mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 05:05:13 +00:00
964 lines
17 KiB
ArmAsm
964 lines
17 KiB
ArmAsm
.include "zp.inc"
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FRAME = $60
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TREE1X = $61
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TREE2X = $62
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LETTERL = $63
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LETTERH = $64
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LETTERX = $65
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LETTERY = $66
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LETTERD = $67
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LETTER = $68
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BLARGH = $69
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MBASE = $97
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MBOFFSET = $98
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;===================
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; init screen
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jsr TEXT
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jsr HOME
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;==================
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; Init vars
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lda #28
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sta TREE1X
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lda #37
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sta TREE2X
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lda #0
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sta MBOFFSET
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lda #>music
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sta MBASE
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lda #<letters
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sta LETTERL
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lda #>letters
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sta LETTERH
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lda #39
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sta LETTERX
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lda #1
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sta LETTERY
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lda #15
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sta LETTERD
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lda #0
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sta DISP_PAGE
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lda #0
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sta DRAW_PAGE
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;==========================
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; setup mockingboard
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jsr mockingboard_detect_slot4
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stx MB_DETECTED
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ldx MB_DETECTED
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beq no_init_mb
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jsr mockingboard_init
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no_init_mb:
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;==========================
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; setup text screen
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lda #0
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sta CH
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sta CV
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lda #<line1
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sta OUTL
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lda #>line1
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sta OUTH
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jsr move_and_print
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inc CV
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jsr move_and_print
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inc CV
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jsr move_and_print
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inc CV
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jsr move_and_print
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inc CV
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jsr move_and_print
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inc CV
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jsr move_and_print
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; draw the moon
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lda #0
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sta CV
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lda #3
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sta CH
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jsr htab_vtab ; vtab(1); htab(4)
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lda #32 ; inverse space
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ldy #0
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sta (BASL),Y
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inc CV
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dec CH
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jsr htab_vtab
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lda #32
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ldy #0
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sta (BASL),Y
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inc CV
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jsr htab_vtab
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lda #32
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ldy #0
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sta (BASL),Y
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inc CV
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inc CH
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jsr htab_vtab
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lda #32
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ldy #0
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sta (BASL),Y
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; test letters
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;letter_loop:
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; lda #80
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; jsr WAIT
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; jsr move_letters
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; jmp letter_loop
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; Wait
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; jsr wait_until_keypressed
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; GR part
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bit LORES
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bit SET_GR
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bit FULLGR
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jsr draw_bottom_green ; 6
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; Wait
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; jsr wait_until_keypressed
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bit HIRES
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; Wait
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; jsr wait_until_keypressed
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;=====================================================
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; attempt vapor lock
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; by reading the "floating bus" we can see most recently
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; written value of the display
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; we look for $44 (which is the green grass on low-res)
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;=====================================================
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; See:
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; Have an Apple Split by Bob Bishop
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; Softalk, October 1982
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; Challenges: each scan line scans 40 bytes.
