dos33fsprogs/gr-sim/tfv.c
Vince Weaver 22f6ec2e2f tfv: update the world map area
all it needs is collision detection
2017-07-30 21:31:28 -04:00

1123 lines
19 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include "gr-sim.h"
#include "tfv_sprites.h"
#include "backgrounds.h"
/* Page Zero */
#define COLOR1 0x00
#define COLOR2 0x01
#define MATCH 0x02
#define XX 0x03
#define YY 0x04
#define YADD 0x05
#define LOOP 0x06
#define MEMPTRL 0x07
#define MEMPTRH 0x08
/* stats */
static unsigned char level=0;
static unsigned char hp=50,max_hp=100;
static unsigned char limit=2;
static unsigned char money=0,experience=0;
static unsigned char time_hours=0,time_minutes=0;
static unsigned char items1=0xff,items2=0xff;
static unsigned char steps=0;
/* location */
static int map_x=5;
static int tfv_x=15,tfv_y=15;
static void draw_segment(void) {
for(ram[LOOP]=0;ram[LOOP]<4;ram[LOOP]++) {
ram[YY]=ram[YY]+ram[YADD];
if (ram[XX]==ram[MATCH]) color_equals(ram[COLOR1]*3);
else color_equals(ram[COLOR1]);
basic_vlin(10,ram[YY],9+ram[XX]);
if (ram[XX]==ram[MATCH]) color_equals(ram[COLOR2]*3);
else color_equals(ram[COLOR2]);
if (ram[YY]!=34) basic_vlin(ram[YY],34,9+ram[XX]);
ram[XX]++;
}
ram[YADD]=-ram[YADD];
}
static void draw_logo(void) {
ram[XX]=0;
ram[YY]=10;
ram[YADD]=6;
ram[COLOR1]=1;
ram[COLOR2]=0;
draw_segment();
ram[COLOR2]=4;
draw_segment();
ram[COLOR1]=2;
draw_segment();
draw_segment();
draw_segment();
ram[COLOR2]=0;
draw_segment();
grsim_update();
}
static int repeat_until_keypressed(void) {
int ch;
while(1) {
ch=grsim_input();
if (ch!=0) break;
usleep(10000);
}
return ch;
}
static int select_menu(int x, int y, int num, char **items) {
int result=0;
int ch,i;
while(1) {
for(i=0;i<num;i++) {
basic_htab(x);
basic_vtab(y+i);
if (i==result) {
basic_inverse();
basic_print("--> ");
}
else {
basic_print(" ");
}
basic_print(items[i]);
basic_normal();
grsim_update();
}
ch=repeat_until_keypressed();
if (ch=='\r') break;
if (ch==' ') break;
if (ch==APPLE_RIGHT) result++;
if (ch==APPLE_DOWN) result++;
if (ch==APPLE_LEFT) result--;
if (ch==APPLE_UP) result--;
if (result>=num) result=num-1;
if (result<0) result=0;
}
return result;
}
static void apple_memset(char *ptr, int value, int length) {
a=value;
x=length;
y=0;
while(x>0) {
ptr[y]=a;
y++;
x--;
}
}
static int opening(void) {
/* VMW splash */
ram[MATCH]=100;
draw_logo();
usleep(200000);
for(ram[MATCH]=0;ram[MATCH]<30;ram[MATCH]++) {
draw_logo();
grsim_update();
usleep(20000);
}
basic_vtab(21);
basic_htab(9);
basic_print("A VMW SOFTWARE PRODUCTION");
grsim_update();
repeat_until_keypressed();
return 0;
}
static char *title_menu[]={
"NEW GAME",
"LOAD GAME",
"CREDITS",
};
static int title(void) {
int result;
home();
grsim_unrle(title_rle,0x800);
gr_copy(0x800,0x400);
grsim_update();
result=select_menu(12, 22, 3, title_menu);
return result;
}
static char nameo[9];
static int name_screen(void) {
int xx,yy,cursor_x,cursor_y,ch,name_x;
char tempst[BUFSIZ];
text();
home();
cursor_x=0; cursor_y=0; name_x=0;
/* Enter your name */
// 1 2 3
// 0123456789012345678901234567890123456789
//00PLEASE ENTER A NAME:
// 1
// 2
// 3 _ _ _ _ _ _ _ _
// 4
// 5 @ A B C D E F G
// 6
// 7 H I J K L M N O
// 8
// 9 P Q R S T U V W
//10
//11 X Y Z [ \ ] ^ _
//12
//13 ! " # $ % & '
//14
//15 ( ) * + , - . /
//16
//17 0 1 2 3 4 5 6 7
//18
//19 8 9 : ' < = > ?
