mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 05:05:13 +00:00
690 lines
11 KiB
C
690 lines
11 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include "gr-sim.h"
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#include "tfv_sprites.h"
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#include "backgrounds.h"
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#define COLOR1 0x00
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#define COLOR2 0x01
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#define MATCH 0x02
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#define XX 0x03
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#define YY 0x04
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#define YADD 0x05
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#define LOOP 0x06
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#define MEMPTRL 0x07
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#define MEMPTRH 0x08
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static void draw_segment(void) {
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for(ram[LOOP]=0;ram[LOOP]<4;ram[LOOP]++) {
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ram[YY]=ram[YY]+ram[YADD];
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if (ram[XX]==ram[MATCH]) color_equals(ram[COLOR1]*3);
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else color_equals(ram[COLOR1]);
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basic_vlin(10,ram[YY],9+ram[XX]);
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if (ram[XX]==ram[MATCH]) color_equals(ram[COLOR2]*3);
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else color_equals(ram[COLOR2]);
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if (ram[YY]!=34) basic_vlin(ram[YY],34,9+ram[XX]);
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ram[XX]++;
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}
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ram[YADD]=-ram[YADD];
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}
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static void draw_logo(void) {
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ram[XX]=0;
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ram[YY]=10;
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ram[YADD]=6;
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ram[COLOR1]=1;
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ram[COLOR2]=0;
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draw_segment();
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ram[COLOR2]=4;
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draw_segment();
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ram[COLOR1]=2;
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draw_segment();
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draw_segment();
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draw_segment();
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ram[COLOR2]=0;
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draw_segment();
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grsim_update();
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}
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static int repeat_until_keypressed(void) {
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int ch;
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while(1) {
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ch=grsim_input();
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if (ch!=0) break;
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usleep(10000);
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}
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return ch;
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}
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static void apple_memset(char *ptr, int value, int length) {
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a=value;
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x=length;
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y=0;
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while(x>0) {
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ptr[y]=a;
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y++;
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x--;
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}
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}
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static int opening(void) {
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/* VMW splash */
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ram[MATCH]=100;
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draw_logo();
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usleep(200000);
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for(ram[MATCH]=0;ram[MATCH]<30;ram[MATCH]++) {
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draw_logo();
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grsim_update();
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usleep(20000);
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}
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basic_vtab(21);
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basic_htab(9);
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basic_print("A VMW SOFTWARE PRODUCTION");
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grsim_update();
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repeat_until_keypressed();
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return 0;
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}
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static int title(void) {
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grsim_unrle(title_rle,0x800);
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gr_copy(0x800,0x400);
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grsim_update();
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repeat_until_keypressed();
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return 0;
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}
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static char nameo[9];
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static int name_screen(void) {
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int xx,yy,cursor_x,cursor_y,ch,name_x;
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char tempst[BUFSIZ];
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text();
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home();
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cursor_x=0; cursor_y=0; name_x=0;
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/* Enter your name */
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// 1 2 3
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// 0123456789012345678901234567890123456789
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//00PLEASE ENTER A NAME:
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// 1
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// 2
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// 3 _ _ _ _ _ _ _ _
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// 4
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// 5 @ A B C D E F G
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// 6
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// 7 H I J K L M N O
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// 8
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// 9 P Q R S T U V W
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//10
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//11 X Y Z [ \ ] ^ _
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//12
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//13 ! " # $ % & '
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//14
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//15 ( ) * + , - . /
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//16
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//17 0 1 2 3 4 5 6 7
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//18
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//19 8 9 : ' < = > ?
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//20
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//21 FINISHED
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//22
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//23
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//24
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basic_print("PLEASE ENTER A NAME:");
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apple_memset(nameo,0,9);
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grsim_update();
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while(1) {
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basic_normal();
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basic_htab(12);
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basic_vtab(3);
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for(yy=0;yy<8;yy++) {
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if (yy==name_x) {
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basic_inverse();
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basic_print("+");
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basic_normal();
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basic_print(" ");
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}
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else if (nameo[yy]==0) {
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basic_print("_ ");
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}
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else {
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sprintf(tempst,"%c ",nameo[yy]);
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basic_print(tempst);
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}
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}
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for(yy=0;yy<8;yy++) {
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basic_htab(12);
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basic_vtab(yy*2+6);
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for(xx=0;xx<8;xx++) {
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if (yy<4) sprintf(tempst,"%c ",(yy*8)+xx+64);
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else sprintf(tempst,"%c ",(yy*8)+xx);
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if ((xx==cursor_x) && (yy==cursor_y)) basic_inverse();
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else basic_normal();
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basic_print(tempst);
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}
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}
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basic_htab(12);
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basic_vtab(22);
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basic_normal();
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if ((cursor_y==8) && (cursor_x<4)) basic_inverse();
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basic_print(" DONE ");
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basic_normal();
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basic_print(" ");
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if ((cursor_y==8) && (cursor_x>=4)) basic_inverse();
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basic_print(" BACK ");
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while(1) {
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ch=grsim_input();
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if (ch==APPLE_UP) { // up
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cursor_y--;
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}
