mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-27 02:31:00 +00:00
752 lines
14 KiB
ArmAsm
752 lines
14 KiB
ArmAsm
;=====================================================================
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;= ROUTINES
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;=====================================================================
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clear_screens:
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;===================================
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; Clear top/bottom of page 0
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;===================================
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lda #$0
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sta DRAW_PAGE
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jsr clear_top
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jsr clear_bottom
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;===================================
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; Clear top/bottom of page 1
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;===================================
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lda #$4
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sta DRAW_PAGE
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jsr clear_top
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jsr clear_bottom
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rts
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;==========
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; page_flip
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;==========
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page_flip:
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lda DISP_PAGE ; 3
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beq page_flip_show_1 ; 2nt/3
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page_flip_show_0:
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bit PAGE0 ; 4
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lda #4 ; 2
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sta DRAW_PAGE ; DRAW_PAGE=1 ; 3
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lda #0 ; 2
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sta DISP_PAGE ; DISP_PAGE=0 ; 3
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rts ; 6
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page_flip_show_1:
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bit PAGE1 ; 4
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sta DRAW_PAGE ; DRAW_PAGE=0 ; 3
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lda #1 ; 2
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sta DISP_PAGE ; DISP_PAGE=1 ; 3
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rts ; 6
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;====================
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; DISP_PAGE=0 26
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; DISP_PAGE=1 24
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;======================
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; memset
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;======================
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; a=value
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; x=length
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; MEMPTRL/MEMPTRH is address
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memset:
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ldy #0
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memset_loop:
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sta MEMPTRL,Y
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iny
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dex
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bne memset_loop
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rts
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;=================
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; load RLE image
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;=================
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; Output is BASH/BASL
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; Input is in GBASH/GBASL
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load_rle_gr:
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lda #$0
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tax
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tay ; init X and Y to 0
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sta CV ; ycoord=0
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lda (GBASL),y ; load xsize
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sta CH
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iny ; (we should check if we had
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; bad luck and overflows page)
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iny ; skip ysize
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rle_loop:
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lda (GBASL),y ; load run value
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cmp #$ff ; if 0xff
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beq rle_done ; we are done
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sta RUN
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iny ; point to next value
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bne rle_yskip1 ; if overflow, increment address
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inc GBASH
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rle_yskip1:
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lda (GBASL),y ; load value to write
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iny
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bne rle_yskip2
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inc GBASH
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rle_yskip2:
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sty TEMP2 ; save y for later
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pha
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lda #$0
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tay
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pla ; convoluted way to set y to 0
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rle_run_loop:
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sta (BASL),y ; write out the value
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inc BASL ; increment the pointer
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bne rle_skip3 ; if wrapped
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inc BASH ; then increment the high value
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rle_skip3:
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inx ; increment the X value
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cpx CH ; compare against the image width
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bcc rle_not_eol ; if less then keep going
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pha ; save out value on stack
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lda BASL ; cheat to avoid a 16-bit add
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cmp #$a7 ; we are adding 0x58 to get
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bcc rle_add_skip ; to the next line
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inc BASH
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rle_add_skip:
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clc
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adc #$58 ; actually do the 0x58 add
