dos33fsprogs/games/mist/leveldata_meche.inc
Vince Weaver b1238af49d re-arranged the entire directory structure
this will probably upset people
2021-01-05 15:29:31 -05:00

1022 lines
29 KiB
PHP

;===============================================
; level data for Meche level
;===============================================
locations:
.word location0, location1, location2, location3
.word location4, location5, location6, location7
.word location8, location9, location10,location11
.word location12,location13,location14,location15
.word location16,location17,location18,location19
.word location20,location21,location22,location23
.word location24,location25,location26,location27
.word location28,location29,location30,location31
.word location32,location33,location34,location35
.word location36,location37,location38,location39
.word location40,location41,location42,location43
.word location44,location45,location46,location47
.word location48,location49,location50,location51
.word location52,location53,location54
; MECHE_INSIDE_GEAR -- Inside gear on Mist
location0:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_CLOSED_BOOK ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word departure_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte $ff ; special exit
; MECHE_CLOSED_BOOK -- closed book
location1:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_OPEN_BOOK ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word meche_book_closed_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte $ff ; special exit
; MECHE_OPEN_BOOK -- open book
location2:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_INSIDE_GEAR ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word meche_book_open_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte DIRECTION_E ; special exit
.byte 21,31 ; special x
.byte 10,24 ; special y
.word meche_link_book-1 ; special function
; MECHE_ARRIVAL -- arrival
location3:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MECHE_ENTRANCE ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word arrival_w_lzsa ; west bg
.byte BG_WEST
.byte $ff ; special exit
; MECHE_ENTRANCE -- entrance
location4:
.byte MECHE_FORT_VIEW ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MECHE_ARRIVAL ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word entrance_n_lzsa ; north bg
.word entrance_s_lzsa ; south bg
.word entrance_e_lzsa ; east bg
.word entrance_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte DIRECTION_N|DIRECTION_W ; special exit
.byte 6,36 ; special x
.byte 26,46 ; special y
.word try_exit_puzzle-1 ; special function
; MECHE_FORT_VIEW -- fort view
location5:
.byte MECHE_BRIDGE2 ; north exit
.byte MECHE_ENTRANCE ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word fort_view_n_lzsa ; north bg
.word fort_view_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff ; special exit
; MECHE_BRIDGE2 -- bridge2
location6:
.byte MECHE_FORT_DOOR ; north exit
.byte MECHE_FORT_VIEW ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word bridge2_n_lzsa ; north bg
.word bridge2_s_lzsa ; south bg
.word bridge2_e_lzsa ; east bg
.word bridge2_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE_FORT_DOOR -- fort door
location7:
.byte MECHE_FORT_ENTRY ; north exit
.byte MECHE_BRIDGE2 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word fort_door_n_lzsa ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte $ff ; special exit
; MECHE_FORT_ENTRY -- fort entryway
location8:
.byte MECHE_LEFT_HALL2 ; north exit
.byte MECHE_BRIDGE2 ; south exit
.byte MECHE_RIGHT_HALL2 ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word fort_entry_n_lzsa ; north bg
.word fort_entry_s_lzsa ; south bg
.word fort_entry_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST
.byte $ff ; special exit
; MECHE_WEST_PLATFORM -- rotated to west platform
location9:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_FORT_ENTRY ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_N ; east exit_dir
.byte $ff ; west exit_dir
.word westturn_n_lzsa ; north bg
.word westturn_s_lzsa ; south bg
.word westturn_e_lzsa ; east bg
.word westturn_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE_NORTH_PLATFORM -- rotated to north platform
location10:
.byte MECHE_NORTH_DIP ; north exit
.byte MECHE_FORT_ENTRY ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_N ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word northturn_n_lzsa ; north bg
.word northturn_s_lzsa ; south bg
.word northturn_e_lzsa ; east bg
.word northturn_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE_NORTH_HINT -- hint plate
location11:
.byte MECHE_NORTH_CLOSE ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word north_hint_n_lzsa ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte $ff ; special exit
; MECHE_NORTH_TOP -- north top
location12:
.byte MECHE_NORTH_CLOSE ; north exit
.byte MECHE_NORTH_DIP ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word north_top_n_lzsa ; north bg
.word north_top_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff ; special exit
; MECHE_NORTH_DIP -- north dip
location13:
.byte MECHE_NORTH_TOP ; north exit
.byte MECHE_NORTH_PLATFORM ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word north_dip_n_lzsa ; north bg
.word north_dip_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff ; special exit
; MECHE_LEFT_HALL2 -- left hallway
location14:
.byte MECHE_LEFT_HALL_CORNER ; north exit
.byte MECHE_FORT_ENTRY ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_E ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word left_hall2_n_lzsa ; north bg
.word left_hall2_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff ; special exit
; MECHE_LEFT_HALL_CORNER -- left hallway corner
location15:
.byte MECHE_LEFT_HALL_CORNER ; north exit
.byte MECHE_LEFT_HALL2 ; south exit
.byte MECHE_RED_ROOM_CENTER ; east exit
.byte $ff ; west exit
.byte DIRECTION_E ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word left_hall_corner_s_lzsa ; south bg
.word left_hall_corner_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_SOUTH|BG_EAST
.byte $ff ; special exit
; MECHE_RED_ROOM_CENTER -- center of red room
location16:
.byte $ff ; north exit
.byte MECHE_RED_THRONE ; south exit
.byte MECHE_RED_ROOM_EAST ; east exit
.byte MECHE_LEFT_HALL_CORNER ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_S ; west exit_dir
.word red_room_center_n_lzsa ; north bg
.word red_room_center_s_lzsa ; south bg
.word red_room_center_e_lzsa ; east bg
.word red_room_center_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_WEST|BG_EAST
.byte DIRECTION_N
.byte 21,28 ; special x
.byte 12,26 ; special y
.word view_telescope-1 ; special function
; .byte DIRECTION_S
; .byte 25,33 ; special x
; .byte 18,38 ; special y
; .word enter_red_secret-1 ; special function
; MECHE_CENTER_HALL -- center hall 1
location17:
.byte $ff ; north exit
.byte MECHE_RED_BUTTON ; south exit
.byte MECHE_CENTER_HALL ; east exit
.byte MECHE_RED_ROOM_EAST ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_S ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word center_hall_s_lzsa ; south bg
.word center_hall_e_lzsa ; east bg
.word center_hall_w_lzsa ; west bg
.byte BG_WEST|BG_EAST|BG_SOUTH
.byte $ff ; special exit
; MECHE_RED_BUTTON -- Button on wall
location18:
.byte MECHE_CENTER_HALL ; north exit
.byte MECHE_CENTER_HALL2 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_W ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word red_button_n_lzsa ; north bg
.word red_button_s_lzsa ; south bg
.word red_button_e_lzsa ; east bg
.word red_button_cf_ce_w_lzsa ; west bg
.byte BG_WEST|BG_EAST|BG_SOUTH|BG_NORTH
.byte DIRECTION_W ; special exit
.byte 28,33 ; special x
.byte 14,24 ; special y
.word basement_button-1 ; special function
; MECHE_BASEMENT -- Basement
location19:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_RED_BUTTON ; east exit
.byte MECHE_ELEVATOR_ROTATE ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word elevator_basement_e_lzsa ; east bg
.word elevator_basement_w_lzsa ; west bg
.byte BG_WEST|BG_EAST
.byte $ff ; special exit
; MECHE_ELEVATOR_ROTATE -- elevator rotate mechanism
location20:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MECHE_BASEMENT ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_E ; west exit_dir
.word $ff ; north bg
.word $ff ; south bg
.word $ff ; east bg
.word basement_controls_w_lzsa ; west bg
.byte BG_WEST
.byte DIRECTION_W ; special exit
