mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 05:05:13 +00:00
468b94f24e
struggling with speed a bit
668 lines
12 KiB
C
668 lines
12 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <string.h>
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#include <math.h>
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#include "gr-sim.h"
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#include "tfv_utils.h"
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#include "tfv_zp.h"
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#include "tfv_sprites.h"
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/* Mode7 code based on code from: */
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/* http://www.helixsoft.nl/articles/circle/sincos.htm */
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static unsigned char flying_map[64]= {
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2,15,15,15, 15,15,15, 2,
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13,12,12, 8, 4, 4, 0,13,
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13,12,12,12, 8, 4, 4,13,
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13,12,12, 8, 4, 4, 4,13,
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13,12, 9, 9, 8, 4, 4,13,
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13,12, 9, 8, 4, 4, 4,13,
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13,12, 9, 9, 1, 4, 4,13,
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2,13,13,13, 13,13,13, 2};
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#define TILE_W 64
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#define TILE_H 64
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#define MASK_X (TILE_W - 1)
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#define MASK_Y (TILE_H - 1)
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#define LOWRES_W 40
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#define LOWRES_H 40
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static int lookup_map(int x, int y) {
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int color;
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color=2;
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x=x&MASK_X;
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y=y&MASK_Y;
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if ( ((y&0x3)==1) && ((x&7)==0) ) color=14;
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if ( ((y&0x3)==3) && ((x&7)==4) ) color=14;
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if ((y<8) && (x<8)) {
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color=flying_map[(y*8)+x];
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}
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/* 2 2 2 2 2 2 2 2 */
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/* 14 14 2 2 2 2 2 2 */
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/* 2 2 2 2 14 14 2 2 */
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/* 2 2 2 2 2 2 2 2 */
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return color;
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}
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static int over_water;
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// current screen position
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static int screen_x, screen_y;
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static char angle=0;
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#if 1
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struct fixed_type {
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char i;
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unsigned char f;
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};
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#if 0
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// map coordinates
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struct fixed_type cx = {0,0};
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struct fixed_type cy = {0,0};
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struct fixed_type dx = {0,0};
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struct fixed_type dy = {0,0};
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struct fixed_type speed = {0,0};
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// the distance and horizontal scale of the line we are drawing
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struct fixed_type distance = {0,0};
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struct fixed_type horizontal_scale = {0,0};
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// step for points in space between two pixels on a horizontal line
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struct fixed_type line_dx = {0,0};
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struct fixed_type line_dy = {0,0};
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// current space position
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struct fixed_type space_x;
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struct fixed_type space_y;
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// height of the camera above the plane
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struct fixed_type space_z= {0x04,0x80}; // 4.5;
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struct fixed_type BETA = {0xff,0x80}; // -0.5;
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#else
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// map coordinates
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double cx=0;
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double cy=0;
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double dx=0;
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double dy=0;
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#define SPEED_STOPPED 0
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unsigned char speed=SPEED_STOPPED; // 0..4, with 0=stopped
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// the distance and horizontal scale of the line we are drawing
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double distance=0;
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double horizontal_scale=0;
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// step for points in space between two pixels on a horizontal line
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double line_dx=0;
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double line_dy=0;
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// current space position
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double space_x,space_y;
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// height of the camera above the plane
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double space_z=4.5;
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double BETA=-0.5;
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#endif
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static int horizon=-2; // number of pixels line 0 is below the horizon
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#define SCALE_X 20.0
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#define SCALE_Y 20.0
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#define ANGLE_STEPS 16
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double sin_table[ANGLE_STEPS]={
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0.000000,
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0.382683,
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0.707107,
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0.923880,
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1.000000,
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0.923880,
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0.707107,
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0.382683,
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0.000000,
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-0.382683,
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-0.707107,
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-0.923880,
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-1.000000,
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-0.923880,
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-0.707107,
