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https://github.com/deater/dos33fsprogs.git
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178 lines
2.2 KiB
ArmAsm
178 lines
2.2 KiB
ArmAsm
; Sort of plotting (X^Y) % 9
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; but in hires
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; by Vince `deater` Weaver <vince@deater.net>
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GBASL = $26
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GBASH = $27
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HGRPAGE = $E6
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HGR_BITS = $1C
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HGR_X = $E0
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HGR_Y = $E2
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HGR_COLOR = $E4
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HGR_HORIZ = $E5
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OUR_MASK = $FB
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YY = $FC
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SAVEX = $FD
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TEMP = $FE
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OLD = $FF
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PAGE0 = $C054
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PAGE1 = $C055
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COLORTBL = $F6F6
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HGR2 = $F3D8
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HGR = $F3E2
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HCLR = $F3F2
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HPOSN = $F411
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HPLOT0 = $F457 ; plot at (Y,X), (A)
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HPLOT1 = $F45A ; skip the HPOSN call
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COLOR_SHIFT = $F47E ; shift color for odd/even Y (0..7 or 7..13)
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MOVE_RIGHT = $F48A ; move next plot location one to the right
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HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X
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WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
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mod9_lookup = $1000
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;==============================
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; mod9 start
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;==============================
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mod9_start:
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jsr make_mod9_lookup ; setup modulo 9 lookup table
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; could inline it here
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jsr HGR2 ; clear page1
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; A is 0 after
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sta OUR_MASK
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mod9_reset:
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ldy #0
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sty YY
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mod9_yloop:
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ldy #0
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ldx #0 ; XX = 0
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lda YY ; Y co-ord
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jsr HPOSN ; set cursor position to (Y,X), (A)
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ldx #0
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tiny_xloop:
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stx SAVEX
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;===============here
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txa
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eor YY
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tax
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lda mod9_lookup,X
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;=================
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ldx OUR_MASK
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bne weird_pattern
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cmp #0
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beq store_color
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lda #3
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store_color:
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jmp color_ready
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weird_pattern:
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and OUR_MASK
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color_ready:
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tax
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tya
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lsr ; check even or odd
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php
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lda COLORTBL,X
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sta HGR_BITS
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plp
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bcc no_shift
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jsr COLOR_SHIFT ; if odd then color shift
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no_shift:
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jsr HPLOT1 ; plot at current position
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jsr MOVE_RIGHT ; move current position right (trashes A)
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ldx SAVEX ; restore X
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;==================================
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inx
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bne tiny_xloop ; repeat until X=256
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;==================================
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inc YY ; repeat until Y=192
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ldy YY
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cpy #192
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bne mod9_yloop
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;==================================
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change_pattern:
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inc OUR_MASK ; change pattern
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lda OUR_MASK
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check_4:
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cmp #4
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bne check_9
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lda #8
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sta OUR_MASK
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check_9:
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cmp #9
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bne done_check
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lda #0
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sta OUR_MASK
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done_check:
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jmp mod9_reset
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;=============================
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; setup the mod9 lookup table
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;=============================
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make_mod9_lookup:
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ldy #0
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m9_xreset:
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ldx #0
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m9_loop:
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txa
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sta mod9_lookup,Y
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iny
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beq m9_done
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inx
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cpx #9
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beq m9_xreset
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bne m9_loop
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m9_done:
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rts
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