mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-08 16:07:14 +00:00
05d4e4bd50
though only two at this point and you can't do anything with them
515 lines
8.9 KiB
ArmAsm
515 lines
8.9 KiB
ArmAsm
; voodoo shop 1
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; if x<10 goto MONKEY_TOWN
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; if x>30 goto MONKEY_VOODOO2
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voodoo1_check_exit:
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lda GUYBRUSH_X
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cmp #35
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bcs voodoo1_to_voodoo2
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cmp #10
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bcc voodoo1_to_town
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bcs voodoo1_no_exit
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voodoo1_to_voodoo2:
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lda #MONKEY_VOODOO2
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sta LOCATION
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lda #8
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sta GUYBRUSH_X
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lda #12
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sta DESTINATION_X
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lda #18
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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jsr change_location
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jmp voodoo1_no_exit
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voodoo1_to_town:
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lda #MONKEY_TOWN
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sta LOCATION
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lda #8
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #18
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_SMALL
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sta GUYBRUSH_SIZE
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jsr change_location
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jmp voodoo1_no_exit
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voodoo1_no_exit:
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rts
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;==========================
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;==========================
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; voodoo1 adjust destination
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;==========================
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;==========================
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voodoo1_adjust_destination:
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; just make Y always 20
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v1_check_y:
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; if x < 28, Y must be between 16 and 18
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; if x < 35, Y must be between 8 and 28
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v1_y_too_small:
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lda #20
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sta DESTINATION_Y
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done_v1_adjust:
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rts
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;==========================
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;==========================
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; voodoo1 check bounds
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;==========================
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;==========================
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voodoo1_check_bounds:
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rts
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;==========================
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;==========================
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; voodoo1 draw foreground
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;==========================
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;==========================
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voodoo1_draw_foreground:
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lda #<voodoo1_fg_sprite
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sta INL
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lda #>voodoo1_fg_sprite
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sta INH
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lda #12
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sta XPOS
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lda #30
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sta YPOS
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jsr put_sprite_crop
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lda ITEMS_PICKED_UP
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and #IPU_ITEM_PULLEY_CHICKEN
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bne done_voodoo1_draw_foreground
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lda #<chicken_pulley_sprite
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sta INL
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lda #>chicken_pulley_sprite
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sta INH
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lda #30
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sta XPOS
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lda #30
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sta YPOS
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jsr put_sprite_crop
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done_voodoo1_draw_foreground:
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rts
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voodoo1_fg_sprite:
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.byte 12,2
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.byte $AA,$8A,$88,$88,$8A,$AA,$AA,$AA,$AA,$AA,$8A,$AA
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.byte $8A,$08,$08,$80,$80,$88,$8A,$AA,$AA,$08,$08,$08
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chicken_pulley_sprite:
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.byte 2,2
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.byte $77,$AA
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.byte $87,$57
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;==========================
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;==========================
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; voodoo1 actions
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;==========================
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;==========================
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voodoo1_door_action:
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voodoo1_door_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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;=============================
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couch_action:
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lda CURRENT_VERB
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asl
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tay
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lda couch_actions,Y
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cmp #$ff
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beq couch_nothing
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sta MESSAGE_L
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lda couch_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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couch_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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couch_actions:
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.word $FFFF ; give
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.word creepy_voodoo ; open
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.word creepy_voodoo ; close
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.word creepy_voodoo ; pick_up
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.word couch_look ; look_at
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.word $FFFF ; talk_to
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.word couch_use ; use
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.word creepy_voodoo ; push
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.word creepy_voodoo ; pull
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couch_look: .byte 0,21,"LOOKS COMFORTABLE IN A CREEPY SORTA WAY",0
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couch_use: .byte 1,21,"I CAN'T FALL ASLEEP IN STRANCE PLACES",0
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creepy_voodoo: .byte 0,21,"I'D RATHER NOT TOUCH CREEPY VOODOO STUFF",0
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;=============================
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chickens_action:
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lda CURRENT_VERB
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asl
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tay
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lda chickens_actions,Y
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cmp #$ff
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beq chickens_nothing
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sta MESSAGE_L
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lda chickens_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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chickens_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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chickens_actions:
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.word $FFFF ; give
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.word creepy_voodoo ; open
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.word creepy_voodoo ; close
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.word chickens_pickup ; pick_up
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.word chickens_look ; look_at
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.word $FFFF ; talk_to
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.word creepy_voodoo ; use
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.word creepy_voodoo ; push
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.word creepy_voodoo ; pull
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chickens_pickup: .byte 14,21,"I BETTER NOT",0
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chickens_look: .byte 12,21,"POOR CHICKENS...",0
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;=============================
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statue_action:
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lda CURRENT_VERB
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asl
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tay
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lda statue_actions,Y
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cmp #$ff
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beq statue_nothing
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sta MESSAGE_L
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lda statue_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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statue_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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statue_actions:
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.word $FFFF ; give
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.word creepy_voodoo ; open
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.word creepy_voodoo ; close
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.word creepy_voodoo ; pick_up
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.word creepy_voodoo ; look_at
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.word $FFFF ; talk_to
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.word creepy_voodoo ; use
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.word creepy_voodoo ; push
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.word creepy_voodoo ; pull
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;=============================
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voodoo_knicknacks_action:
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lda CURRENT_VERB
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asl
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tay
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lda voodoo_knicknacks_actions,Y
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cmp #$ff
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beq voodoo_knicknacks_nothing
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sta MESSAGE_L
