dos33fsprogs/fireworks/fireworks.s
2018-09-11 13:58:29 -04:00

321 lines
5.6 KiB
ArmAsm

; Display fancy Fireworks
; HGR plus 40x48d page1/page2 every-1-scanline pageflip mode
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
FRAMEBUFFER = $00 ; $00 - $0F
YPOS = $10
YPOS_SIN = $11
CH = $24
CV = $25
GBASL = $26
GBASH = $27
BASL = $28
BASH = $29
FRAME = $60
BLARGH = $69
HGR_COLOR = $E4
DRAW_PAGE = $EE
LASTKEY = $F1
PADDLE_STATUS = $F2
TEMP = $FA
WHICH = $FB
; Soft Switches
KEYPRESS= $C000
KEYRESET= $C010
SET_GR = $C050 ; Enable graphics
FULLGR = $C052 ; Full screen, no text
PAGE0 = $C054 ; Page0
PAGE1 = $C055 ; Page1
LORES = $C056 ; Enable LORES graphics
HIRES = $C057 ; Enable HIRES graphics
PADDLE_BUTTON0 = $C061
PADDL0 = $C064
PTRIG = $C070
; ROM routines
;HGR = $F3E2
;HPLOT0 = $F457
;HGLIN = $F53A
;COLORTBL= $F6F6
TEXT = $FB36 ;; Set text mode
HOME = $FC58 ;; Clear the text screen
WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
jsr draw_fireworks
;==================================
;==================================
setup_background:
;===================
; init screen
jsr TEXT
jsr HOME
jsr hgr
bit KEYRESET
;===================
; init vars
lda #0
sta DRAW_PAGE
;=============================
; Load graphic page0
lda #$0c
sta BASH
lda #$00
sta BASL ; load image to $c00
lda #<bg_final_low
sta GBASL
lda #>bg_final_low
sta GBASH
jsr load_rle_gr
lda #4
sta DRAW_PAGE
jsr gr_copy_to_current ; copy to page1
; GR part
bit PAGE1
bit LORES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
; jsr wait_until_keypressed
;=============================
; Load graphic page1
lda #$0c
sta BASH
lda #$00
sta BASL ; load image to $c00
lda #<bg_final_high
sta GBASL
lda #>bg_final_high
sta GBASH
jsr load_rle_gr
lda #0
sta DRAW_PAGE
jsr gr_copy_to_current
; GR part
bit PAGE0
; jsr wait_until_keypressed
;==============================
; setup graphics for vapor lock
;==============================
jsr vapor_lock ; 6 for rts?
; found first line of black after green, at up to line 26 on screen
; so we want roughly 22 lines * 4 = 88*65 = 5720 + 4550 = 10270
; - 65 (for the scanline we missed) = 10205 - 12 = 10193
jsr gr_copy_to_current ; 6+ 9292
; 10193 - 9298 - 6 = 889
; Fudge factor (unknown) -24 = 865
; GR part
bit LORES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
; Try X=88 Y=2 cycles=893 R2
nop
ldy #2 ; 2
loopA:
ldx #88 ; 2
loopB:
dex ; 2
bne loopB ; 2nt/3
dey ; 2
bne loopA ; 2nt/3
jmp display_loop
.align $100
;================================================
; Display Loop
;================================================
; each scan line 65 cycles
; 1 cycle each byte (40cycles) + 25 for horizontal
; Total of 12480 cycles to draw screen
; Vertical blank = 4550 cycles (70 scan lines)
; Total of 17030 cycles to get back to where was
; We want to alternate between page1 and page2 every 65 cycles
; vblank = 4550 cycles to do scrolling
; 2 + 48*( (4+2+25*(2+3)) + (4+2+23*(2+3)+4+5)) + 9)
; 48*[(6+125)-1] + [(6+115+10)-1]
display_loop:
; 152 * 65 = 9880 - 12 = 9868
bit HIRES ; 4
bit PAGE0 ; 4
; Try X=81 Y=24 cycles=9865 R3
lda DRAW_PAGE ; 3
ldy #24 ; 2
sloop1:
ldx #81 ; 2
sloop2:
dex ; 2
bne sloop2 ; 2nt/3
dey ; 2
bne sloop1 ; 2nt/3
bit LORES ; 4
; bit(4) -1(fallthrough) + loop*5 -1(fallthrouh)+4 extra = 61
; 5L = 55
ldy #20 ; 2
bouter_loop:
bit PAGE0 ; 4
ldx #12 ; 65 cycles with PAGE0 ; 2
bpage0_loop: ; delay 61+bit
dex ; 2
bne bpage0_loop ; 2/3
; bit(4) -1(fallthrough) + loop*5 -1(fallthrouh)+4 extra = 61
; 5L = 55
bit PAGE1 ; 4
ldx #11 ; 65 cycles with PAGE1 ; 2
;
bpage1_loop: ; delay 115+(7 loop)+4 (bit)+4(extra)
dex ; 2
bne bpage1_loop ; 2/3
dey ; 2
bne bouter_loop ; 2/3
;======================================================
; We have 4550 cycles in the vblank, use them wisely
;======================================================
; do_nothing should be 4550+1 -2-9 -7= 4533
; 4550
; +1 fallthrough
; -2 ldy at entry
; -7 keyboard
; -6 jsr
; -3 jmp
; ========
; 4533
jsr action_stars ; 6
lda KEYPRESS ; 4
bpl no_keypress ; 3
jmp loop_forever
no_keypress:
jmp display_loop ; 3
loop_forever:
jmp loop_forever
;=================================
; do nothing
;=================================
; and take 4533-6 = 4527 cycles to do it
do_nothing:
; Try X=4 Y=174 cycles=4525 R2
nop ; 2
ldy #174 ; 2
loop1:
ldx #4 ; 2
loop2:
dex ; 2
bne loop2 ; 2nt/3
dey ; 2
bne loop1 ; 2nt/3
rts ; 6
;=================================
; action_stars
;=================================
; and take 4533-6 = 4527 cycles to do it
action_stars:
jsr draw_stars ; 6+4492 = 4498
; 4527 - 4498 = 29
; Try X=4 Y=1 cycles=27 R2
nop
ldy #1 ; 2
bloop1:
ldx #4 ; 2
bloop2:
dex ; 2
bne bloop2 ; 2nt/3
dey ; 2
bne bloop1 ; 2nt/3
rts ; 6
.include "gr_hline.s"
.include "../asm_routines/gr_unrle.s"
.include "../asm_routines/keypress.s"
.include "gr_copy.s"
.include "random16.s"
.include "fw.s"
.include "hgr.s"
.include "vapor_lock.s"
background:
.include "background_final.inc"