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; The blanking happens at the *beginning*
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; So 65 bytes are scanned, starting at adress of the line - 25
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; the scan takes 8 cycles, look for 4 repeats of the value
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; to avoid false positive found if the horiz blanking is mirroring
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; the line (max 3 repeats in that case)
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vapor_lock_loop:
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LDA #$A0
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zxloop:
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LDX #$04
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wiloop:
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CMP $C051
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BNE zxloop
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DEX
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BNE wiloop
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LDA #$44
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zloop:
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LDX #$04
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qloop:
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CMP $C051
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BNE zloop
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DEX
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BNE qloop
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; found first line of low-res green, need to kill time
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; until we can enter at top of screen
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; so we want roughly 5200+4550 - 65 (for the scanline we missed)
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; want 9685
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; Try X=34 Y=55 cycles=9681
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lda #0 ; 2
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lda #0 ; 2
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ldy #55 ; 2
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loopA:
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ldx #34 ; 2
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loopB:
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dex ; 2
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bne loopB ; 2nt/3
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dey ; 2
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bne loopA ; 2nt/3
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jmp display_loop
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.align $100
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;=====================================================
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;=====================================================
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; Loop forever display loop
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;=====================================================
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;=====================================================
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display_loop:
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; each scan line 65 cycles
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; 1 cycle each byte (40cycles) + 25 for horizontal
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; Total of 12480 cycles to draw screen
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; Vertical blank = 4550 cycles (70 scan lines)
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; Total of 17030 cycles to get back to where was
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; 16666 = 17030 x=1021.8
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; 1000 x
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; TODO: find beginning of scan
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; Text mode for 6*8=48 scanlines (3120 cycles)
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; hgr for 64 scalines (4160 cycles)
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; gr for 80 scalines (5200 cycles)
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; vblank = 4550 cycles
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; text
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bit SET_TEXT ; 4
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;================
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; clear bottom green
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jsr draw_bottom_green ; 2209+6
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;================
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; Draw Small Tree
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lda #>small_tree ; 2
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sta INH ; 3
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lda #<small_tree ; 2
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sta INL ; 3
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lda TREE1X ; 3
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sta XPOS ; 3
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lda #28 ; 2
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sta YPOS ; 3
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jsr put_sprite ; 6
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;=========
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; 27
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; + 576
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;========
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; 603
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; want 3120
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; green -2215
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; tree1 -603
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; set_test -4
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;=============== 298 cycles
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; Try X=1 Y=27 cycles=298
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ldy #27 ; 2
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loop2:
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ldx #1 ; 2
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loop1:
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dex ; 2
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bne loop1 ; 2nt/3
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dey ; 2
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bne loop2 ; 2nt/3