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sta BASL ; and store it back
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inc CV ; add 2 to ypos
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inc CV ; each "line" is two high
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lda CV ; load value
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cmp #15 ; if it's greater than 14 it wraps
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bcc rle_no_wrap ; Thanks Woz
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lda #$0 ; we wrapped, so set to zero
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sta CV
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; when wrapping have to sub 0x3d8
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sec ; this is a 16-bit subtract routine
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lda BASL
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sbc #$d8 ; LSB
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sta BASL
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lda BASH ; MSB
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sbc #$3 ;
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sta BASH
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rle_no_wrap:
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lda #$0 ; set X value back to zero
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tax
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pla ; restore value to write from stack
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rle_not_eol:
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dec RUN ; decrement run value
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bne rle_run_loop ; if not zero, keep looping
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ldy TEMP2 ; restore the input pointer
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sec
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bcs rle_loop ; and branch always
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rle_done:
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lda #$15 ; move the cursor somewhere sane
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sta CV
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rts
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;==========================================================
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; set_text_page0
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;==========================================================
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;
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set_text_page0:
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bit PAGE0 ; set page0
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bit TEXT ; set text mode
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rts
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;==========================================================
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; set_gr_page0
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;==========================================================
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;
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set_gr_page0:
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;lda #4
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;sta GR_PAGE
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bit PAGE0 ; set page 0
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bit LORES ; Lo-res graphics
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bit TEXTGR ; mixed gr/text mode
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bit SET_GR ; set graphics
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rts
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;=========================================================
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; gr_copy_to_current
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;=========================================================
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; copy 0xc00 to DRAW_PAGE
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; 2 + 8*38 + 4*80*23 + 4*120*26 + 13 = 20,159 = 20ms = 50Hz
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;
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gr_copy_to_current:
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ldx #0 ; set y to zero ; 2
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gr_copy_loop:
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stx TEMP ; save y ; 3
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txa ; move to A ; 2
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asl ; mult by 2 ; 2
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tay ; put into Y ; 2
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lda gr_offsets,Y ; lookup low byte for line addr ; 5
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sta OUTL ; out and in are the same ; 3
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sta INL ; 3
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lda gr_offsets+1,Y ; lookup high byte for line addr ; 5
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adc DRAW_PAGE
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sta OUTH ; 3
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lda gr_offsets+1,Y ; lookup high byte for line addr ; 5
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adc #$8 ; for now, fixed 0xc ; 2
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sta INH ; 3
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ldx TEMP ; restore y ; 3
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ldy #0 ; set X counter to 0 ; 2
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gr_copy_line:
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lda (INL),Y ; load a byte ; 5
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sta (OUTL),Y ; store a byte ; 6
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iny ; increment pointer ; 2
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cpx #$4 ; don't want to copy bottom 4*40 ; 2
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bcs gr_copy_above4 ; 3
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gr_copy_below4:
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cpy #120 ; for early ones, copy 120 bytes ; 2
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bne gr_copy_line ; 3
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beq gr_copy_line_done ; 3
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gr_copy_above4: ; for last four, just copy 80 bytes
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cpy #80 ; 2
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bne gr_copy_line ; 3
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gr_copy_line_done:
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inx ; increment y value ; 2
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cpx #8 ; there are 8 of them ; 2
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bne gr_copy_loop ; if not, loop ; 3
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rts ; 6
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;==========================================================
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; Wait until keypressed
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;==========================================================
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;
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wait_until_keypressed:
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lda KEYPRESS ; check if keypressed
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bpl wait_until_keypressed ; if not, loop