//20
//21 FINISHED
//22
//23
//24
basic_print("PLEASE ENTER A NAME:");
apple_memset(nameo,0,9);
grsim_update();
while(1) {
basic_normal();
basic_htab(12);
basic_vtab(3);
for(yy=0;yy<8;yy++) {
if (yy==name_x) {
basic_inverse();
basic_print("+");
basic_normal();
basic_print(" ");
}
else if (nameo[yy]==0) {
basic_print("_ ");
}
else {
sprintf(tempst,"%c ",nameo[yy]);
basic_print(tempst);
}
}
for(yy=0;yy<8;yy++) {
basic_htab(12);
basic_vtab(yy*2+6);
for(xx=0;xx<8;xx++) {
if (yy<4) sprintf(tempst,"%c ",(yy*8)+xx+64);
else sprintf(tempst,"%c ",(yy*8)+xx);
if ((xx==cursor_x) && (yy==cursor_y)) basic_inverse();
else basic_normal();
basic_print(tempst);
}
}
basic_htab(12);
basic_vtab(22);
basic_normal();
if ((cursor_y==8) && (cursor_x<4)) basic_inverse();
basic_print(" DONE ");
basic_normal();
basic_print(" ");
if ((cursor_y==8) && (cursor_x>=4)) basic_inverse();
basic_print(" BACK ");
while(1) {
ch=grsim_input();
if (ch==APPLE_UP) { // up
cursor_y--;
}
else if (ch==APPLE_DOWN) { // down
cursor_y++;
}
else if (ch==APPLE_LEFT) { // left
if (cursor_y==8) cursor_x-=4;
else cursor_x--;
}
else if (ch==APPLE_RIGHT) { // right
if (cursor_y==8) cursor_x+=4;
cursor_x++;
}
else if (ch=='\r') {
if (cursor_y==8) {
if (cursor_x<4) {
ch=27;
break;
}
else {
nameo[name_x]=0;
name_x--;
if (name_x<0) name_x=0;
break;
}
}
if (cursor_y<4) nameo[name_x]=(cursor_y*8)+
cursor_x+64;
else nameo[name_x]=(cursor_y*8)+cursor_x;
// printf("Set to %d\n",nameo[name_x]);
name_x++;
}
else if ((ch>32) && (ch<128)) {
nameo[name_x]=ch;
name_x++;
}
if (name_x>7) name_x=7;
if (cursor_x<0) {
cursor_x=7;
cursor_y--;
}
if (cursor_x>7) {
cursor_x=0;
cursor_y++;
}
if (cursor_y<0) cursor_y=8;
if (cursor_y>8) cursor_y=0;
if ((cursor_y==8) && (cursor_x<4)) cursor_x=0;
else if ((cursor_y==8) && (cursor_x>=4)) cursor_x=4;
if (ch!=0) break;
grsim_update();
usleep(10000);
}
if (ch==27) break;
}
return 0;
}
static int flying(void) {
int i;
unsigned char ch;
int xx,yy;
int direction;
/************************************************/
/* Flying */
/************************************************/
gr();
xx=17; yy=30;
color_equals(COLOR_BLACK);
direction=0;
color_equals(COLOR_MEDIUMBLUE);
for(i=0;i<20;i++) {
hlin(1, 0, 40, i);
}
color_equals(COLOR_DARKBLUE);
for(i=20;i<48;i++) {
hlin(1, 0, 40, i);
}
while(1) {
ch=grsim_input();
if ((ch=='q') || (ch==27)) break;
if ((ch=='i') || (ch==APPLE_UP)) if (yy>20) yy-=2;
if ((ch=='m') || (ch==APPLE_DOWN)) if (yy<39) yy+=2;
if ((ch=='j') || (ch==APPLE_LEFT)) {
direction--;
if (direction<-1) direction=-1;
}
if ((ch=='k') || (ch==APPLE_RIGHT)) {
direction++;
if (direction>1) direction=1;
}
gr_copy(0x800,0x400);
if (direction==0) grsim_put_sprite(0,ship_forward,xx,yy);
if (direction==-1) grsim_put_sprite(0,ship_left,xx,yy);
if (direction==1) grsim_put_sprite(0,ship_right,xx,yy);
grsim_update();
usleep(10000);
}
return 0;
}
static void game_over(void) {
text();
home();
/* Make a box around it? */
basic_htab(15);
basic_vtab(12);
basic_print("GAME OVER");
/* play the GROAN sound? */
grsim_update();
repeat_until_keypressed();