.byte 21,29 ; special x
.byte 14,36 ; special y
.word elevator_panel_clicked-1 ; special function
; MECHE_RIGHT_HALL2 -- looks a lot like left hall2
location21:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_RIGHT_HALL_CORNER ; east exit
.byte MECHE_FORT_ENTRY ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_N ; east exit_dir
.byte DIRECTION_S ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word left_hall2_n_lzsa ; east bg
.word right_hall2_s_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE_RIGHT_HALL_CORNER -- looks a lot like left hall corner
location22:
.byte MECHE_BLUE_ROOM_SOUTH ; north exit
.byte MECHE_RIGHT_HALL_CORNER ; south exit
.byte $ff ; east exit
.byte MECHE_RIGHT_HALL2 ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_W ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word right_hall_corner_n_lzsa ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word right_hall_corner_w_lzsa ; west bg
.byte BG_NORTH|BG_WEST
.byte $ff ; special exit
; MECHE_BLUE_ROOM_CENTER -- center of blue room
location23:
.byte MECHE_CENTER_HALL2 ; north exit
.byte MECHE_BLUE_ROOM_SOUTH ; south exit
.byte $ff ; east exit
.byte MECHE_BLUE_THRONE ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word blue_room_center_n_lzsa ; north bg
.word blue_room_center_s_lzsa ; south bg
.word blue_room_center_e_lzsa ; east bg
.word blue_room_center_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte $ff
; .byte DIRECTION_W
; .byte 9,14 ; special x
; .byte 24,44 ; special y
; .word enter_blue_secret-1 ; special function
; MECHE_CENTER_HALL2 -- center hall 2
location24:
.byte MECHE_CENTER_HALL2 ; north exit
.byte MECHE_BLUE_ROOM_CENTER ; south exit
.byte $ff ; east exit
.byte MECHE_RED_BUTTON ; west exit
.byte DIRECTION_W ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_N ; west exit_dir
.word center_hall2_n_lzsa ; north bg
.word center_hall2_s_lzsa ; south bg
.word $ff ; east bg
.word center_hall2_w_lzsa ; west bg
.byte BG_WEST|BG_NORTH|BG_SOUTH
.byte $ff ; special exit
; MECHE_ELEVATOR_PATH -- path to elevator
location25:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_RED_BUTTON ; east exit
.byte MECHE_IN_ELEVATOR ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_E|DIRECTION_ONLY_POINT ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word elevator_path_e_lzsa ; east bg
.word elevator_path_w_lzsa ; west bg
.byte BG_WEST|BG_EAST
.byte $ff ; special exit
; MECHE_IN_ELEVATOR -- elevator (ground floor default)
location26:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_ELEVATOR_PATH ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $0000 ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word elevator_ground_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte DIRECTION_E ; special exit
.byte 1,12 ; special x
.byte 14,30 ; special y
.word elevator_button-1 ; special function
; MECHE_TOP_FLOOR -- elevator top floor
location27:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_TOP_FLOOR ; east exit
.byte MECHE_IN_ELEVATOR ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_W ; east exit_dir
.byte DIRECTION_E|DIRECTION_ONLY_POINT ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word top_floor_e_lzsa ; east bg
.word top_floor_ye_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte DIRECTION_W ; special exit
.byte 13,25 ; special x
.byte 0,8 ; special y
.word goto_top_floor_up-1 ; special function
; MECHE_ROTATE_CONTROLS -- elevator rotate controls
location28:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_TOP_FLOOR ; east exit
.byte MECHE_IN_ELEVATOR ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_W ; east exit_dir
.byte DIRECTION_E|DIRECTION_ONLY_POINT ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word rotate_controls_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte DIRECTION_E ; special exit
.byte 13,28 ; special x
.byte 18,42 ; special y
.word handle_rotation_controls-1 ; special function
; MECHE_EAST_PLATFORM -- rotated to east platform
location29:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_EAST_PATH ; east exit
.byte MECHE_FORT_ENTRY ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_N ; west exit_dir
.word eastturn_n_lzsa ; north bg
.word eastturn_s_lzsa ; south bg
