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16 lines
616 B
Plaintext
16 lines
616 B
Plaintext
+ more than 1 lemming
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+ move common code for lemming release to separate function,
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update all 5 levels
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+ wait a second after last lemming gone to exit
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+ update the "in" %
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+ dig off the map, end level
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+ fill in some of the ground so we don't get stuck when digging
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+ Update credits?
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+ "Out" counter is only printed to page1 so gets erased by cursor
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+ Falling too far and you go splat
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+ See if the jerky animation is due to starting at an odd x vs
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even x, maybe we should start animation 4 frames in if that's
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the case. Or maybe it's the shift for odd frames, make
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the shift the other way if walking left/right
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