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https://github.com/deater/dos33fsprogs.git
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120 lines
1.8 KiB
ArmAsm
120 lines
1.8 KiB
ArmAsm
; Ootw for Apple II Lores
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; Checkpoint5 (accidentally in a coal mine it was found)
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; by Vince "Deater" Weaver <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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ootw_c5:
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; Initialize some variables
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ootw_c5_restart:
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jsr ootw_cave_init
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;=========================
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; c5_new_cave
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;=========================
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; enter new cave on level5
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c5_new_cave:
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lda #0
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sta GAME_OVER
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jsr ootw_cave
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c5_check_done:
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lda GAME_OVER
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cmp #$ff
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beq quit_level
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lda WHICH_JAIL
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cmp #$ff
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bne c5_new_cave
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; point to next level
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; and exit to the level loader
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lda #6
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sta WHICH_LOAD
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rts
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;===========================
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; quit_level
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;===========================
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quit_level:
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jsr TEXT
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jsr HOME
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lda KEYRESET ; clear strobe
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lda #0
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sta DRAW_PAGE
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lda #<end_message
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sta OUTL
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lda #>end_message
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sta OUTH
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jsr move_and_print
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jsr move_and_print
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wait_loop:
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lda KEYPRESS
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bpl wait_loop
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lda KEYRESET ; clear strobe
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lda #0
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sta GAME_OVER
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jmp ootw_c5_restart
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end_message:
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.byte 8,10,"PRESS RETURN TO CONTINUE",0
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.byte 11,20,"ACCESS CODE: CAVE",0
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.include "ootw_c5_cave.s"
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.include "text_print.s"
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.include "gr_pageflip.s"
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.include "gr_unrle.s"
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.include "gr_fast_clear.s"
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.include "gr_copy.s"
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.include "gr_copy_offset.s"
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.include "gr_putsprite.s"
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.include "gr_putsprite_flipped.s"
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.include "gr_putsprite_crop.s"
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.include "gr_offsets.s"
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.include "gr_offsets_hl.s"
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.include "gr_hlin.s"
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;.include "random16.s"
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.include "keyboard.s"
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.include "physicist.s"
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.include "alien.s"
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.include "dummy_friend.s"
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.include "gun.s"
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.include "laser.s"
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.include "alien_laser.s"
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.include "blast.s"
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.include "shield.s"
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.include "door.s"
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.include "collision.s"
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; room backgrounds
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.include "ootw_graphics/l5cave/ootw_c5_cave.inc"
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; sprites
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.include "ootw_graphics/sprites/physicist.inc"
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.include "ootw_graphics/sprites/alien.inc"
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; "NOW GO BACK TO ANOTHER EARTH"
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