..
graphics
peasant: move to jump table for decoding text
2021-10-12 08:18:33 -04:00
graphics_cliff
peasant: add cliff heights
2021-10-05 23:25:48 -04:00
graphics_copy
peasant: re-arrange stuff in case I make this actually playable
2021-08-14 14:04:46 -04:00
graphics_end
peasant: boat mostly working
2021-09-16 22:51:55 -04:00
graphics_title
peasant: update to "press any key" from "click anywhere"
2021-09-19 18:12:37 -04:00
graphics_trogdor
peasant: split off the trogdor part
2021-09-10 00:46:25 -04:00
graphics_vid
peasant: add make distclean target
2021-10-12 16:48:27 -04:00
music
peasant: add electric duet music if no mockingboard
2021-10-01 01:26:09 -04:00
sprites
peasant: more background work
2021-09-29 16:13:38 -04:00
talk
peasant: add the priority layer to intro sequence
2021-10-02 14:43:58 -04:00
text
peasant: hook up a bunch more text parsing
2021-10-12 12:19:14 -04:00
unused
peasant: settle on 1x28 vs 7x28 for name of sprite routines
2021-10-05 00:13:31 -04:00
clear_bottom.s
peasant: add text to end credits
2021-09-10 23:18:21 -04:00
cliff.s
peasant: settle on 1x28 vs 7x28 for name of sprite routines
2021-10-05 00:13:31 -04:00
copy_check.s
peasant: centralize peasant text
2021-09-30 00:25:03 -04:00
decompress_fast_v2.s
decompress_overlay.s
directions.s
peasant: update directions to match Apple II play
2021-09-19 18:25:10 -04:00
draw_box.s
peasant: all inventory shown
2021-09-01 23:27:06 -04:00
draw_peasant.s
peasant: settle on 1x28 vs 7x28 for name of sprite routines
2021-10-05 00:13:31 -04:00
duet.s
peasant: add electric duet music if no mockingboard
2021-10-01 01:26:09 -04:00
ending.s
peasant: settle on 1x28 vs 7x28 for name of sprite routines
2021-10-05 00:13:31 -04:00
font_test.s
generate_common.c
peasant: save almost works
2021-09-29 00:17:39 -04:00
gr_copy.s
peasant: add priority graphic loading
2021-08-24 13:38:03 -04:00
gr_offsets.s
peasant: collision sort of works
2021-08-24 14:32:04 -04:00
hardware.inc
peasant: move music playing to the language card
2021-09-25 22:44:07 -04:00
hello.bas
hgr_1x5_sprite.s
peasant: more work on sprite merging
2021-10-05 08:46:18 -04:00
hgr_1x8_sprite.s
peasant: more work on sprite merging
2021-10-05 08:46:18 -04:00
hgr_1x28_sprite_mask.s
peasant: settle on 1x28 vs 7x28 for name of sprite routines
2021-10-05 00:13:31 -04:00
hgr_2x14_sprite_mask.s
peasant: settle on 1x28 vs 7x28 for name of sprite routines
2021-10-05 00:13:31 -04:00
hgr_2x16_sprite.s
peasant: inventory sprites mostly working
2021-09-04 00:30:47 -04:00
hgr_font.s
peasant: add hgr input support
2021-08-11 23:53:49 -04:00
hgr_hgr2.s
peasant: hgr2: actually clear correct page
2021-09-25 23:51:22 -04:00
hgr_input.s
peasant: some commands actually work
2021-08-15 01:12:43 -04:00
hgr_overlay.s
hgr_partial_save.s
peasant: only save part of hires screen
2021-08-16 01:31:49 -04:00
hgr_rectangle.s
peasant: fix narrow rectangles being drawn
2021-09-01 22:42:57 -04:00
hgr_save_restore.s
peasant: update lake_e
2021-08-12 14:45:25 -04:00
hgr_sprite.s
peasant: more work on sprite merging
2021-10-05 08:46:18 -04:00
hgr_tables.s
peasant: move music playing to the language card
2021-09-25 22:44:07 -04:00
hgr_text_box.s
peasant: add confirmation dialog for load/save
2021-09-28 21:08:46 -04:00
interrupt_handler.s
peasant: move music playing to the language card
2021-09-25 22:44:07 -04:00
intro_cottage.s
peasant: add "ESC Skips" message to intro
2021-10-07 00:43:44 -04:00
intro_knight.s
peasant: add "ESC Skips" message to intro
2021-10-07 00:43:44 -04:00
intro_lake_e.s
peasant: update intro
2021-10-12 19:25:53 -04:00
intro_lake_w.s
peasant: add "ESC Skips" message to intro
2021-10-07 00:43:44 -04:00
intro_river.s
peasant: update intro
2021-10-12 19:25:53 -04:00
intro.s
peasant: add "ESC Skips" message to intro
2021-10-07 00:43:44 -04:00
inventory.s
peasant: more fixes for lowercase input
2021-10-04 21:51:20 -04:00
keyboard.s
peasant: fix WASD steering on lowercase systems
