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54 lines
810 B
Plaintext
54 lines
810 B
Plaintext
Major Issues
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+ Fix left/right collisions
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Not that great still, problem is tiles are two wide but we
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can actually stand at sub-tile location, and also Duke is 6 pixels
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wide and it's hard to get this to line up well.
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+ Better sound effects
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+ Enemy movement/AI
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+ Ability to take damage
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+ Have duke not be drawn if going into exit
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sound:
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~~~~~~
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click on jump
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click on bump head
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fancier PC-style sounds
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sad noise when not have key
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movement:
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~~~~~~~~~
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walking right into objects, stand back one more (maybe and to mask?)
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level1:
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blue pillar?
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tiles
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~~~~~
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animated tiles? alternate frame?
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laser
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~~~~~
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hit enemies
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hit tiles
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levels:
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mystery level 2
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sprites:
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~~~~~~~~
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When land, kicks up dust
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enemies:
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~~~~~~~~
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have them move
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ability to die
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items:
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~~~~~~
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red/blue key inverse-R
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