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jmp figure_out_key
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;==========================================================
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; Get Key
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;==========================================================
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;
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get_key:
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check_paddle_button:
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; check for paddle button
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bit PADDLE_BUTTON0 ; 4
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bpl no_button ; 2nt/3
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lda #' '+128 ; 2
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jmp save_key ; 3
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no_button:
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lda KEYPRESS ; 3
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bpl no_key ; 2nt/3
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figure_out_key:
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cmp #' '+128 ; the mask destroys space ; 2
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beq save_key ; so handle it specially ; 2nt/3
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and #$5f ; mask, to make upper-case ; 2
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check_right_arrow:
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cmp #$15 ; 2
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bne check_left_arrow ; 2nt/3
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lda #'D' ; 2
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check_left_arrow:
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cmp #$08 ; 2
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bne check_up_arrow ; 2nt/3
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lda #'A' ; 2
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check_up_arrow:
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cmp #$0B ; 2
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bne check_down_arrow ; 2nt/3
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lda #'W' ; 2
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check_down_arrow:
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cmp #$0A ; 2
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bne check_escape ; 2nt/3
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lda #'S' ; 2
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check_escape:
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cmp #$1B ; 2
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bne save_key ; 2nt/3
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lda #'Q' ; 2
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jmp save_key ; 3
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no_key:
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bit PADDLE_STATUS ; 3
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bpl no_key_store ; 2nt/3
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; check for paddle action
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; code from http://web.pdx.edu/~heiss/technotes/aiie/tn.aiie.06.html
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inc PADDLE_STATUS ; 5
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lda PADDLE_STATUS ; 3
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and #$03 ; 2
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beq check_paddles ; 2nt/3
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jmp no_key_store ; 3
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check_paddles:
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lda PADDLE_STATUS ; 3
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and #$80 ; 2
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sta PADDLE_STATUS ; 3
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ldx #$0 ; 2
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LDA PTRIG ;TRIGGER PADDLES ; 4
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LDY #0 ;INIT COUNTER ; 2
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NOP ;COMPENSATE FOR 1ST COUNT ; 2
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NOP ; 2
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PREAD2: LDA PADDL0,X ;COUNT EVERY 11 uSEC. ; 4
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BPL RTS2D ;BRANCH WHEN TIMED OUT ; 2nt/3
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INY ;INCREMENT COUNTER ; 2
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BNE PREAD2 ;CONTINUE COUNTING ; 2nt/3
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DEY ;COUNTER OVERFLOWED ; 2
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RTS2D: ;RETURN W/VALUE 0-255
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cpy #96 ; 2
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bmi paddle_left ; 2nt/3
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cpy #160 ; 2
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bmi no_key_store ; 2nt/3
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lda #'D' ; 2
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jmp save_key ; 3
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paddle_left:
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lda #'A' ; 2
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jmp save_key ; 3
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no_key_store:
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lda #0 ; no key, so save a zero ; 2
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save_key:
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sta LASTKEY ; save the key to our buffer ; 2
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bit KEYRESET ; clear the keyboard buffer ; 4
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rts ; 6
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;============
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; 33=nokey
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; 48=worstkey
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;=============================================
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; put_sprite
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;=============================================
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; Sprite to display in INH,INL
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; Location is XPOS,YPOS
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; Note, only works if YPOS is multiple of two?
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put_sprite:
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ldy #0 ; byte 0 is xsize ; 2
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lda (INL),Y ; 5
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sta CH ; xsize is in CH ; 3
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iny ; 2
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lda (INL),Y ; byte 1 is ysize ; 5
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sta CV ; ysize is in CV ; 3
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iny ; 2
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lda YPOS ; make a copy of ypos ; 3
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sta TEMPY ; as we modify it ; 3
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;===========
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; 28
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put_sprite_loop:
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sty TEMP ; save sprite pointer ; 3
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ldy TEMPY ; 3