}
static void print_help(void) {
text();
home();
basic_htab(1);
basic_vtab(1);
basic_print("ARROW KEYS AND WASD MOVE\n");
basic_print("SPACE BAR ACTION\n");
basic_print("I INVENTORY\n");
basic_print("M MAP\n");
basic_print("Q QUITS\n");
grsim_update();
repeat_until_keypressed();
gr();
}
static void show_map(void) {
gr();
home();
grsim_unrle(worldmap_rle,0x800);
gr_copy(0x800,0x400);
color_equals(COLOR_RED);
basic_plot(8+((map_x&0x3)*6)+(tfv_x/6),8+(((map_x&0xc)>>2)*6)+(tfv_y/6));
grsim_update();
repeat_until_keypressed();
}
void print_u8(unsigned char value) {
char temp[4];
sprintf(temp,"%d",value);
basic_print(temp);
}
/*
1 2 3 4
01234567890123456789012345678901234567890
**************************************** 1
* DEATER * LEVEL 1 * 2
**************************************** 3
* INVENTORY * STATS * 4
**************************************** 5
* * HP: 50/100 * 6
* * MP: 0/0 * 7
* * * 8
* * EXPERIENCE: 0 * 9
* * NEXT LEVEL: 16 * 10
* * * 11
* * MONEY: $1 * 12 0-256
* * TIME: 00:00 * 13
* * * 14
* * * 15
* * * 16
* * * 17
* * * 18
* * * 19
* * * 20
* * * 21
* * * 22
* * * 23
**************************************** 24
EXPERIENCE = 0...255
LEVEL = EXPERIENCE / = 0...63
NEXT LEVEL =
MONEY = 0...255
MAX_HP = 32+EXPERIENCE (maxing at 255)
*/
static char item_names1[8][15]={
"CUPCAKE", // cafeteria lady
"CARROT", // capabara
"SMARTPASS", // metro worker
"ELF RUNES", // mree
"LIZBETH STAR", // Lizbeth
"KARTE SPIEL", // Frau
"GLAMDRING", // Gus
"VEGEMITE", // Nicole
};
static char item_names2[8][15]={
"BLUE LED", // bird
"RED LED", //
"1K RESISTOR", // brown black red, Elaine
"4.7K RESISTOR", // yellow purple red, Tater
"9V BATTERY", // Cindy
"1.5V BATTERY", // Oscar
"LINUX CD", // john
"ARMY KNIFE", // Steve
};
static void print_info(void) {
int i;
text();
home();
/* Inverse Space */
/* 0x30=COLOR */
ram[0x30]=0x20;
/* Draw boxes */
hlin_double(0,0,40,0);
hlin_double(0,0,40,4);
hlin_double(0,0,40,8);
hlin_double(0,0,40,46);
basic_vlin(0,48,0);
basic_vlin(0,48,20);
basic_vlin(0,48,39);
basic_htab(3);
basic_vtab(2);
basic_print(nameo);
basic_htab(23);
basic_print("LEVEL ");
print_u8(level);
basic_htab(3);
basic_vtab(4);
basic_print("INVENTORY");
basic_htab(23);
basic_print("STATS");
for(i=0;i<8;i++) {
basic_htab(4);
basic_vtab(6+i);
if (items1&(1<<i)) basic_print(item_names1[i]);
basic_htab(4);
basic_vtab(14+i);
if (items2&(1<<i)) basic_print(item_names2[i]);
}
basic_htab(23);
basic_vtab(6);
basic_print("HP: ");
print_u8(hp);
basic_print("/");
print_u8(max_hp);
basic_htab(23);
basic_vtab(7);
basic_print("MP: 0/0");
basic_htab(23);
basic_vtab(9);
basic_print("EXPERIENCE: ");
print_u8(experience);
basic_htab(23);
basic_vtab(10);
basic_print("NEXT LEVEL: ");
basic_htab(23);
basic_vtab(12);
basic_print("MONEY: $");
print_u8(money);
basic_htab(23);
basic_vtab(13);
basic_print("TIME: ");
if (time_hours<10) basic_print("0");
print_u8(time_hours);
basic_print(":");
if (time_minutes<10) basic_print("0");
print_u8(time_minutes);
grsim_update();
repeat_until_keypressed();
home();
gr();
}
/* Do Battle */
/* Battle.
