dos33fsprogs/mist
2020-07-26 13:34:21 -04:00
..
audio mist: start work on improving title 2020-07-17 09:37:31 -04:00
books mist: octagon: grid book now works 2020-07-18 01:06:38 -04:00
graphics_arbor mist: split off top level of channelwood to NIBEL 2020-06-28 00:07:58 -04:00
graphics_cabin mist: cabin: can rotate the valve 2020-07-15 22:55:11 -04:00
graphics_channel mist: channelwood: hook up first valve 2020-07-26 13:34:21 -04:00
graphics_dentist mist: dentist: hook up marker switch 2020-07-11 13:45:29 -04:00
graphics_dni mist: dni: can actually beat the game! 2020-07-19 01:24:28 -04:00
graphics_generator mist: split generator room to own level 2020-07-08 13:53:46 -04:00
graphics_meche mist: compile on fresh checkout 2020-07-08 14:19:37 -04:00
graphics_mist mist: fix ocean color 2020-07-12 00:46:18 -04:00
graphics_nibel mist: nibel: can get to half-page 2020-07-02 00:27:59 -04:00
graphics_octagon mist: octagon: can click on fireplace puzzle now 2020-07-19 16:20:45 -04:00
graphics_selena mist: selenetic: add some missing bunker backgrounds 2020-05-29 20:58:00 -04:00
graphics_ship mist: ship: forgot Makefile 2020-07-12 14:58:44 -04:00
graphics_sprite mist: fix some bugs found when recording playthrough 2020-03-23 17:01:43 -04:00
graphics_stoney mist: forgot to update stoney Makefile 2020-07-14 18:51:07 -04:00
graphics_title mist: title: have animation 2020-07-17 13:50:30 -04:00
graphics_title_hgr mist: start work on improving title 2020-07-17 09:37:31 -04:00
graphics_viewer mist: viewer: add another step, add views of ship 2020-07-20 16:03:12 -04:00
old/graphics_dun mist: ship: split off from stoneship level 2020-07-12 14:56:56 -04:00
arbor_switches.s mist: compile on fresh checkout 2020-07-08 14:19:37 -04:00
arbor.s mist: arbor: can walk to switch 2020-06-22 01:21:09 -04:00
audio.s
brother_books.s mist: turn off debugging (auto-increment of red/blue page) 2020-05-22 02:46:53 -04:00
cabin_boiler_puzzle.s mist: consolidate sounds 2020-07-17 09:39:27 -04:00
cabin.s mist: cabin: can now ride tree to channelwood 2020-07-16 01:56:26 -04:00
channel_switches.s mist: channelwood: hook up first valve 2020-07-26 13:34:21 -04:00
channel.s mist: consolidate sounds 2020-07-17 09:39:27 -04:00
clock_bridge_puzzle.s mist: fix some issues with pages in meche age 2020-07-20 01:44:42 -04:00
clock_sprites.inc
common_defines.inc mist: channelwood: hook up first valve 2020-07-26 13:34:21 -04:00
common_routines.inc mist: start adding qkumba's write routines 2020-07-25 23:14:01 -04:00
common_sprites.inc mist: sprites: add match and key sprites 2020-07-14 18:42:47 -04:00
decompress_fast_v2.s mist: re-enable linking noise if you have a language card (64k of RAM) 2020-07-16 18:52:04 -04:00
default_save.s mist: channelwood: hook up first valve 2020-07-26 13:34:21 -04:00
dentist_panel.s mist: dentist: feature complete? 2020-07-05 22:17:39 -04:00
dentist.s mist: consolidate sounds 2020-07-17 09:39:27 -04:00
dni_ending.s mist: dni: can actually beat the game! 2020-07-19 01:24:28 -04:00
dni.s mist: dni: can actually beat the game! 2020-07-19 01:24:28 -04:00
draw_pointer.s mist: fix some issues with pages in meche age 2020-07-20 01:44:42 -04:00
empty.dsk
end_level.s mist: fix it to load properly 2020-03-08 14:11:11 -04:00
generate_common.c mist: re-enable linking noise if you have a language card (64k of RAM) 2020-07-16 18:52:04 -04:00
generator_puzzle.s mist: consolidate sounds 2020-07-17 09:39:27 -04:00