.word eastturn_e_lzsa ; east bg
.word eastturn_w_lzsa ; west bg
.byte BG_EAST|BG_WEST|BG_NORTH|BG_SOUTH
.byte $ff ; special exit
; MECHE EAST_ARCH -- cool archway
location30:
.byte $ff ; north exit
.byte MECHE_EAST_STEPS ; south exit
.byte $ff ; east exit
.byte MECHE_EAST_PATH ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word east_arch_s_lzsa ; south bg
.word $0000 ; east bg
.word east_arch_w_lzsa ; west bg
.byte BG_SOUTH|BG_WEST
.byte $ff ; special exit
; MECHE_EAST_TOP -- top of the world
location31:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_EAST_HINT ; east exit
.byte MECHE_EAST_LANDING ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word east_top_e_lzsa ; east bg
.word east_top_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE EAST_HINT -- final hint
location32:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_EAST_TOP ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word east_hint_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte $ff ; special exit
; MECHE EXIT_PUZZLE -- exit puzzle
location33:
.byte MECHE_ENTRANCE ; north exit
.byte $ff ; south exit
.byte MECHE_EAST_TOP ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word exit_puzzle_n_lzsa ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte DIRECTION_N ; special exit
.byte 2,38 ; special x
.byte 26,48 ; special y
.word exit_puzzle_button_press-1 ; special function
; MECHE_BOOK_STAIRS -- stairs down to book
location34:
.byte MECHE_MIST_BOOK ; north exit
.byte MECHE_ENTRANCE ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word book_stairs_n_lzsa ; north bg
.word book_stairs_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff
; MECHE_MIST_BOOK -- book in room
location35:
.byte MECHE_MIST_CLOSED ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word book_room_n_lzsa ; north bg
.word $ff ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte $ff
; MECHE_MIST_CLOSED -- book in room
location36:
.byte MECHE_MIST_OPEN ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word book_closed_n_lzsa ; north bg
.word $ff ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte $ff
; MECHE_MIST_OPEN -- book in room
location37:
.byte MECHE_BOOK_STAIRS ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_S ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word book_open_n_lzsa ; north bg
.word $ff ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte DIRECTION_N
.byte 24,32 ; special x
.byte 12,22 ; special y
.word mist_link_book-1 ; special function
; MECHE_BLUE_SECRET_DOOR -- blue room secret door
location38:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MECHE_BLUE_SECRET_ROOM ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word blue_secret_door_w_lzsa ; west bg
.byte BG_WEST
.byte $ff
; MECHE_BLUE_SECRET_ROOM -- blue room secret room
location39:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_BLUE_ROOM_CENTER ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word blue_secret_room_n_lzsa ; north bg
.word blue_secret_room_s_lzsa ; south bg
.word blue_secret_room_e_lzsa ; east bg
.word blue_secret_room_w_lzsa ; west bg
.byte BG_NORTH | BG_SOUTH | BG_EAST | BG_WEST
.byte DIRECTION_W|DIRECTION_N
.byte 8,18 ; special x
.byte 22,40 ; special y
.word meche_take_blue_page-1 ; special function
; MECHE_RED_SECRET_DOOR -- red room secret door
location40:
.byte $ff ; north exit
.byte MECHE_RED_SECRET_ROOM ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_E ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word red_secret_door_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH
.byte $ff
; MECHE_RED_SECRET_ROOM -- red room secret room
location41:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MECHE_RED_ROOM_CENTER ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word red_secret_room_n_lzsa ; north bg
.word red_secret_room_s_lzsa ; south bg
.word red_secret_room_e_lzsa ; east bg
.word red_secret_room_w_lzsa ; west bg
.byte BG_NORTH | BG_SOUTH | BG_EAST | BG_WEST
.byte DIRECTION_N | DIRECTION_S
.byte 22,31 ; special x
.byte 14,32 ; special y
.word meche_take_red_page-1 ; special function
; MECHE_TOP_FLOOR_UP -- looking above elevator
