mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-16 23:20:43 +00:00
b1238af49d
this will probably upset people
169 lines
2.9 KiB
ArmAsm
169 lines
2.9 KiB
ArmAsm
; Ootw Level 1 for Apple II Lores
|
|
|
|
; by Vince "Deater" Weaver <vince@deater.net>
|
|
|
|
;.include "zp.inc"
|
|
;.include "hardware.inc"
|
|
|
|
ootw:
|
|
; Initialize some variables
|
|
|
|
lda #0
|
|
sta GAME_OVER
|
|
sta EQUAKE_PROGRESS
|
|
sta EARTH_OFFSET
|
|
sta PHYSICIST_STATE
|
|
sta WHICH_CAVE
|
|
sta BEAST_OUT
|
|
sta ON_ELEVATOR
|
|
sta HAVE_GUN
|
|
|
|
;==========================
|
|
; Handle Underwater Arrival
|
|
;==========================
|
|
|
|
jsr ootw_c1_arrival
|
|
|
|
lda GAME_OVER
|
|
bmi end_c1
|
|
|
|
|
|
;==========================
|
|
; Exit the Pool
|
|
;==========================
|
|
|
|
jsr exit_pool
|
|
|
|
|
|
; Initialize some variables
|
|
|
|
lda #0
|
|
sta GAME_OVER
|
|
sta EQUAKE_PROGRESS
|
|
sta EARTH_OFFSET
|
|
sta PHYSICIST_STATE
|
|
sta WHICH_CAVE
|
|
sta BEAST_OUT
|
|
sta ON_ELEVATOR
|
|
|
|
|
|
lda #1
|
|
sta BEFORE_SWING
|
|
|
|
lda #32
|
|
sta PHYSICIST_Y
|
|
lda #20
|
|
sta PHYSICIST_X
|
|
|
|
lda #1
|
|
sta DIRECTION
|
|
|
|
lda #40
|
|
sta BOULDER_Y
|
|
|
|
;=======================
|
|
; Initialize the slugs
|
|
;=======================
|
|
|
|
; jsr init_slugs
|
|
|
|
;=======================
|
|
; Enter the game
|
|
;=======================
|
|
|
|
jsr ootw_pool
|
|
|
|
;===========================
|
|
; quit_level
|
|
;===========================
|
|
end_c1:
|
|
lda GAME_OVER ; see why we quit
|
|
cmp #$ff
|
|
beq l1_quit_or_died
|
|
|
|
;====================
|
|
; go to next level
|
|
l1_defeated:
|
|
lda #2 ; go to next level
|
|
sta WHICH_LOAD
|
|
rts
|
|
|
|
;========================
|
|
; print death message
|
|
; then restart
|
|
l1_quit_or_died:
|
|
; jsr TEXT
|
|
; jsr HOME
|
|
lda KEYRESET ; clear strobe
|
|
|
|
; lda #0
|
|
; sta DRAW_PAGE
|
|
|
|
; lda #<end_message
|
|
; sta OUTL
|
|
; lda #>end_message
|
|
; sta OUTH
|
|
|
|
; jsr move_and_print
|
|
; jsr move_and_print
|
|
|
|
;wait_loop:
|
|
; lda KEYPRESS
|
|
; bpl wait_loop
|
|
|
|
; lda KEYRESET ; clear strobe
|
|
|
|
; jmp ootw
|
|
|
|
rts
|
|
|
|
; hack, we don't have doors in l1
|
|
;recalc_walk_collision:
|
|
; rts
|
|
|
|
;end_message:
|
|
;.byte 8,10,"PRESS RETURN TO CONTINUE",0
|
|
;.byte 11,20,"ACCESS CODE: IH8S",0
|
|
|
|
; rooms
|
|
.include "ootw_c1_arrival.s"
|
|
;.include "ootw_c1_rope.s"
|
|
.include "ootw_c1_pool.s"
|
|
;.include "ootw_c1_cavern.s"
|
|
;.include "ootw_c1_mesa.s"
|
|
|
|
; movement
|
|
;.include "physicist.s"
|
|
;.include "ootw_c1_sluggy.s"
|
|
;.include "ootw_c1_beast.s"
|
|
;.include "earthquake.s"
|
|
;.include "text_print.s"
|
|
;.include "gr_pageflip.s"
|
|
;.include "gr_unrle.s"
|
|
;.include "gr_fast_clear.s"
|
|
;.include "gr_copy.s"
|
|
;.include "gr_make_quake.s"
|
|
;.include "gr_putsprite.s"
|
|
;.include "gr_putsprite_flipped.s"
|
|
;.include "gr_offsets.s"
|
|
;.include "gr_hlin.s"
|
|
;.include "random16.s"
|
|
;.include "keyboard.s"
|
|
;.include "gr_overlay.s"
|
|
;.include "gr_putsprite_crop.s"
|
|
|
|
; room backgrounds
|
|
;.include "ootw_graphics/ootw_pool.inc"
|
|
;.include "ootw_graphics/ootw_underwater.inc"
|
|
|
|
; sprites
|
|
.include "sprites/l1_background.inc"
|
|
;.include "ootw_graphics/sprites/physicist.inc"
|
|
.include "sprites/physicist_l1_swim.inc"
|
|
|
|
; cutscene data
|
|
;.include "ootw_graphics/l1end/ootw_l1end.inc"
|
|
;.include "ootw_graphics/l1end_scenes/ootw_beast_end.inc"
|
|
;.include "ootw_graphics/l1end_scenes/ootw_slug_end.inc"
|
|
;.include "ootw_graphics/l1end_scenes/ootw_beast_intro.inc"
|