speed!=SPEED_STOPPED) {
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| 
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| 			dx = (double)speed * 0.25 * our_cos (angle);
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| 			dy = (double)speed * 0.25 * our_sin (angle);
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| 
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| 			cx += dx;
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| 			cy += dy;
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| 
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| 		}
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| 
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| 		draw_background_mode7();
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| 
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| 		zint=space_z;
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| 
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| 		draw_splash=0;
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| 
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| 
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| 		if (speed>0) {
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| 
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| 			if ((shipy>25) && (turning!=0)) {
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| 				splash_count=1;
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| 			}
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| 
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| 			if ((over_water) && (splash_count)) {
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| 				draw_splash=1;
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| 			}
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| 		}
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| 
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| //		printf("VMW: %d %d\n",draw_splash,splash_count);
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| 
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| 		if (turning==0) {
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| 			if (draw_splash) {
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| 				grsim_put_sprite(splash_forward,
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| 					SHIPX+1,shipy+9);
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| 			}
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| 			grsim_put_sprite(shadow_forward,SHIPX+3,31+zint);
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| 			grsim_put_sprite(ship_forward,SHIPX,shipy);
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| 		}
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| 		if (turning<0) {
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| 
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| 			if (draw_splash) {
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| 				grsim_put_sprite(splash_left,
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| 						SHIPX+1,36);
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| 			}
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| 			grsim_put_sprite(shadow_left,SHIPX+3,31+zint);
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| 			grsim_put_sprite(ship_left,SHIPX,shipy);
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| 			turning++;
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| 		}
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| 		if (turning>0) {
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| 
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| 			if (draw_splash) {
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| 				grsim_put_sprite(splash_right,
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| 						SHIPX+1,36);
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| 			}
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| 			grsim_put_sprite(shadow_right,SHIPX+3,31+zint);
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| 			grsim_put_sprite(ship_right,SHIPX,shipy);
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| 			turning--;
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| 		}
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| 
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| 		page_flip();
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| 
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| 		usleep(20000);
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| 
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| 	}
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| 	return 0;
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| }
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