dos33fsprogs/monkey/monkey_mansion.s
2020-09-24 23:33:59 -04:00

84 lines
1.1 KiB
ArmAsm

; stuff regarding the governor's mansion
; if x<4 goto MONKEY_POSTER at 28,20
; if x>35 goto MONKEY_BAR at 5,20
mansion_check_exit:
lda GUYBRUSH_X
cmp #4
bcc mansion_to_poster
cmp #35
bcs mansion_to_bar
bcc mansion_no_exit
mansion_to_poster:
lda #MONKEY_POSTER
sta LOCATION
lda #34
sta GUYBRUSH_X
sta DESTINATION_X
lda #20
sta GUYBRUSH_Y
sta DESTINATION_Y
jsr change_location
jmp mansion_no_exit
mansion_to_bar:
lda #MONKEY_BAR
sta LOCATION
lda #5
sta GUYBRUSH_X
sta DESTINATION_X
lda #20
sta GUYBRUSH_Y
sta DESTINATION_Y
jsr change_location
jmp mansion_no_exit
mansion_no_exit:
rts
;==========================
;==========================
; mansion adjust destination
;==========================
;==========================
mansion_adjust_destination:
; just make Y always 20
mn_check_y:
; if x < 28, Y must be between 16 and 18
; if x < 35, Y must be between 8 and 28
mn_y_too_small:
lda #20
sta DESTINATION_Y
done_mn_adjust:
rts
;draw_house:
; lda #<wall_sprite
; sta INL
; lda #>wall_sprite
; sta INH
; lda #18
; sta XPOS
; lda #22
; sta YPOS
; jsr put_sprite_crop
; rts
;house_sprite: