dos33fsprogs/games/monkey/monkey_voodoo2.s
Vince Weaver b1238af49d re-arranged the entire directory structure
this will probably upset people
2021-01-05 15:29:31 -05:00

151 lines
2.3 KiB
ArmAsm

; voodoo lady
; if x<8 goto MONKEY_VOODOO1
voodoo2_check_exit:
lda GUYBRUSH_X
cmp #8
bcc voodoo2_to_voodoo1
bcs voodoo2_no_exit
voodoo2_to_voodoo1:
lda #MONKEY_VOODOO1
sta LOCATION
lda #30
sta GUYBRUSH_X
sta DESTINATION_X
lda #20
sta GUYBRUSH_Y
sta DESTINATION_Y
jsr change_location
jmp voodoo2_no_exit
voodoo2_no_exit:
rts
;==========================
;==========================
; voodoo2 adjust destination
;==========================
;==========================
voodoo2_adjust_destination:
; just make Y always 20
v2_check_y:
; if x < 28, Y must be between 16 and 18
; if x < 35, Y must be between 8 and 28
v2_y_too_small:
lda #20
sta DESTINATION_Y
done_v2_adjust:
rts
draw_smoke:
lda FRAMEL
and #$10
beq smoke2
smoke1:
lda #<smoke_sprite1
sta INL
lda #>smoke_sprite1
jmp actually_draw_smoke
smoke2:
lda #<smoke_sprite2
sta INL
lda #>smoke_sprite2
actually_draw_smoke:
sta INH
lda #18
sta XPOS
lda #0
sta YPOS
jmp put_sprite_crop
smoke_sprite1:
.byte 4,14
.byte $ff,$cc,$AA,$AA
.byte $AA,$ff,$cA,$AA
.byte $AA,$ff,$cc,$AA
.byte $AA,$ff,$AA,$cc
.byte $AA,$ff,$cA,$AA
.byte $AA,$ff,$Ac,$AA
.byte $AA,$ff,$AA,$AA
.byte $cc,$Af,$fA,$AA
.byte $cc,$AA,$Af,$fA
.byte $AA,$Ac,$cc,$ff
.byte $AA,$AA,$cc,$ff
.byte $AA,$cc,$fA,$ff
.byte $AA,$cc,$ff,$AA
.byte $AA,$cc,$ff,$AA
smoke_sprite2:
.byte 4,14
.byte $AA,$ff,$cA,$AA
.byte $ff,$aa,$cc,$AA
.byte $ff,$cc,$AA,$AA
.byte $ff,$cc,$AA,$AA
.byte $ff,$ac,$cA,$AA
.byte $AA,$ff,$cc,$AA
.byte $AA,$ff,$AA,$cc
.byte $AA,$ff,$AA,$cc
.byte $AA,$ff,$fc,$AA
.byte $AA,$cc,$ff,$AA
.byte $cc,$AA,$ff,$AA
.byte $Ac,$cA,$ff,$AA
.byte $AA,$fc,$cf,$AA
.byte $7A,$ff,$cc,$A7
voodoo2_check_bounds:
rts
;=============================
voodoo_lady_action:
lda CURRENT_VERB
asl
tay
lda voodoo_lady_actions,Y
cmp #$ff
beq voodoo_lady_nothing
sta MESSAGE_L
lda voodoo_lady_actions+1,Y
sta MESSAGE_H
jmp do_display_message
voodoo_lady_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
voodoo_lady_actions:
.word $FFFF ; give
.word doesnt_open ; open
.word doesnt_work ; close
.word cant_pick_up ; pick_up
.word $FFFF ; look_at
.word voodoo_talk ; talk_to
.word for_what ; use
.word icant_move ; push
.word icant_move ; pull
voodoo_talk:
.byte 6,21,"WHAT MAY I HELP YOU WITH SON?",0