mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-17 14:12:58 +00:00
146 lines
3.9 KiB
PHP
146 lines
3.9 KiB
PHP
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;===============================================
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; level data for Meche level
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;===============================================
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; 24 bytes each location
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; we put special at end as it's ignored if not set
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LOCATION_NORTH_EXIT=0 ; new room when heading north
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LOCATION_SOUTH_EXIT=1 ; new room when heading south
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LOCATION_EAST_EXIT=2 ; new room when heading east
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LOCATION_WEST_EXIT=3 ; new room when heading west
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LOCATION_NORTH_EXIT_DIR=4 ; direction faced in new room when N
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LOCATION_SOUTH_EXIT_DIR=5 ; direction faced in new room when S
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LOCATION_EAST_EXIT_DIR=6 ; direction faced in new room when E
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LOCATION_WEST_EXIT_DIR=7 ; direction faced in new room when W
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LOCATION_NORTH_BG=8 ; pointer to north background image
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LOCATION_SOUTH_BG=10 ; pointer to south background image
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LOCATION_EAST_BG=12 ; pointer to east background image
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LOCATION_WEST_BG=14 ; pointer to west background image
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LOCATION_BGS = 16 ; bitmap saying which backgrounds valid
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BG_NORTH = 1
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BG_SOUTH = 2
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BG_EAST = 4
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BG_WEST = 8
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LOCATION_SPECIAL_EXIT=17 ; if we have something clickable
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; $FF if not, direction if so
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LOCATION_SPECIAL_X1=18 ; collision box for the thing to click
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LOCATION_SPECIAL_X2=19
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LOCATION_SPECIAL_Y1=20
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LOCATION_SPECIAL_Y2=21
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LOCATION_SPECIAL_FUNC=22 ; pointer-1 of function to call on click
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locations:
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.word location0, location1, location2, location3
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.word location4, location5
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; Inside gear on Mist
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location0:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte 1 ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte $ff ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word departure_e_lzsa ; east bg
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.word $0000 ; west bg
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.byte BG_EAST
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.byte $ff ; special exit
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; closed book
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location1:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte 2 ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte $ff ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word meche_book_closed_lzsa ; east bg
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.word $0000 ; west bg
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.byte BG_EAST
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.byte $ff ; special exit
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; open book
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location2:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte 0 ; east exit
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.byte $ff ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte $ff ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word meche_book_open_lzsa ; east bg
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.word $0000 ; west bg
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.byte BG_EAST
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.byte DIRECTION_E ; special exit
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.byte 21,31 ; special x
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.byte 10,24 ; special y
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.word meche_link_book-1 ; special function
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; arrival
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location3:
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.byte $ff ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte 4 ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte $ff ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word $0000 ; east bg
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.word arrival_w_lzsa ; west bg
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.byte BG_WEST
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.byte $ff ; special exit
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; entrance
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location4:
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.byte 5 ; north exit
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.byte $ff ; south exit
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.byte $ff ; east exit
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.byte 3 ; west exit
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.byte DIRECTION_N ; north exit_dir
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.byte $ff ; south exit_dir
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.byte $ff ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word entrance_n_lzsa ; north bg
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.word entrance_s_lzsa ; south bg
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.word entrance_e_lzsa ; east bg
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.word entrance_w_lzsa ; west bg
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.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
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.byte $ff ; special exit
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; fort view
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location5:
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.byte 5 ; north exit
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.byte 4 ; south exit
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.byte $ff ; east exit
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.byte $ff ; west exit
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.byte DIRECTION_S ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte $ff ; east exit_dir
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.byte $ff ; west exit_dir
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.word fort_view_n_lzsa ; north bg
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.word fort_view_s_lzsa ; south bg
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.word $0000 ; east bg
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.word $0000 ; west bg
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.byte BG_NORTH|BG_SOUTH
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.byte $ff ; special exit
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