2021-10-04 20:39:47 -04:00
lc_detect.s
peasant: all hardware detection at beginning
2021-09-23 14:59:07 -04:00
loadsave_menu.s
peasant: more fixes for lowercase input
2021-10-04 21:51:20 -04:00
Makefile
peasant: add make distclean target
2021-10-12 16:48:27 -04:00
music.inc
peasant: move most hgr routines to qload
2021-09-26 15:41:43 -04:00
music.s
peasant: move music playing to the language card
2021-09-25 22:44:07 -04:00
new_map_location.s
peasant: add cliff location
2021-10-03 22:28:27 -04:00
NOTES
peasant: move to jump table for decoding text
2021-10-12 08:18:33 -04:00
parse_input.s
peasant: update intro
2021-10-12 19:25:53 -04:00
peasant1.s
peasant: settle on 1x28 vs 7x28 for name of sprite routines
2021-10-05 00:13:31 -04:00
peasant2.s
peasant: when going from pass to inn, don't appear behind inn
2021-10-08 00:27:21 -04:00
peasant3.s
peasant: settle on 1x28 vs 7x28 for name of sprite routines
2021-10-05 00:13:31 -04:00
peasant4.s
peasant: settle on 1x28 vs 7x28 for name of sprite routines
2021-10-05 00:13:31 -04:00
peasant_move.s
peasant: settle on 1x28 vs 7x28 for name of sprite routines
2021-10-05 00:13:31 -04:00
pt3_lib_core.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_detect_model.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_init.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_irq_handler.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_mockingboard_detect.s
peasant: all hardware detection at beginning
2021-09-23 14:59:07 -04:00
pt3_lib_mockingboard_patch.s
peasant: move music playing to the language card
2021-09-25 22:44:07 -04:00
pt3_lib_mockingboard_setup.s
peasant: move music playing to the language card
2021-09-25 22:44:07 -04:00
pt3_lib_mockingboard.inc
peasant: all hardware detection at beginning
2021-09-23 14:59:07 -04:00
qboot_sector.s
peasant: move qload earlier and re-enable savefile support
2021-08-14 16:01:36 -04:00
qboot_stage2.s
peasant: move music playing to the language card
2021-09-25 22:44:07 -04:00
qboot.inc
peasant: push qboot stage2 into lores page2 as we won't be using it
2021-08-14 15:45:03 -04:00
qkumba_popwr.s
peasant: save almost works
2021-09-29 00:17:39 -04:00
qload.inc
peasant: more work on sprite merging
2021-10-05 08:46:18 -04:00
qload.s
peasant: hook up a bunch more text parsing
2021-10-12 12:19:14 -04:00
README
peasant: update documentation
2021-08-14 13:03:58 -04:00
save1.s
peasant: load game sorta works
2021-09-27 00:33:24 -04:00
save2.s
peasant: loading from disk2 now works
2021-09-27 22:04:09 -04:00
save3.s
peasant: save almost works
2021-09-29 00:17:39 -04:00
score.s
peasant: fix displaying three digit scores if middle digit is 0
2021-09-28 21:41:54 -04:00
speaker_beeps.s
ending: add sound effect
2021-09-17 00:04:51 -04:00
ssi263_detect.s
peasant: work on getting trogdor scene to run again
2021-09-27 22:26:37 -04:00
ssi263_simple_speech.s
peasant: update ssi sound, also fix problem with stereo
2021-10-03 23:03:49 -04:00
ssi263.inc
peasant: hook up trogdor speech
2021-09-17 19:18:38 -04:00
text_print.s
peasant: all hardware detection at beginning
2021-09-23 14:59:07 -04:00
title.s
peasant: add electric duet music if no mockingboard
2021-10-01 01:26:09 -04:00
TODO
peasant: hook up a bunch more text parsing
2021-10-12 12:19:14 -04:00
tokens.inc
peasant: hook up a bunch more text parsing
2021-10-12 12:19:14 -04:00
trogdor_speech.s
peasant: work on getting trogdor scene to run again
2021-09-27 22:26:37 -04:00
trogdor.s
peasant: centralize peasant text
2021-09-30 00:25:03 -04:00
version.inc
peasant: ready v0.75
2021-10-03 23:05:11 -04:00
vid_logo.s
peasant: ready v0.75
2021-10-03 23:05:11 -04:00
wait_a_bit.s
peasant: move music playing to the language card
2021-09-25 22:44:07 -04:00
wait_keypress.s
wait.s
peasant: move music playing to the language card
2021-09-25 22:44:07 -04:00
wrong_boot2.s
peasant: update some documentation
2021-09-19 00:12:44 -04:00
zp.inc
peasant: add cliff location
2021-10-03 22:28:27 -04:00