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-0.382683,
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};
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double our_sin(unsigned char angle) {
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return sin_table[angle&0xf];
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}
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double our_cos(unsigned char angle) {
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return sin_table[(angle+4)&0xf];
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}
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//
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// Non-detailed version
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//
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//
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void draw_background_mode7(void) {
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int map_color;
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over_water=0;
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/* Draw Sky */
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/* Originally wanted to be fancy and have sun too, but no */
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color_equals(COLOR_MEDIUMBLUE);
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for(screen_y=0;screen_y<6;screen_y+=2) {
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hlin_double(ram[DRAW_PAGE], 0, 40, screen_y);
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}
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/* Draw hazy horizon */
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color_equals(COLOR_GREY);
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hlin_double(ram[DRAW_PAGE], 0, 40, 6);
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for (screen_y = 8; screen_y < LOWRES_H; screen_y+=2) {
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// first calculate the distance of the line we are drawing
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distance = (space_z * SCALE_Y) / (screen_y + horizon);
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// then calculate the horizontal scale, or the distance between
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// space points on this horizontal line
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horizontal_scale = (distance / SCALE_X);
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// calculate the dx and dy of points in space when we step
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// through all points on this line
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line_dx = -our_sin(angle) * horizontal_scale;
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line_dy = our_cos(angle) * horizontal_scale;
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// Move camera back a bit
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double factor;
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factor=space_z*BETA;
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// space_x+=factor*our_cos(angle);
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// space_y+=factor*our_sin(angle);
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// calculate the starting position
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space_x = cx + ((distance+factor) * our_cos(angle)) - LOWRES_W/2 * line_dx;
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space_y = cy + ((distance+factor) * our_sin(angle)) - LOWRES_W/2 * line_dy;
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// go through all points in this screen line
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for (screen_x = 0; screen_x < LOWRES_W-1; screen_x++) {
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// get a pixel from the tile and put it on the screen
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map_color=lookup_map((int)space_x,(int)space_y);
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ram[COLOR]=map_color;
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ram[COLOR]|=map_color<<4;
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if (screen_x==20) {
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if (map_color==COLOR_DARKBLUE) over_water=1;
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else over_water=0;
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}
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hlin_double(ram[DRAW_PAGE], screen_x, screen_x+1,
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screen_y);
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// advance to the next position in space
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space_x += line_dx;
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space_y += line_dy;
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}
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}
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}
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#define SHIPX 15
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int flying(void) {
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unsigned char ch;
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int shipy;
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int turning=0;
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int draw_splash=0;
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/************************************************/
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/* Flying */
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/************************************************/
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gr();
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shipy=20;
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while(1) {
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if (draw_splash>0) draw_splash--;
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ch=grsim_input();
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if ((ch=='q') || (ch==27)) break;
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if ((ch=='w') || (ch==APPLE_UP)) {
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if (shipy>16) {
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shipy-=2;
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space_z+=1;
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}
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printf("Z=%lf\n",space_z);
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}
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if ((ch=='s') || (ch==APPLE_DOWN)) {
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if (shipy<28) {
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shipy+=2;
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space_z-=1;
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}
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else {
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draw_splash=10;
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}
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printf("Z=%lf\n",space_z);
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}
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if ((ch=='a') || (ch==APPLE_LEFT)) {
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if (turning>0) {
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turning=0;
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}
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else {
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turning=-20;
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angle-=1;
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if (angle<0) angle+=ANGLE_STEPS;
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}
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}
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if ((ch=='d') || (ch==APPLE_RIGHT)) {
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if (turning<0) {
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turning=0;
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}
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else {
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turning=20;