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;=============================================
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; hgr
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bit HIRES ; 4
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bit SET_GR ; 4
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;================
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; Draw Big Tree
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lda #>big_tree ; 2
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sta INH ; 3
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lda #<big_tree ; 2
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sta INL ; 3
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lda TREE2X ; 3
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sta XPOS ; 3
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lda #30 ; 2
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sta YPOS ; 3
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jsr put_sprite ; 6
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;=========
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; 27
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; + 1410
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;========
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; 1437
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lda FRAME ; 3
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and #$1f ; 2
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and #$10 ; 2
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beq bird_walking
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; 2
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lda #>bird_rider_stand_right ; 2
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sta INH ; 3
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lda #<bird_rider_stand_right ; 2
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sta INL ; 3
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jmp draw_bird ; 3
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bird_walking:
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; 3
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lda #>bird_rider_walk_right ; 2
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sta INH ; 3
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lda #<bird_rider_walk_right ; 2
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sta INL ; 3
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; must be 15
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lda #0 ; 2
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; Must add another 15 as sprite is different
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inc XPOS ; 5
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inc XPOS ; 5
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inc XPOS ; 5
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draw_bird:
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; 15 + 7
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lda #17 ; 2
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sta XPOS ; 3
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lda #30 ; 2
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sta YPOS ; 3
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jsr put_sprite ; 6
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;=========
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; 38
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; + 2190
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;========
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; 2228
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;==========================
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; Update frame = 13 cycles
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inc FRAME ; frame++ ; 5
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lda FRAME ; 3
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and #$3f ; roll over after 63 ; 2
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sta FRAME ; 3
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;===========
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; 13
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;===========================
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; Update tree1 = 21 cycles
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and #$3f ; if (frame%64==0) ; 2
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beq dec_tree1
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; 2
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; need to do 19-5 cycles of nonsense
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inc TREE1X ; 5
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dec TREE1X ; 5
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lda #0 ; 2
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lda #0 ; 2
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jmp done_tree1 ; 3
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dec_tree1:
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; 3
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dec TREE1X ; tree1_x-- ; 5
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lda TREE1X ; 3
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bmi tree1_neg
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; 2
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ldx TREE1X ; 3
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jmp done_tree1 ; 3
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tree1_neg:
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; incoming br 3
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ldx #37 ; 2
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stx TREE1X ; 3
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done_tree1:
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;===========================
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; Update tree2 = 24 cycles
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lda FRAME ; 3
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and #$f ; if (frame%16==0) ; 2
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beq dec_tree2
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; 2
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; need to do 19-5 cycles of nonsense
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inc TREE2X ; 5
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dec TREE2X ; 5
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lda #0 ; 2
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lda #0 ; 2
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jmp done_tree2 ; 3
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dec_tree2:
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; 3