location42:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MECHE_TOP_FLOOR ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word top_floor_up_w_lzsa ; west bg
.byte BG_WEST
.byte $ff ; special exit
; MECHE_ACHENAR_LETTER -- letter from Achenar
location43:
.byte $ff ; north exit
.byte MECHE_RED_SECRET_ROOM ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word achenar_letter_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH
.byte $ff ; special exit
; MECHE_EAST_PATH -- path to east hint
location44:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_EAST_ARCH ; east exit
.byte MECHE_EAST_PLATFORM ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_S ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word east_path_e_lzsa ; east bg
.word east_path_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE_EAST_STEPS -- steps to east hint
location45:
.byte MECHE_EAST_ARCH ; north exit
.byte MECHE_EAST_LANDING ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_W ; north exit_dir
.byte DIRECTION_E ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word east_steps_n_lzsa ; north bg
.word east_steps_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH|BG_NORTH
.byte $ff ; special exit
; MECHE_EAST_LANDING -- steps to east hint
location46:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_EAST_TOP ; east exit
.byte MECHE_EAST_STEPS ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_N ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word east_landing_e_lzsa ; east bg
.word east_landing_w_lzsa ; west bg
.byte BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE_NORTH_CLOSE -- north close
location47:
.byte MECHE_NORTH_HINT ; north exit
.byte MECHE_NORTH_TOP ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word north_close_n_lzsa ; north bg
.word north_close_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff ; special exit
; MECHE_RED_THRONE -- red room throne
location48:
.byte $ff ; north exit
.byte MECHE_RED_ROOM_CENTER ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word red_throne_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_SOUTH
.byte DIRECTION_S
.byte 28,37 ; special x
.byte 10,34 ; special y
.word enter_red_secret-1 ; special function
; MECHE_RED_ROOM_EAST -- east exit of red room
location49:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_CENTER_HALL ; east exit
.byte MECHE_RED_ROOM_CENTER ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word red_room_east_n_lzsa ; north bg
.word $0000 ; south bg
.word red_room_east_e_lzsa ; east bg
.word red_room_east_w_lzsa ; west bg
.byte BG_NORTH|BG_WEST|BG_EAST
.byte $ff
; MECHE_TELESCOPE_SKELETON -- some call him "Bob"
location50:
.byte MECHE_RED_ROOM_CENTER ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word red_skeleton_lzsa ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte $ff ; special exit
; MECHE_TELESCOPE_PLAIN -- nothing
location51:
.byte MECHE_RED_ROOM_CENTER ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word red_no_skeleton_lzsa ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte $ff ; special exit
; MECHE_BLUE_THRONE -- blue room throne
location52:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MECHE_BLUE_ROOM_CENTER ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word blue_throne_closed_w_lzsa ; west bg
.byte BG_WEST
.byte DIRECTION_W
.byte 5,13 ; special x
.byte 16,40 ; special y
.word open_blue_secret-1 ; special function
; MECHE_BLUE_THRONE_OPEN -- blue room throne, open passage
location53:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MECHE_BLUE_ROOM_CENTER ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word blue_throne_open_w_lzsa ; west bg
.byte BG_WEST
.byte DIRECTION_W
.byte 5,13 ; special x
.byte 16,40 ; special y
.word enter_blue_secret-1 ; special function
; MECHE_BLUE_ROOM_SOUTH -- south side of blue room
location54:
.byte MECHE_BLUE_ROOM_CENTER ; north exit
.byte MECHE_RIGHT_HALL_CORNER ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_W ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word blue_room_south_n_lzsa ; north bg
.word blue_room_south_s_lzsa ; south bg
.word blue_room_south_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST
.byte DIRECTION_E
.byte 27,31 ; special x
.byte 34,46 ; special y
.word touch_blue_box-1 ; special function