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else if (ch==APPLE_DOWN) { // down
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cursor_y++;
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}
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else if (ch==APPLE_LEFT) { // left
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if (cursor_y==8) cursor_x-=4;
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else cursor_x--;
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}
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else if (ch==APPLE_RIGHT) { // right
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if (cursor_y==8) cursor_x+=4;
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cursor_x++;
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}
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else if (ch=='\r') {
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if (cursor_y==8) {
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if (cursor_x<4) {
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ch=27;
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break;
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}
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else {
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nameo[name_x]=0;
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name_x--;
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if (name_x<0) name_x=0;
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break;
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}
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}
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if (cursor_y<4) nameo[name_x]=(cursor_y*8)+
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cursor_x+64;
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else nameo[name_x]=(cursor_y*8)+cursor_x;
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// printf("Set to %d\n",nameo[name_x]);
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name_x++;
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}
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else if ((ch>32) && (ch<128)) {
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nameo[name_x]=ch;
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name_x++;
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}
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if (name_x>7) name_x=7;
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if (cursor_x<0) {
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cursor_x=7;
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cursor_y--;
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}
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if (cursor_x>7) {
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cursor_x=0;
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cursor_y++;
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}
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if (cursor_y<0) cursor_y=8;
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if (cursor_y>8) cursor_y=0;
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if ((cursor_y==8) && (cursor_x<4)) cursor_x=0;
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else if ((cursor_y==8) && (cursor_x>=4)) cursor_x=4;
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if (ch!=0) break;
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grsim_update();
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usleep(10000);
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}
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if (ch==27) break;
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}
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return 0;
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}
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static int flying(void) {
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int i;
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unsigned char ch;
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int xx,yy;
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int direction;
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/************************************************/
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/* Flying */
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/************************************************/
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gr();
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xx=17; yy=30;
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color_equals(COLOR_BLACK);
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direction=0;
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color_equals(COLOR_MEDIUMBLUE);
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for(i=0;i<20;i++) {
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hlin(1, 0, 40, i);
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}
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color_equals(COLOR_DARKBLUE);
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for(i=20;i<48;i++) {
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hlin(1, 0, 40, i);
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}
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while(1) {
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ch=grsim_input();
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if ((ch=='q') || (ch==27)) break;
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if ((ch=='i') || (ch==APPLE_UP)) if (yy>20) yy-=2;
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if ((ch=='m') || (ch==APPLE_DOWN)) if (yy<39) yy+=2;
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if ((ch=='j') || (ch==APPLE_LEFT)) {
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direction--;
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if (direction<-1) direction=-1;
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}
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if ((ch=='k') || (ch==APPLE_RIGHT)) {
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direction++;
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if (direction>1) direction=1;
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}
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gr_copy(0x800,0x400);
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if (direction==0) grsim_put_sprite(ship_forward,xx,yy);
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if (direction==-1) grsim_put_sprite(ship_left,xx,yy);
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if (direction==1) grsim_put_sprite(ship_right,xx,yy);
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grsim_update();
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usleep(10000);
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}
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return 0;
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}
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static void game_over(void) {
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text();
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home();
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/* Make a box around it? */
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basic_htab(15);
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basic_vtab(12);
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basic_print("GAME OVER");
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/* play the GROAN sound? */
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grsim_update();
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repeat_until_keypressed();
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}
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static void print_help(void) {
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text();
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home();
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basic_htab(1);
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basic_vtab(1);
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basic_print("ARROW KEYS AND WASD MOVE\n");
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basic_print("SPACE BAR ACTION\n");
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basic_print("I INVENTORY\n");
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basic_print("M MAP\n");
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basic_print("Q QUITS\n");
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grsim_update();
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repeat_until_keypressed();
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gr();
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}
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static void show_map(void) {
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gr();
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home();
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grsim_unrle(worldmap_rle,0x800);
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gr_copy(0x800,0x400);
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grsim_update();
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repeat_until_keypressed();
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}
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/*
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******************************************
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* DEATER * LEVEL 1 *
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******************************************
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* INVENTORY * STATS *
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******************************************
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* * HP: 50 *
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* * MAX HP: 100 *
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* * *
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* * EXPERIENCE: 0 *
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* * NEXT LEVEL: 16 *
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* * *
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* * TIME: 0:00 *
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******************************************
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Inc level at 4, so 64 levels
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*/
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static void print_info(void) {
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text();
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home();
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basic_print("INFO");
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grsim_update();
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repeat_until_keypressed();
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gr();
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}
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/* Do Battle */
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/* Battle.
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Forest? Grassland? Artic? Ocean?
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1 2 3
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0123456789012345678901234567890123456789|
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----------------------------------------|
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| HP LIMIT | -> FIGHT/LIMIT 21
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KILLER CRAB | DEATER 128/255 128 | ZAP 22
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| | REST 23
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| | RUN AWAY 24
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Sound effects?
