mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-02-05 21:34:30 +00:00
84f07c20f7
separate out hgr from gr files
301 lines
5.2 KiB
ArmAsm
301 lines
5.2 KiB
ArmAsm
; Mist Title
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; loads a HGR version of the title
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; also handles the initial link to mist
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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.include "zp.inc"
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.include "hardware.inc"
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.include "common_defines.inc"
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.include "common_routines.inc"
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mist_start:
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;===================
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; init screen
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;===================
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jsr TEXT
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jsr HOME
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bit KEYRESET
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bit SET_GR
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bit PAGE0
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bit HIRES
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bit FULLGR
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;===================
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; setup location
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;===================
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lda #<locations
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sta LOCATIONS_L
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lda #>locations
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sta LOCATIONS_H
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;===================
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; Load graphics
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;===================
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reload_everything:
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lda #<file
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sta getsrc_smc+1 ; LZSA_SRC_LO
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lda #>file
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sta getsrc_smc+2 ; LZSA_SRC_HI
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lda #$20
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jsr decompress_lzsa2_fast
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;===================================
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; detect if we have a language card
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; and load sound into it if possible
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;===================================
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lda #0
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sta SOUND_STATUS ; clear out, sound enabled
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jsr detect_language_card
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bcs no_language_card
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; update sound status
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lda SOUND_STATUS
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ora #SOUND_IN_LC
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sta SOUND_STATUS
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; load sounds into LC
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; read ram, write ram, use $d000 bank1
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bit $C08B
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bit $C08B
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lda #<linking_noise_compressed
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sta getsrc_smc+1
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lda #>linking_noise_compressed
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sta getsrc_smc+2
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lda #$D0 ; decompress to $D000
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jsr decompress_lzsa2_fast
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blah:
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; read rom, nowrite, use $d000 bank1
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bit $C08A
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no_language_card:
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;====================================
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; wait for keypress or a few seconds
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bit KEYRESET
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lda #0
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sta FRAMEL
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keyloop:
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lda #64 ; delay a bit
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jsr WAIT
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inc FRAMEL
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lda FRAMEL ; time out eventually
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beq done_keyloop
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lda KEYPRESS
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bpl keyloop
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done_keyloop:
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bit KEYRESET
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;===================
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; init screen
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jsr TEXT
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jsr HOME
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bit KEYRESET
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bit SET_GR
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bit PAGE0
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bit LORES
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bit FULLGR
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lda #0
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sta DRAW_PAGE
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; init cursor
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lda #20
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sta CURSOR_X
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sta CURSOR_Y
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lda #0
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sta LEVEL_OVER
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;============================
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; init vars
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jsr init_state
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;============================
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; set up initial location
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lda #TITLE_MIST_LINKING_DOCK
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sta LOCATION ; start at first room
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lda #DIRECTION_N
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sta DIRECTION
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lda #LOAD_MIST ; load mist
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sta WHICH_LOAD
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jsr change_location
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lda #1
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sta CURSOR_VISIBLE ; visible at first
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game_loop:
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;=================
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; reset things
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;=================
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lda #0
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sta IN_SPECIAL
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sta IN_RIGHT
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sta IN_LEFT
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;====================================
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; copy background to current page
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;====================================
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jsr gr_copy_to_current
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;====================================
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; handle special-case forground logic
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;====================================
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; handle animated linking book
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; note: the linking book to the dock doesn't have much action
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nothing_special:
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;====================================
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; draw pointer
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;====================================
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jsr draw_pointer
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;====================================
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; page flip
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;====================================
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jsr page_flip
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;====================================
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; handle keypress/joystick
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;====================================
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jsr handle_keypress
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;====================================
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; inc frame count
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;====================================
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inc FRAMEL
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bne room_frame_no_oflo
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inc FRAMEH
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room_frame_no_oflo:
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;====================================
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; check level over
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;====================================
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lda LEVEL_OVER
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bne really_exit
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jmp game_loop
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really_exit:
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jmp end_level
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;==========================
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; includes
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;==========================
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.include "init_state.s"
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.include "graphics_title/title_graphics.inc"
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.include "lc_detect.s"
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; puzzles
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; linking books
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.include "link_book_mist_dock.s"
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.include "common_sprites.inc"
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.include "leveldata_title.inc"
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file:
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.incbin "graphics_title_hgr/mist_title.lzsa"
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linking_noise_compressed:
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.incbin "audio/link_noise.btc.lzsa"
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.align $100
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theme_music:
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.incbin "audio/theme.pt3"
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; broderbund logo (w music)
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; cyan logo (with cyan theme)
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; myst letters appear (dramatic music)
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; fissure: I realized the momemnt
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; starry expanse (book big)
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; falling by starscape (I have tried to speculate)
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; falling again (still) /(left)
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; I know my aprehensions (right)
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; the ending has not yet been written (falls, blue sparks)
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; click on book, plays theme
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; 1 2 3
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; 0123456789012345678901234567890123456789
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.byte " I REALIZED, THE MOMENT I FELL INTO THE"
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.byte " FISSURE, THAT THE BOOK WOULD NOT BE"
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.byte " DESTROYED AS I HAD PLANNED."
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; 0123456789012345678901234567890123456789
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.byte " IT CONTINUED FALLING INTO THAT STARRY"
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.byte " EXPANSE OF WHICH I HAD ONLY A"
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.byte " FLEETING GLIMPSE."
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; 0123456789012345678901234567890123456789
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.byte "I HAVE TRIED TO SPECULATE WHERE IT MIGHT"
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.byte " HAVE LANDED, BUT I MUST ADMIT,"
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.byte " HOWEVER-- SUCH CONJECTURE IS FUTILE."
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; 0123456789012345678901234567890123456789
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.byte " STILL, THE QUESTION ABOUT WHOSE HANDS"
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.byte " MIGHT SOMEDAY HOLD MY MYST BOOK ARE"
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.byte " UNSETTLING TO ME."
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; 0123456789012345678901234567890123456789
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.byte " I KNOW THAT MY APPREHENSIONS MIGHT"
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.byte " NEVER BE ALLAYED, AND SO I CLOSE,"
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.byte " REALIZING THAT PERHAPS,"
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; 0123456789012345678901234567890123456789
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.byte " THE ENDING HAS NOT YET BEEN WRITTEN"
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