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dec TREE2X ; tree2_x-- ; 5
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lda TREE2X ; 3
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bmi tree2_neg
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; 2
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ldx TREE2X ; 3
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jmp done_tree2 ; 3
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tree2_neg:
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; incoming br 3
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ldx #37 ; 2
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stx TREE2X ; 3
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done_tree2:
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; want 4160
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; Tree2 Sprite -1437
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; Sprite -2228
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; Frame Update -13
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; Tree1 Update -21
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; Tree2 Update -24
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; hgr bits -8
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; ====================== 429 cycles
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; Try X=13 Y=6 cycles=427 R2
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lda #0 ; 2
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ldy #6 ; 2
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loop3:
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ldx #13 ; 2
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loop4:
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dex ; 2
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bne loop4 ; 2nt/3
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dey ; 2
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bne loop3 ; 2nt/3
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;===========================================================================
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; gr
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bit LORES ; 4
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;=========================
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; play mockingboard
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; 11+ 84*5 + 10*4 + 21 = 492
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lda MBASE ; 3
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sta MB_ADDRH ; 3
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lda #0 ; 2
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sta MB_ADDRL ; 3
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;=============
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; 11
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ldx #0 ; 2
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ldy MBOFFSET ; 3
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lda (MB_ADDRL),Y ; 5
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sta MB_VALUE ; 3
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jsr write_ay_both ; 6+65
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;===============
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; 84
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clc ; 2
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lda #6 ; 2
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adc MB_ADDRH ; 3
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sta MB_ADDRH ; 3
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;==============
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; 10
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ldx #2
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ldy MBOFFSET
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lda (MB_ADDRL),Y
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sta MB_VALUE
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jsr write_ay_both
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clc
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lda #6
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adc MB_ADDRH
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sta MB_ADDRH
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ldx #3
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ldy MBOFFSET
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lda (MB_ADDRL),y
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sta MB_VALUE
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jsr write_ay_both
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clc
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lda #6
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adc MB_ADDRH
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sta MB_ADDRH
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ldx #8
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ldy MBOFFSET
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lda (MB_ADDRL),y
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sta MB_VALUE
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jsr write_ay_both
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clc
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lda #6
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adc MB_ADDRH
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sta MB_ADDRH
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ldx #9
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ldy MBOFFSET
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lda (MB_ADDRL),y
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sta MB_VALUE
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jsr write_ay_both
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;
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lda FRAME ; 3
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and #1 ; 2
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clc ; 2
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adc MBOFFSET ; 3
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sta MBOFFSET ; 3
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lda MBASE ; 3
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adc #0 ; 2
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sta MBASE ; 3
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;=============
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; 21
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; 2=2 not loop
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; 2+7+3= 12 = last page
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; 2+7+15=24 = loop
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cmp #>music+5 ; 2
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bne waste_7 ;