Forest? Grassland? Artic? Ocean?
1 2 3
0123456789012345678901234567890123456789|
----------------------------------------|
| HP LIMIT | -> FIGHT/LIMIT 21
KILLER CRAB | DEATER 128/255 128 | ZAP 22
| | REST 23
| | RUN AWAY 24
Sound effects?
List hits
****** ** **** **** ** ** ****** **** ****** ****** ******
** ** **** ** ** ** ** ** ** ** ** ** ** **
** ** ** **** **** ****** **** ****** ** ****** ******
** ** ** ** ** ** ** ** ** ** ** ** **
****** ****** ****** **** ** **** ****** ** ****** **
*/
static void print_byte(unsigned char value) {
char temp[4];
sprintf(temp,"%3d",value);
temp[3]=0;
basic_print(temp);
}
/* Enemies: */
/* Killer Crab, Tree, Big Fish, Procrastinon */
/* Background depend on map location? */
/* Room for guinea pig in party? */
/* Attacks -> HIT, ZAP, HEAL, RUNAWAY */
static int do_battle(void) {
int i,ch;
int enemy_x=2;
//int enemy_hp=20;
int tfv_x=34;
home();
gr();
basic_htab(1);
basic_vtab(22);
basic_normal();
basic_print("KILLER CRAB");
basic_htab(27);
basic_vtab(21);
basic_print("HP");
basic_htab(34);
basic_vtab(21);
basic_print("LIMIT");
basic_htab(15);
basic_vtab(22);
basic_print("DEATER");
basic_htab(24);
basic_vtab(22);
print_byte(hp);
basic_print("/");
print_byte(max_hp);
basic_htab(34);
basic_vtab(22);
basic_inverse();
for(i=0;i<limit;i++) {
basic_print(" ");
}
basic_normal();
for(i=limit;i<5;i++) {
basic_print(" ");
}
basic_inverse();
for(i=21;i<25;i++) {
basic_vtab(i);
basic_htab(13);
basic_print(" ");
}
basic_normal();
while(1) {
color_equals(COLOR_MEDIUMBLUE);
for(i=0;i<10;i++) {
basic_hlin(0,39,i);
}
color_equals(COLOR_LIGHTGREEN);
for(i=10;i<40;i++) {
basic_hlin(0,39,i);
}
grsim_put_sprite(0,tfv_stand_left,tfv_x,20);
grsim_put_sprite(0,tfv_led_sword,tfv_x-5,20);
grsim_put_sprite(0,killer_crab,enemy_x,20);
grsim_update();
ch=grsim_input();
if (ch=='q') break;
usleep(100000);
}
return 0;
}
/* In Town */
/* Puzzle Room */
/* Get through office */
/* Have to run away? What happens if die? No save game? Code? */
/* Construct the LED circuit */
/* Zaps through cloud */
/* Susie joins your party */
/* Final Battle */
/* Play music, lightning effects? */
/* TFV only hit for one damage, susie for 100 */
/*
Map
0 1 2 3
0 BEACH ARCTIC ARCTIC BELAIR
TREE MOUNATIN
1 BEACH LANDING GRASS FOREST
PINETREE MOUNTAIN