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angle+=1;
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if (angle>=ANGLE_STEPS) angle-=ANGLE_STEPS;
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}
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}
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// increase speed
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if (ch=='z') {
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if (speed<3) speed++;
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}
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// decrease speed
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if (ch=='x') {
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if (speed>0) speed--;
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}
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// emergency break
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if (ch==' ') {
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speed=SPEED_STOPPED;
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}
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if (speed!=SPEED_STOPPED) {
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int ii;
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dx = our_cos(angle)/8.0;
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dy = our_sin(angle)/8.0;
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for(ii=0;ii<speed;ii++) {
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cx += dx;
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cy += dy;
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}
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}
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draw_background_mode7();//our_angle, flyx, flyy);
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if (turning==0) {
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if ((speed!=SPEED_STOPPED) && (over_water)&&(draw_splash)) {
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grsim_put_sprite(splash_forward,
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SHIPX+1,shipy+9);
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}
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grsim_put_sprite(shadow_forward,SHIPX+3,31+space_z);
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grsim_put_sprite(ship_forward,SHIPX,shipy);
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}
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if (turning<0) {
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if ((shipy>25) && (speed!=SPEED_STOPPED)) draw_splash=1;
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if (over_water&&draw_splash) {
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grsim_put_sprite(splash_left,
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SHIPX+1,36);
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}
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grsim_put_sprite(shadow_left,SHIPX+3,31+space_z);
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grsim_put_sprite(ship_left,SHIPX,shipy);
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turning++;
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}
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if (turning>0) {
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if ((shipy>25) && (speed!=SPEED_STOPPED)) draw_splash=1;
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if (over_water&&draw_splash) {
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grsim_put_sprite(splash_right,
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SHIPX+1,36);
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}
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grsim_put_sprite(shadow_right,SHIPX+3,31+space_z);
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grsim_put_sprite(ship_right,SHIPX,shipy);
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turning--;
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}
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page_flip();
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usleep(20000);
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}
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return 0;
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}
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#else
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// map coordinates
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double cx=0.0,cy=0.0;
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static double space_z=4.5; // height of the camera above the plane
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static int horizon=-2; // number of pixels line 0 is below the horizon
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static double scale_x=20, scale_y=20;
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double BETA=-0.5;
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#define ANGLE_STEPS 32
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double our_sin(unsigned char angle) {
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double r;
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r=3.14159265358979*2.0*(double)angle/(double)ANGLE_STEPS;
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return sin(r);
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}
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double our_cos(unsigned char angle) {
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double r;
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r=3.14159265358979*2.0*(double)angle/(double)ANGLE_STEPS;
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return cos(r);
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}
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//
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// Detailed version
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//
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//
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void draw_background_mode7(void) {
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// the distance and horizontal scale of the line we are drawing
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double distance, horizontal_scale;
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// step for points in space between two pixels on a horizontal line
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double line_dx, line_dy;
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// current space position
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double space_x, space_y;
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int map_color;
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over_water=0;
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/* Draw Sky */
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/* Originally wanted to be fancy and have sun too, but no */
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color_equals(COLOR_MEDIUMBLUE);
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for(screen_y=0;screen_y<6;screen_y+=2) {
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hlin_double(ram[DRAW_PAGE], 0, 40, screen_y);
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}
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/* Draw hazy horizon */
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color_equals(COLOR_GREY);
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hlin_double(ram[DRAW_PAGE], 0, 40, 6);
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for (screen_y = 8; screen_y < LOWRES_H; screen_y++) {
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// first calculate the distance of the line we are drawing
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distance = (space_z * scale_y) / (screen_y + horizon);
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// then calculate the horizontal scale, or the distance between
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// space points on this horizontal line
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horizontal_scale = (distance / scale_x);
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// calculate the dx and dy of points in space when we step
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// through all points on this line
