dos33fsprogs/duke/TODO
2020-12-14 23:37:12 -05:00

48 lines
668 B
Plaintext

sound:
~~~~~~
click on jump
click on bump head
fancier PC-style sounds
movement:
~~~~~~~~~
collision detection up (hit head on jump)
* when land from jump, stop walking
walking right into objects, stand back one more
can keep walking in collision, just don't move
shooting animation
update clear screen to be black not stripes
enemies
exit door, blue pillar, red key (all in basement?)
tiles
~~~~~
animated tiles? alternate frame?
laser
~~~~~
hit enemies
hit tiles
levels:
~~~~~~~
mystery level 2
status:
~~~~~~~
keep score, inventory
sprites:
~~~~~~~~
When land, kicks up dust
enemies:
~~~~~~~~
Little robot
green crawly
items:
~~~~~~
red/blue key inverse-R