2 BEACH GRASS COLLEGE FOREST
PALMTREE
3 BEACH BEACH BEACH BEACH
MOUNTAIN
*/
/* Walk through bushes, beach water */
/* Make landing a sprite? Stand behind things? */
static int load_map_bg(void) {
int i,temp,ground_color;
int start,end;
if (map_x==3) {
grsim_unrle(harfco_rle,0x800);
return 0;
}
if (map_x==5) {
grsim_unrle(landing_rle,0x800);
return 0;
}
if (map_x==14) {
grsim_unrle(collegep_rle,0x800);
return 0;
}
/* Sky */
color_equals(COLOR_MEDIUMBLUE);
for(i=0;i<10;i+=2) {
hlin_double(1,0,40,i);
}
if (map_x<4) ground_color=COLOR_WHITE;
else ground_color=COLOR_LIGHTGREEN;
/* grassland/sloped left beach */
if ((map_x&3)==0) {
for(i=10;i<40;i++) {
temp=4+(40-i)/8;
color_equals(COLOR_DARKBLUE);
hlin(1,0,temp,i);
color_equals(COLOR_LIGHTBLUE);
hlin_continue(2);
color_equals(COLOR_YELLOW);
hlin_continue(2);
color_equals(ground_color);
hlin_continue(36-temp);
}
}
/* Grassland */
if ((map_x&3)==1) {
for(i=10;i<40;i+=2) {
color_equals(ground_color);
hlin_double(1,0,40,i);
}
}
/* Mountain */
if ((map_x&3)==2) {
for(i=10;i<40;i+=2) {
color_equals(ground_color);
hlin_double(1,0,40,i);
}
}
/* Forest/Right Beach */
if ((map_x&3)==3) {
for(i=10;i<40;i++) {
temp=24+(i/4);
/* 32 ... 40 */
color_equals(ground_color);
hlin(1,0,temp,i);
color_equals(COLOR_YELLOW);
hlin_continue(2);
color_equals(COLOR_LIGHTBLUE);
hlin_continue(2);
color_equals(COLOR_DARKBLUE);
hlin_continue(36-temp);
}
}
/* Draw north shore */
if (map_x<4) {
color_equals(COLOR_DARKBLUE);
hlin_double(1,0,40,10);
}
/* Draw south shore */
if (map_x>=12) {
start=0; end=40;
color_equals(COLOR_DARKBLUE);
hlin_double(1,0,40,38);
color_equals(COLOR_LIGHTBLUE);
if (map_x==12) start=6;
if (map_x==15) end=35;
hlin_double(1,start,end,36);
if (map_x==12) start=8;
if (map_x==15) end=32;
color_equals(COLOR_YELLOW);
hlin_double(1,start,end,34);
}
if ((map_x&3)==2) {
for(i=0;i<4;i++) {
grsim_put_sprite(1,mountain,10+(i%2)*5,(i*8)+2);
}
}
// grsim_put_sprite(0,tfv_stand_left,tfv_x,20);
return 0;
}
static int world_map(void) {
int ch;
int direction=1;
int i,limit;
/************************************************/
/* Landed */
/************************************************/
// TODO:
// 4x4 grid of island?
// proceduraly generated?
// can only walk if feet on green/yellow
// should features be sprites?