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line_dx = -our_sin(angle) * horizontal_scale;
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line_dy = our_cos(angle) * horizontal_scale;
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double factor;
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// Move camera back a bit
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factor=space_z*BETA;
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// calculate the starting position
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space_x = cx + ((distance+factor) * our_cos(angle)) - LOWRES_W/2 * line_dx;
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space_y = cy + ((distance+factor) * our_sin(angle)) - LOWRES_W/2 * line_dy;
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// go through all points in this screen line
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for (screen_x = 0; screen_x < LOWRES_W-1; screen_x++) {
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// get a pixel from the tile and put it on the screen
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map_color=lookup_map((int)space_x,(int)space_y);
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color_equals(map_color);
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if (screen_x==20) {
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if (map_color==COLOR_DARKBLUE) over_water=1;
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else over_water=0;
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}
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plot(screen_x,screen_y);
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// advance to the next position in space
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space_x += line_dx;
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space_y += line_dy;
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}
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}
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}
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#define SHIPX 15
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int flying(void) {
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unsigned char ch;
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int shipy;
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int turning=0;
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double dy,dx,speed=0;
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int draw_splash=0;
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/************************************************/
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/* Flying */
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/************************************************/
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gr();
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shipy=20;
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while(1) {
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if (draw_splash>0) draw_splash--;
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ch=grsim_input();
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if ((ch=='q') || (ch==27)) break;
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#if 0
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if (ch=='g') {
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BETA+=0.1;
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printf("Horizon=%lf\n",BETA);
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}
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if (ch=='h') {
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BETA-=0.1;
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printf("Horizon=%lf\n",BETA);
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}
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if (ch=='s') {
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scale_x++;
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scale_y++;
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printf("Scale=%lf\n",scale_x);
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}
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#endif
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if ((ch=='w') || (ch==APPLE_UP)) {
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if (shipy>16) {
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shipy-=2;
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space_z+=1;
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}
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printf("Z=%lf\n",space_z);
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}
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if ((ch=='s') || (ch==APPLE_DOWN)) {
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if (shipy<28) {
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shipy+=2;
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space_z-=1;
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}
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else {
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draw_splash=10;
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}
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printf("Z=%lf\n",space_z);
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}
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if ((ch=='a') || (ch==APPLE_LEFT)) {
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if (turning>0) {
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turning=0;
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}
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else {
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turning=-20;
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angle-=1;
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if (angle<0) angle+=ANGLE_STEPS;
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}
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}
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if ((ch=='d') || (ch==APPLE_RIGHT)) {
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if (turning<0) {
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turning=0;
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}
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else {
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turning=20;
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angle+=1;
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if (angle>=ANGLE_STEPS) angle-=ANGLE_STEPS;
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}
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}
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if (ch=='z') {
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if (speed>0.5) speed=0.5;
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speed+=0.05;
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}
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if (ch=='x') {
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if (speed<-0.5) speed=-0.5;
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speed-=0.05;
|
|
}
|
|
|
|
if (ch==' ') {
|
|
speed=0;
|
|
}
|
|
|
|
|
|
dx = speed * our_cos (angle);
|
|
dy = speed * our_sin (angle);
|
|
|
|
cx += dx;
|
|
cy += dy;
|
|
|
|
draw_background_mode7();//our_angle, flyx, flyy);
|
|
|
|
if (turning==0) {
|
|
if ((speed>0.0) && (over_water)&&(draw_splash)) {
|
|
grsim_put_sprite(splash_forward,
|
|
SHIPX+1,shipy+9);
|
|
}
|
|
grsim_put_sprite(shadow_forward,SHIPX+3,31+space_z);
|
|
grsim_put_sprite(ship_forward,SHIPX,shipy);
|
|
}
|
|
if (turning<0) {
|
|
|
|
if ((shipy>25) && (speed>0.0)) draw_splash=1;
|
|
|
|
if (over_water&&draw_splash) {
|
|
grsim_put_sprite(splash_left,
|
|
SHIPX+1,36);
|
|
}
|
|
grsim_put_sprite(shadow_left,SHIPX+3,31+space_z);
|
|
grsim_put_sprite(ship_left,SHIPX,shipy);
|
|
turning++;
|
|
}
|
|
if (turning>0) {
|
|
|
|
|
|
if ((shipy>25) && (speed>0.0)) draw_splash=1;
|
|
|
|
if (over_water&&draw_splash) {
|
|
grsim_put_sprite(splash_right,
|
|
SHIPX+1,36);
|
|
}
|
|
grsim_put_sprite(shadow_right,SHIPX+3,31+space_z);
|
|
grsim_put_sprite(ship_right,SHIPX,shipy);
|
|
turning--;
|
|
}
|
|
|
|
page_flip();
|
|
|
|
usleep(20000);
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#endif
|