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List hits
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****** ** **** **** ** ** ****** **** ****** ****** ******
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** ** **** ** ** ** ** ** ** ** ** ** ** **
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** ** ** **** **** ****** **** ****** ** ****** ******
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** ** ** ** ** ** ** ** ** ** ** ** **
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****** ****** ****** **** ** **** ****** ** ****** **
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*/
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static int hp=50,max_hp=100;
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static int enemy_hp=20;
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static int limit=2;
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static void print_byte(unsigned char value) {
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char temp[4];
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sprintf(temp,"%3d",value);
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temp[3]=0;
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basic_print(temp);
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}
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static int do_battle(void) {
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int i,ch;
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int enemy_x=2;
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int tfv_x=34;
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home();
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gr();
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basic_htab(1);
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basic_vtab(22);
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basic_normal();
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basic_print("KILLER CRAB");
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basic_htab(27);
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basic_vtab(21);
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basic_print("HP");
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basic_htab(34);
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basic_vtab(21);
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basic_print("LIMIT");
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basic_htab(15);
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basic_vtab(22);
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basic_print("DEATER");
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basic_htab(24);
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basic_vtab(22);
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print_byte(hp);
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basic_print("/");
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print_byte(max_hp);
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basic_htab(34);
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basic_vtab(22);
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basic_inverse();
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for(i=0;i<limit;i++) {
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basic_print(" ");
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}
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basic_normal();
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for(i=limit;i<5;i++) {
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basic_print(" ");
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}
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basic_inverse();
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for(i=21;i<25;i++) {
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basic_vtab(i);
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basic_htab(13);
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basic_print(" ");
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}
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basic_normal();
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while(1) {
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color_equals(COLOR_MEDIUMBLUE);
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for(i=0;i<10;i++) {
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basic_hlin(0,39,i);
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}
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color_equals(COLOR_LIGHTGREEN);
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for(i=10;i<40;i++) {
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basic_hlin(0,39,i);
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}
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grsim_put_sprite(tfv_stand_left,tfv_x,20);
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grsim_put_sprite(tfv_led_sword,tfv_x-5,20);
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grsim_put_sprite(killer_crab,enemy_x,20);
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grsim_update();
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ch=grsim_input();
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if (ch=='q') break;
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usleep(100000);
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}
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return 0;
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}
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/*
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Map
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0 1 2 3
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0 BEACH ARTIC AR/\TIC BELAIR
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1 BEACH LANDING GR/\ASS FORREST
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2 BEACH GRASS GR/\ASS FORREST
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3 BEACH BEACH COLLEGE BEACH
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*/
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static int world_map(void) {
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int ch;
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int direction=1;
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int xx,yy;
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xx=20; yy=20;
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/************************************************/
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/* Landed */
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/************************************************/
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// TODO:
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// 4x4 grid of island?
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// proceduraly generated?
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// can only walk if feet on green/yellow
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// should features be sprites?
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// rotate when attacked
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gr();
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xx=17; yy=30;
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color_equals(COLOR_BLACK);
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direction=1;
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int odd=0;
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int refresh=1;
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while(1) {
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ch=grsim_input();
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if ((ch=='q') || (ch==27)) break;
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if ((ch=='w') || (ch==APPLE_UP)) {
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if (yy>8) yy-=2;
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odd=!odd;
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}
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if ((ch=='s') || (ch==APPLE_DOWN)) {
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if (yy<27) yy+=2;
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odd=!odd;
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}
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if ((ch=='a') || (ch==APPLE_LEFT)) {
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if (direction>0) {
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direction=-1;
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odd=0;
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}
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else {
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odd=!odd;
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xx--;
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if (xx<0) xx=0;
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}
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}
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if ((ch=='d') || (ch==APPLE_RIGHT)) {
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if (direction<0) {
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direction=1;
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odd=0;
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}
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else {
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odd=!odd;
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xx++;
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if (xx>35) xx=35;
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}
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}
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if (ch=='h') print_help();
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if (ch=='b') do_battle();
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if (ch=='i') print_info();
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if (ch=='m') {
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show_map();
|
|
refresh=1;
|
|
}
|
|
|
|
if (refresh) {
|
|
grsim_unrle(landing_rle,0x800);
|
|
refresh=0;
|
|
}
|
|
|
|
gr_copy(0x800,0x400);
|
|
|
|
if (direction==-1) {
|
|
if (odd) grsim_put_sprite(tfv_walk_left,xx,yy);
|
|
else grsim_put_sprite(tfv_stand_left,xx,yy);
|
|
}
|
|
if (direction==1) {
|
|
if (odd) grsim_put_sprite(tfv_walk_right,xx,yy);
|
|
else grsim_put_sprite(tfv_stand_right,xx,yy);
|
|
}
|
|
grsim_update();
|
|
|
|
usleep(10000);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int main(int argc, char **argv) {
|
|
|
|
grsim_init();
|
|
|
|
home();
|
|
gr();
|
|
|
|
/* Do Opening */
|
|
opening();
|
|
|
|
/* Title Screen */
|
|
title();
|
|
|
|
/* Get Name */
|
|
name_screen();
|
|
|
|
/* Flying */
|
|
flying();
|
|
|
|
/* World Map */
|
|
world_map();
|
|
|
|
/* Game Over, Man */
|
|
game_over();
|
|
|
|
return 0;
|
|
}
|
|
|