// rotate when attacked
gr();
color_equals(COLOR_BLACK);
direction=1;
int odd=0;
int refresh=1;
while(1) {
ch=grsim_input();
if ((ch=='q') || (ch==27)) break;
if ((ch=='w') || (ch==APPLE_UP)) {
tfv_y-=2;
odd=!odd;
steps++;
}
if ((ch=='s') || (ch==APPLE_DOWN)) {
tfv_y+=2;
odd=!odd;
steps++;
}
if ((ch=='a') || (ch==APPLE_LEFT)) {
if (direction>0) {
direction=-1;
odd=0;
}
else {
odd=!odd;
tfv_x--;
}
steps++;
}
if ((ch=='d') || (ch==APPLE_RIGHT)) {
if (direction<0) {
direction=1;
odd=0;
}
else {
odd=!odd;
tfv_x++;
}
steps++;
}
if (tfv_x>36) {
map_x++;
tfv_x=0;
refresh=1;
}
if (tfv_x<0) {
map_x--;
tfv_x=35;
refresh=1;
}
if (tfv_y<4) {
map_x-=4;
tfv_y=28;
refresh=1;
}
if (tfv_y>28) {
map_x+=4;
tfv_y=4;
refresh=1;
}
if (ch=='h') print_help();
if (ch=='b') do_battle();
if (ch=='i') print_info();
if (ch=='m') {
show_map();
refresh=1;
}
if (refresh) {
load_map_bg();
refresh=0;
}
gr_copy(0x800,0x400);
/* Ground Scatter */
if (map_x==1) if (tfv_y>=20) grsim_put_sprite(0,snowy_tree,10,20);
if (map_x==4) if (tfv_y>=15) grsim_put_sprite(0,pine_tree,25,15);
if (map_x==8) if (tfv_y>=22) grsim_put_sprite(0,palm_tree,10,20);
if (map_x==12) if (tfv_y>=22) grsim_put_sprite(0,palm_tree,20,20);
if ((map_x==7) || (map_x==11)) {
for(i=10;i<tfv_y+8;i+=2) {
limit=22+(i/4);
color_equals(COLOR_DARKGREEN);
hlin_double(0,0,limit,i);
}
}
if (direction==-1) {
if (odd) grsim_put_sprite(0,tfv_walk_left,tfv_x,tfv_y);
else grsim_put_sprite(0,tfv_stand_left,tfv_x,tfv_y);
}
if (direction==1) {
if (odd) grsim_put_sprite(0,tfv_walk_right,tfv_x,tfv_y);
else grsim_put_sprite(0,tfv_stand_right,tfv_x,tfv_y);
}
if (map_x==1) if (tfv_y<20) grsim_put_sprite(0,snowy_tree,10,20);
if (map_x==4) if (tfv_y<15) grsim_put_sprite(0,pine_tree,25,15);
if (map_x==8) if (tfv_y<22) grsim_put_sprite(0,palm_tree,10,20);
if (map_x==12) if (tfv_y<22) grsim_put_sprite(0,palm_tree,20,20);
if ((map_x==7) || (map_x==11)) {
for(i=tfv_y+8;i<36;i+=2) {
limit=22+(i/4);
color_equals(COLOR_DARKGREEN);
hlin_double(0,0,limit,i);
}
color_equals(COLOR_BROWN);
hlin_double(0,0,1,39);
for(i=0;i<13;i++) {
color_equals(COLOR_GREY);
hlin_double_continue(1);
color_equals(COLOR_BROWN);
hlin_double_continue(1);
}
color_equals(COLOR_BROWN);
hlin_double(0,0,1,37);
for(i=0;i<13;i++) {
color_equals(COLOR_GREY);
hlin_double_continue(1);
color_equals(COLOR_BROWN);
hlin_double_continue(1);
}
}
if (map_x==3) {
if ((steps&0xf)==0) {
grsim_put_sprite(0,lightning,25,4);
/* Hurt hit points if in range? */
if ((tfv_x>25) && (tfv_x<30) && (tfv_y<12)) {
printf("HIT! %d %d\n\n",steps,hp);
hp=hp-10;
if (hp<1) hp=1;
steps++;
}
}
}
grsim_update();
if (steps>=60) {
steps=0;
time_minutes++;
if (time_minutes>=60) {
time_hours++;
time_minutes=0;
}
}
usleep(10000);
}
return 0;
}
int main(int argc, char **argv) {
int result;
grsim_init();
home();
gr();
/* Do Opening */
opening();
/* Title Screen */
title_loop:
result=title();
if (result!=0) goto title_loop;
nameo[0]=0;
/* Get Name */
name_screen();
if (nameo[0]==0) {
strcpy(nameo,"DEATER");
}
/* Flying */
home();
flying();
/* World Map */
world_map();
/* Game Over, Man */
game_over();
return 0;
}