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; 2
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lda MBOFFSET ; 3
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cmp #16 ; 2
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bne waste_12 ;
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; 2
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lda #>music ; 2
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sta MBASE ; 3
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lda #0 ; 2
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sta MBOFFSET ; 3
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jmp not_ready_to_loop ; 3
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waste_7:
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lda #0 ; 2
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inc BLARGH ; 5
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waste_12:
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; 3
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lda #0 ; 2
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inc BLARGH ; 5
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inc BLARGH ; 5
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not_ready_to_loop:
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; lores want 5200
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; mockingboard -492
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; wrap -24
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; softswitch -4
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;===================
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; 4680 cycles
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; Try X=7 Y=114 cycles=4675 R5
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inc BLARGH ; 5
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; lda #0 ; 2
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; lda #0 ; 2
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; lda #0 ; 2
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; lda #0 ; 2
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ldy #114 ; 2
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loop5:
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ldx #7 ; 2
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loop6:
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dex ; 2
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bne loop6 ; 2nt/3
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dey ; 2
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bne loop5 ; 2nt/3
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;========================================================================
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; vertical blank
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; want 4550 cycles
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; Try X=13 Y=64 cycles=4545 R2
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;=========================================================================
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jsr move_letters ; 6+110
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; Blanking time: 4550
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; move_letters -116
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; JMP at end -3
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;========================4431 cycles
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; Try X=176 Y=5 cycles=4431
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; lda #0 ; 2
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; lda #0 ; 2
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ldy #5 ; 2
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loop7:
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ldx #176 ; 2
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loop8:
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dex ; 2
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bne loop8 ; 2nt/3
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dey ; 2
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bne loop7 ; 2nt/3
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jmp display_loop ; 3
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;===========================================================
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;===========================================================
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;===========================================================
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;wait_until_keypressed:
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; lda KEYPRESS ; check if keypressed
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; bpl wait_until_keypressed ; if not, loop
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; bit KEYRESET
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; rts
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;=============================================
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; put_sprite
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;=============================================
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; Sprite to display in INH,INL
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; Location is XPOS,YPOS
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; Note, only works if YPOS is multiple of two
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; time= 28 setup
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; Y*outerloop
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; outerloop = 34 setup
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; X*innerloop
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; innerloop = 30 if $00 17+13(done)
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; 64 if $0X 16+7+8+20(put_sprite_mask)+13(done)
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; 69 if $X0 16+8+7+5+20(put_sprite_mask)+13(done)
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; 54 if if $XX 16+8+8+9(put_all)+13(done)
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; -1 for last iteration
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; 18 (-1 for last)
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; 6 return
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; so cost = 28 + Y*(34+18)+ (INNER-Y) -1 + 6
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; = 33 + Y*(52)+(INNER-Y)
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; = 33 + Y*(52)+ [30A + 64B + 69C + 54D]-Y
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.align $100
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put_sprite:
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ldy #0 ; byte 0 is xsize ; 2
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lda (INL),Y ; 5
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sta CH ; xsize is in CH ; 3
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iny ; 2
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lda (INL),Y ; byte 1 is ysize ; 5
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sta CV ; ysize is in CV ; 3
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iny ; 2
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lda YPOS ; make a copy of ypos ; 3
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|
sta TEMPY ; as we modify it ; 3
|
|
;===========
|
|
; 28
|
|
put_sprite_loop:
|
|
sty TEMP ; save sprite pointer ; 3
|
|
ldy TEMPY ; 3
|
|
lda gr_offsets,Y ; lookup low-res memory address ; 4
|
|
clc ; 2
|
|
adc XPOS ; add in xpos ; 3
|
|
sta OUTL ; store out low byte of addy ; 3
|
|
lda gr_offsets+1,Y ; look up high byte ; 4
|
|
adc DRAW_PAGE ; ; 3
|
|
sta OUTH ; and store it out ; 3
|
|
ldy TEMP ; restore sprite pointer ; 3
|
|
|
|
; OUTH:OUTL now points at right place
|
|
|
|
ldx CH ; load xsize into x ; 3
|
|
;===========
|
|
; 34
|
|
put_sprite_pixel:
|
|
lda (INL),Y ; get sprite colors ; 5
|
|
iny ; increment sprite pointer ; 2
|
|
|
|
sty TEMP ; save sprite pointer ; 3
|
|
ldy #$0 ; 2
|
|
|
|
; check if completely transparent
|
|
; if so, skip
|
|
|
|
cmp #$0 ; if all zero, transparent ; 2
|
|
beq put_sprite_done_draw ; don't draw it ; 2nt/3
|
|
;==============
|
|
; 16/17
|
|
|
|
sta COLOR ; save color for later ; 3
|
|
|
|
; check if top pixel transparent
|
|
|
|
and #$f0 ; check if top nibble zero ; 2
|
|
bne put_sprite_bottom ; if not skip ahead ; 2nt/3
|
|
;==============
|
|
; 7/8
|
|
|
|
lda #$f0 ; setup mask ; 2
|
|
sta MASK ; 3
|
|
bmi put_sprite_mask ; always? ; 3
|
|
;=============
|
|
; 8
|
|
|
|
put_sprite_bottom:
|
|
lda COLOR ; re-load color ; 3
|
|
and #$0f ; check if bottom nibble zero ; 2
|
|
bne put_sprite_all ; if not, skip ahead ; 2nt/3
|
|
;=============
|
|
; 7/8
|
|
|
|
lda #$0f ; 2
|
|
sta MASK ; setup mask ; 3
|
|
;===========
|
|
; 5
|
|
|
|
put_sprite_mask:
|
|
lda (OUTL),Y ; get color at output ; 5
|
|
and MASK ; mask off unneeded part ; 3
|
|
ora COLOR ; or the color in ; 3
|
|
sta (OUTL),Y ; store it back ; 6
|
|
|
|
jmp put_sprite_done_draw ; we are done ; 3
|
|
;===========
|
|
; 20
|
|
|
|
put_sprite_all:
|
|
lda COLOR ; load color ; 3
|
|
sta (OUTL),Y ; and write it out ; 6
|
|
;============
|
|
; 9
|
|
|
|
put_sprite_done_draw:
|
|
|
|
ldy TEMP ; restore sprite pointer ; 3
|
|
|
|
inc OUTL ; increment output pointer ; 5
|
|
dex ; decrement x counter ; 2
|
|
bne put_sprite_pixel ; if not done, keep looping ; 2nt/3
|
|
;==============
|
|
; 12/13
|
|
|
|
inc TEMPY ; each line has two y vars ; 5
|
|
inc TEMPY ; 5
|
|
dec CV ; decemenet total y count ; 5
|
|
bne put_sprite_loop ; loop if not done ; 2nt/3
|
|
;==============
|
|
; 17/18
|
|
|
|
rts ; return ; 6
|
|
|
|
|
|
|
|
;====================================
|
|
; Draw bottom green
|
|
;====================================
|
|
; using hlin 7127, optimized a bit but still awful
|
|
; this one is much better
|
|
; 2209 cycles
|
|
draw_bottom_green:
|
|
|
|
lda #$44 ; 2
|
|
ldx #39 ; 2
|
|
green_loop:
|
|
sta $728,X ; 28 ; 5
|
|
sta $7a8,X ; 30 ; 5
|
|
sta $450,X ; 32 ; 5
|
|
sta $4d0,X ; 34 ; 5
|
|
sta $550,X ; 36 ; 5
|
|
sta $5d0,X ; 38 ; 5
|
|
sta $650,X ; 40 ; 5
|
|
sta $6d0,X ; 42 ; 5
|
|
sta $750,X ; 44 ; 5
|
|
sta $7d0,X ; 46 ; 5
|
|
|
|
dex ; 2
|
|
bpl green_loop ; 2nt/3
|
|
|
|
rts ; 6
|
|
|
|
; 4 + (40*55) + 6 - 1
|
|
|
|
;===============================================
|
|
; Move Letters
|
|
;===============================================
|
|
; Normal =10+25+38+9 = 82 need 28 (28)
|
|
; End of line =10+25+38+37 = 110
|
|
; Next line =10+5+12+34 = 61 need 49 (28+21)
|
|
; done entirely =10+5+9 = 24 need 86 (28+21+37)
|
|
|
|
; all forced to be 109
|
|
|
|
move_letters:
|
|
ldy #0 ; 2
|
|
lda (LETTERL),Y ; 5
|
|
sta LETTER ; 3
|
|
;==========
|
|
; 10
|
|
bmi letter_special
|
|
; 2
|
|
lda LETTERY ; 3
|
|
asl ; 2
|
|
tay ; 2
|
|
lda gr_offsets,Y ; lookup low-res memory address ; 4
|
|
sta BASL ; store out low byte of addy ; 3
|
|
lda gr_offsets+1,Y ; look up high byte ; 4
|
|
sta BASH ; 3
|
|
lda #0 ; cycle-killer ; 2
|
|
;==========
|
|
; 25
|
|
|
|
ldy #0 ; erase old char with space ; 2
|
|
lda #' '|$80 ; 2
|
|
ldy LETTERX ; 3
|
|
sta (BASL),Y ; 6
|
|
|
|
dey ; draw new char ; 2
|
|
sty LETTERX ; 3
|
|
lda LETTER ; 3
|
|
ora #$80 ; 2
|
|
ldy LETTERX ; 3
|
|
sta (BASL),Y ; 6
|
|
|
|
lda LETTERX ; 3
|
|
cmp LETTERD ; 3
|
|
;===========
|
|
; 38
|
|
beq letter_next
|
|
; 2
|
|
lda #0 ; 2
|
|
lda #0 ; 2
|
|
jmp waste_28 ; 3
|
|
;==========
|
|
; 9
|
|
letter_next:
|
|
; 3
|
|
clc ; 2
|
|
lda LETTERL ; 3
|
|
adc #1 ; 2
|
|
sta LETTERL ; 3
|
|
lda LETTERH ; 3
|
|
adc #0 ; 2
|
|
sta LETTERH ; 3
|
|
inc LETTERD ; 5
|
|
lda #39 ; 2
|
|
sta LETTERX ; 3
|
|
rts ; 6
|
|
;===========
|
|
; 37
|
|
|
|
letter_special:
|
|
; 3
|
|
cmp #$ff ; 2
|
|
;==========
|
|
; 5
|
|
|
|
beq letter_done
|
|
; 2
|
|
ldy #1 ; 2
|
|
lda (LETTERL),Y ; 5
|
|
sta LETTERY ; 3
|
|
;===========
|
|
; 12
|
|
|
|
iny ; 2
|
|
lda (LETTERL),Y ; 5
|
|
sta LETTERD ; 3
|
|
|
|
clc ; 2
|
|
lda LETTERL ; 3
|
|
adc #3 ; 2
|
|
sta LETTERL ; 3
|
|
lda LETTERH ; 3
|
|
adc #0 ; 2
|
|
sta LETTERH ; 3
|
|
lda LETTERH ; waste ; 3
|
|
jmp waste_21 ; 3
|
|
|
|
;===========
|
|
; 34
|
|
letter_done:
|
|
; 3
|
|
lda LETTERH ; 3
|
|
lda LETTERH ; 3
|
|
|
|
waste_37:
|
|
ldx #0 ; 2
|
|
inc BLARGH ; 5
|
|
inc BLARGH ; 5
|
|
inc BLARGH ; 5
|
|
inc BLARGH ; 5
|
|
inc BLARGH ; 5
|
|
inc BLARGH ; 5
|
|
inc BLARGH ; 5
|
|
waste_21:
|
|
ldx #0 ; 2
|
|
ldx #0 ; 2
|
|
ldx #0 ; 2
|
|
inc BLARGH ; 5
|
|
inc BLARGH ; 5
|
|
inc BLARGH ; 5
|
|
|
|
waste_28:
|
|
ldx #0 ; 2
|
|
inc BLARGH ; 5
|
|
inc BLARGH ; 5
|
|
inc BLARGH ; 5
|
|
inc BLARGH ; 5
|
|
rts ; 6
|
|
|
|
letters:
|
|
;.byte 1,15
|
|
.byte "T A L B O T",128
|
|
.byte 2,14,"F A N T A S Y",128
|
|
.byte 3,16,"S E V E N",128
|
|
.byte 1,15," ",128
|
|
.byte 2,14," ",128
|
|
.byte 3,16," ",128
|
|
.byte 1,19,"BY",128
|
|
.byte 3,14,"VINCE WEAVER",128
|
|
.byte 1,19," ",128
|
|
.byte 3,14," ",128
|
|
.byte 1,16,"MUSIC BY",128
|
|
.byte 3,12,"HIROKAZU TANAKA",128
|
|
.byte 1,16," ",128
|
|
.byte 3,12," ",128
|
|
.byte 2,13,"CYCLE COUNTING",128
|
|
.byte 3,16,"IS HARD!"
|
|
.byte 255
|
|
|
|
|
|
line1:.asciiz " * . "
|
|
line2:.asciiz " * . . "
|
|
line3:.asciiz " * "
|
|
line4:.asciiz " * "
|
|
line5:.asciiz " . . . "
|
|
line6:.asciiz " . "
|
|
|
|
.include "../asm_routines/text_print.s"
|
|
.include "mockingboard.s"
|
|
|
|
.align $100
|
|
.include "../asm_routines/gr_offsets.s"
|
|
.include "tfv_sprites.inc"
|
|
|
|
.align $1000
|
|
|
|
graphics:
|
|
.incbin "KATC.BIN"
|
|
|
|
music:
|
|
.incbin "music.tfv"
|