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lda gr_offsets,Y ; lookup low-res memory address ; 5
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clc ; 2
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adc XPOS ; add in xpos ; 3
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sta OUTL ; store out low byte of addy ; 3
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lda gr_offsets+1,Y ; look up high byte ; 5
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adc DRAW_PAGE ; ; 3
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sta OUTH ; and store it out ; 3
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ldy TEMP ; restore sprite pointer ; 3
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; OUTH:OUTL now points at right place
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ldx CH ; load xsize into x ; 3
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;===========
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; 36
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put_sprite_pixel:
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lda (INL),Y ; get sprite colors ; 5
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iny ; increment sprite pointer ; 2
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sty TEMP ; save sprite pointer ; 3
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ldy #$0 ; 2
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; check if completely transparent
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; if so, skip
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cmp #$0 ; if all zero, transparent ; 2
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beq put_sprite_done_draw ; don't draw it ; 2nt/3
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; FIXME: use BIT? ;==============
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; 17
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sta COLOR ; save color for later ; 3
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; check if top pixel transparent
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and #$f0 ; check if top nibble zero ; 2
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bne put_sprite_bottom ; if not skip ahead ; 2nt/3
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lda #$f0 ; setup mask ; 2
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sta MASK ; 3
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bmi put_sprite_mask ; 2nt/3
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put_sprite_bottom:
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lda COLOR ; re-load color ; 3
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and #$0f ; check if bottom nibble zero ; 2
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bne put_sprite_all ; if not, skip ahead ; 2nt/3
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lda #$0f ; 2
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sta MASK ; setup mask ; 3
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put_sprite_mask:
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lda (OUTL),Y ; get color at output ; 5
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and MASK ; mask off unneeded part ; 3
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ora COLOR ; or the color in ; 3
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sta (OUTL),Y ; store it back ; 5
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jmp put_sprite_done_draw ; we are done ; 3
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put_sprite_all:
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lda COLOR ; load color ; 3
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sta (OUTL),Y ; and write it out ; 5
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put_sprite_done_draw:
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ldy TEMP ; restore sprite pointer ; 3
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inc OUTL ; increment output pointer ; 5
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dex ; decrement x counter ; 2
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bne put_sprite_pixel ; if not done, keep looping ; 2nt/3
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inc TEMPY ; each line has two y vars ; 5
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inc TEMPY ; 5
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dec CV ; decemenet total y count ; 5
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bne put_sprite_loop ; loop if not done ; 2nt/3
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rts ; return ; 6
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;================================
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; htab_vtab
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;================================
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; move to CH/CV
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htab_vtab:
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lda CV
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asl
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tay
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lda gr_offsets,Y ; lookup low-res memory address
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clc
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adc CH ; add in xpos
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sta BASL ; store out low byte of addy
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lda gr_offsets+1,Y ; look up high byte
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adc DRAW_PAGE ;
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sta BASH ; and store it out
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; BASH:BASL now points at right place
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rts
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;================================
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; move_and_print
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;================================
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; move to CH/CV
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move_and_print:
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jsr htab_vtab
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;================================
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; print_string
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;================================
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print_string:
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ldy #0
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print_string_loop:
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lda (OUTL),Y
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beq done_print_string
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ora #$80
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sta (BASL),Y
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iny
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bne print_string_loop
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done_print_string:
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rts
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;====================
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; point_to_end_string
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;====================
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point_to_end_string:
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iny
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tya
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clc
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adc OUTL
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sta OUTL
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lda #0