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lda voodoo_knicknacks_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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voodoo_knicknacks_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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voodoo_knicknacks_actions:
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.word $FFFF ; give
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.word creepy_voodoo ; open
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.word creepy_voodoo ; close
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.word creepy_voodoo ; pick_up
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.word voodoo_knicknacks_look ; look_at
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.word $FFFF ; talk_to
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.word creepy_voodoo ; use
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.word creepy_voodoo ; push
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.word creepy_voodoo ; pull
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voodoo_knicknacks_look: .byte 3,21,"THERE'S A BAG OF BAT DRIPPINGS",0
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;=============================
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baskets_action:
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lda CURRENT_VERB
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asl
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tay
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lda baskets_actions,Y
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cmp #$ff
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beq baskets_nothing
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sta MESSAGE_L
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lda baskets_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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baskets_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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baskets_actions:
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.word $FFFF ; give
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.word baskets_open ; open
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.word creepy_voodoo ; close
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.word creepy_voodoo ; pick_up
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.word baskets_look ; look_at
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.word $FFFF ; talk_to
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.word creepy_voodoo ; use
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.word creepy_voodoo ; push
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.word creepy_voodoo ; pull
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baskets_open: .byte 10,21,"I'M NOT THAT CURIOUS",0
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baskets_look: .byte 1,21,"GEE, I WONDER WHAT'S IN THESE BASKETS",0
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;=============================
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basket_action:
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lda CURRENT_VERB
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asl
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tay
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lda basket_actions,Y
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cmp #$ff
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beq basket_nothing
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sta MESSAGE_L
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lda basket_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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basket_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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basket_actions:
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.word $FFFF ; give
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.word basket_open ; open
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.word creepy_voodoo ; close
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.word creepy_voodoo ; pick_up
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.word basket_look ; look_at
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.word $FFFF ; talk_to
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.word creepy_voodoo ; use
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.word creepy_voodoo ; push
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.word creepy_voodoo ; pull
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basket_open: .byte 4,21,"SOMETHING WOULD PROBABLY JUMP OUT",0
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basket_look: .byte 0,21,"HMMM.. I THINK I HEAR SLITHERING INSIDE",0
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;=============================
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bones_action:
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lda CURRENT_VERB
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asl
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tay
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lda bones_actions,Y
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cmp #$ff
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beq bones_nothing
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sta MESSAGE_L
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lda bones_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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bones_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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bones_actions:
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.word $FFFF ; give
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.word creepy_voodoo ; open
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.word creepy_voodoo ; close
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.word creepy_voodoo ; pick_up
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.word bones_look ; look_at
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.word $FFFF ; talk_to
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.word creepy_voodoo ; use
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.word creepy_voodoo ; push
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.word creepy_voodoo ; pull
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bones_look: .byte 3,21,"POOR LITTLE THING, WHATEVER IT WAS",0
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;=============================
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chalice_action:
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lda CURRENT_VERB
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asl
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tay
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lda chalice_actions,Y
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cmp #$ff
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beq chalice_nothing
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sta MESSAGE_L
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lda chalice_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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chalice_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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chalice_actions:
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.word $FFFF ; give
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.word creepy_voodoo ; open
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.word creepy_voodoo ; close
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.word creepy_voodoo ; pick_up
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.word chalice_look ; look_at
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.word $FFFF ; talk_to
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.word creepy_voodoo ; use
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.word creepy_voodoo ; push
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.word creepy_voodoo ; pull
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chalice_look: .byte 3,21,"NOW THIS IS THE CUP OF A CARPENTER",0
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;=============================
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trunk_action:
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lda CURRENT_VERB
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asl
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tay
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lda trunk_actions,Y
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cmp #$ff
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beq trunk_nothing
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sta MESSAGE_L
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lda trunk_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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trunk_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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trunk_actions:
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.word $FFFF ; give
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.word creepy_voodoo ; open
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.word creepy_voodoo ; close
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.word creepy_voodoo ; pick_up
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.word trunk_look ; look_at
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.word $FFFF ; talk_to
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.word creepy_voodoo ; use
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.word creepy_voodoo ; push
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.word creepy_voodoo ; pull
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trunk_look: .byte 8,21,"PROBABLY HAS A BODY IN IT",0
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;=============================
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chicken_pulley_action:
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lda CURRENT_VERB
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cmp #VERB_PICK_UP
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bne chicken_pulley_not_pickup
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; pick up the chicken_pulley
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lda ITEMS_PICKED_UP
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ora #IPU_ITEM_PULLEY_CHICKEN
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sta ITEMS_PICKED_UP
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; add to inventory
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lda #INV_ITEM_PULLEY_CHICKEN
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ldx INVENTORY_NEXT_SLOT
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sta INVENTORY,X
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inc INVENTORY_NEXT_SLOT
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; decrement object count in room
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ldy #LOCATION_NUM_AREAS
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lda location12,Y
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sec
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sbc #1
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sta location12,Y
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rts
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chicken_pulley_not_pickup:
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asl
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tay
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lda chicken_pulley_actions,Y
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cmp #$ff
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beq chicken_pulley_nothing
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sta MESSAGE_L
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lda chicken_pulley_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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chicken_pulley_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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chicken_pulley_actions:
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.word $FFFF ; give
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.word doesnt_open ; open
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.word doesnt_work ; close
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.word $FFFF ; pick_up
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.word chicken_pulley_look ; look_at
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.word $FFFF ; talk_to
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.word $FFFF ; use
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.word icant_move ; push
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.word icant_move ; pull
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chicken_pulley_look: .byte 2,21,"A RUBBER CHICKEN WITH A PULLEY IN IT",0
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