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adc OUTH
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sta OUTH
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rts
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;================================
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; print_both_pages
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;================================
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print_both_pages:
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lda DRAW_PAGE
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pha
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lda #0
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sta DRAW_PAGE
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jsr move_and_print
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lda #4
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sta DRAW_PAGE
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jsr move_and_print
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pla
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sta DRAW_PAGE
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;=========================================
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; vlin
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;=========================================
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; X, V2 at Y
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vlin:
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sty TEMPY ; save Y (x location)
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vlin_loop:
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txa ; a=x (get first y)
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and #$fe ; Clear bottom bit
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tay ;
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lda gr_offsets,Y ; lookup low-res memory address low
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sta GBASL ; put it into our indirect pointer
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iny
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lda gr_offsets,Y ; lookup low-res memory address high
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clc
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adc DRAW_PAGE ; add in draw page offset
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sta GBASH ; put into top of indirect
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ldy TEMPY ; load back in y (x offset)
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txa ; load back in x (current y)
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lsr ; check the low bit
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bcc vlin_low ; if not set, skip to low
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vlin_high:
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lda #$F0 ; setup masks
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sta MASK
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lda #$0f
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bcs vlin_too_slow
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vlin_low: ; setup masks
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lda #$0f
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sta MASK
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lda #$f0
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vlin_too_slow:
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and (GBASL),Y ; mask current byte
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sta (GBASL),Y ; and store back
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lda MASK ; mask the color
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and COLOR
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ora (GBASL),Y ; or into the right place
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sta (GBASL),Y ; store it
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inx ; increment X (current y)
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cpx V2 ; compare to the limit
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bcc vlin_loop ; if <= then loop
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rts ; return
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;================================
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; hlin_setup
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;================================
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; put address in GBASL/GBASH
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; Ycoord in A, Xcoord in Y
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hlin_setup:
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sty TEMPY ; 3
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tay ; y=A ; 2
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lda gr_offsets,Y ; lookup low-res memory address ; 4
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clc ; 2
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adc TEMPY ; 3
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sta GBASL ; 3
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iny ; 2
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lda gr_offsets,Y ; 4
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adc DRAW_PAGE ; add in draw page offset ; 3
|
|
sta GBASH ; 3
|
|
rts ; 6
|
|
;===========
|
|
; 35
|
|
;================================
|
|
; hlin_double:
|
|
;================================
|
|
; HLIN Y, V2 AT A
|
|
; Y, X, A trashed
|
|
; start at Y, draw up to and including X
|
|
hlin_double:
|
|
;int hlin_double(int page, int x1, int x2, int at) {
|
|
|
|
jsr hlin_setup ; 41
|
|
|
|
sec ; 2
|
|
lda V2 ; 3
|
|
sbc TEMPY ; 3
|
|
|
|
tax ; 2
|
|
inx ; 2
|
|
;===========
|
|
; 53
|
|
; fallthrough
|
|
|
|
;=================================
|
|
; hlin_double_continue: width
|
|
;=================================
|
|
; width in X
|
|
|
|
hlin_double_continue:
|
|
|
|
ldy #0 ; 2
|
|
lda COLOR ; 3
|
|
hlin_double_loop:
|
|
sta (GBASL),Y ; 6
|
|
inc GBASL ; 5
|
|
dex ; 2
|
|
bne hlin_double_loop ; 2nt/3
|
|
|
|
rts ; 6
|
|
;=============
|
|
; 53+5+X*16+5
|
|
|
|
;================================
|
|
; hlin_single:
|
|
;================================
|
|
; HLIN Y, V2 AT A
|
|
; Y, X, A trashed
|
|
hlin_single:
|
|
|
|
jsr hlin_setup
|
|
|
|
sec
|
|
lda V2
|
|
sbc TEMPY
|
|
|
|
tax
|
|
|
|
; fallthrough
|
|
|
|
;=================================
|
|
; hlin_single_continue: width
|
|
;=================================
|
|
; width in X
|
|
|
|
hlin_single_continue:
|
|
|
|
hlin_single_top:
|
|
lda COLOR
|
|
and #$f0
|
|
sta COLOR
|
|
|
|
hlin_single_top_loop:
|
|
ldy #0
|
|
lda (GBASL),Y
|
|
and #$0f
|
|
ora COLOR
|
|
sta (GBASL),Y
|
|
inc GBASL
|
|
dex
|
|
bne hlin_single_top_loop
|
|
|
|
rts
|
|
|
|
hlin_single_bottom:
|
|
|
|
lda COLOR
|
|
and #$0f
|
|
sta COLOR
|
|
|
|
hlin_single_bottom_loop:
|
|
ldy #0
|
|
lda (GBASL),Y
|
|
and #$f0
|
|
sta (GBASL),Y
|
|
inc GBASL
|
|
dex
|
|
bne hlin_single_bottom_loop
|
|
|
|
rts
|
|
|
|
|
|
;=============================
|
|
; clear_top
|
|
;=============================
|
|
clear_top:
|
|
lda #$00
|
|
|
|
;=============================
|
|
; clear_top_a
|
|
;=============================
|
|
clear_top_a:
|
|
|
|
sta COLOR
|
|
|
|
; VLIN Y, V2 AT A
|
|
|
|
lda #40
|
|
sta V2
|
|
|
|
lda #0
|
|
|
|
clear_top_loop:
|
|
ldy #0
|
|
pha
|
|
|
|
jsr hlin_double
|
|
|
|
pla
|
|
clc
|
|
adc #$2
|
|
cmp #40
|
|
bne clear_top_loop
|
|
|
|
rts
|
|
|
|
clear_bottom:
|
|
lda #$a0 ; NORMAL space
|
|
sta COLOR
|
|
|
|
lda #40
|
|
sta V2
|
|
|
|
clear_bottom_loop:
|
|
ldy #0
|
|
pha
|
|
|
|
jsr hlin_double
|
|
|
|
pla
|
|
clc
|
|
adc #$2
|
|
cmp #48
|
|
bne clear_bottom_loop
|
|
|
|
rts
|