generator.s mist: consolidate sounds 2020-07-17 09:39:27 -04:00
gr_copy.s
gr_fast_clear.s mist: nibel: viewer in blue room 2020-06-30 19:18:53 -04:00
gr_offsets.s
gr_pageflip.s
gr_plotpoint.s mist: dentist: constellations are displayed 2020-07-05 18:05:20 -04:00
gr_putsprite_crop.s mist: on split screen cut off the pointer at the edge of screen 2020-03-11 09:46:53 -04:00
gr_putsprite_raw.s mist: dentist: cleanup approach, work on time 2020-07-03 12:23:18 -04:00
graphics_sizes.txt mist: can enter/leave the octagon again 2020-03-19 21:07:21 -04:00
handle_pages.s mist: sprites: add match and key sprites 2020-07-14 18:42:47 -04:00
hardware.inc mist: improved IIgs support 2020-07-23 10:58:22 -04:00
hello_disk2.bas mist: add hello program for side2 2020-06-16 13:35:19 -04:00
hello.bas mist: release v0.96 2020-07-23 11:26:06 -04:00
init_state.s mist: marker switches default to off 2020-07-20 00:49:40 -04:00
interrupt_handler.s mist: initial mockingboard support 2020-07-17 14:17:11 -04:00
keyboard.s mist: keyboard: handle lowercase input 2020-07-23 11:04:38 -04:00
lc_detect.s mist: re-enable linking noise if you have a language card (64k of RAM) 2020-07-16 18:52:04 -04:00
letter_cat.s mist: clear background to black before printing messages 2020-06-19 16:35:54 -04:00
leveldata_arbor.inc mist: split off top level of channelwood to NIBEL 2020-06-28 00:07:58 -04:00
leveldata_cabin.inc mist: cabin: can now ride tree to channelwood 2020-07-16 01:56:26 -04:00
leveldata_channel.inc mist: channelwood: hook up first valve 2020-07-26 13:34:21 -04:00
leveldata_dentist.inc mist: dentist: hook up marker switch 2020-07-11 13:45:29 -04:00
leveldata_dni.inc mist: dni: can actually beat the game! 2020-07-19 01:24:28 -04:00
leveldata_generator.inc mist: hook up generator level 2020-07-08 14:43:54 -04:00
leveldata_meche.inc mist: meche: can get to the end puzzle from both sides now 2020-07-24 15:09:02 -04:00
leveldata_mist.inc mist: can now get the white page 2020-07-12 00:45:49 -04:00
leveldata_nibel.inc mist: nibel: can get to half-page 2020-07-02 00:27:59 -04:00
leveldata_octagon.inc mist: octagon: can click on fireplace puzzle now 2020-07-19 16:20:45 -04:00
leveldata_selena.inc mist: selenetic: add some missing bunker backgrounds 2020-05-29 20:58:00 -04:00
leveldata_ship.inc mist: ship: split off from stoneship level 2020-07-12 14:56:56 -04:00
leveldata_stoney.inc mist: ship: split off from stoneship level 2020-07-12 14:56:56 -04:00
leveldata_title.inc mist: title: can now open linking book off the ground 2020-07-17 12:53:08 -04:00
leveldata_viewer.inc mist: viewer: add another step, add views of ship 2020-07-20 16:03:12 -04:00
link_book_channel.s mist: re-enable linking noise if you have a language card (64k of RAM) 2020-07-16 18:52:04 -04:00
link_book_meche.s mist: re-enable linking noise if you have a language card (64k of RAM) 2020-07-16 18:52:04 -04:00
link_book_mist_dock.s mist: handle enabling/disabling mockingboard better 2020-07-17 14:28:45 -04:00
link_book_mist.s mist: meche: can get to the end puzzle from both sides now 2020-07-24 15:09:02 -04:00
link_book_stoney.s mist: re-enable linking noise if you have a language card (64k of RAM) 2020-07-16 18:52:04 -04:00
linking_noise.s mist: re-enable linking noise if you have a language card (64k of RAM) 2020-07-16 18:52:04 -04:00
loader.s mist: start adding qkumba's write routines 2020-07-25 23:14:01 -04:00
loadstore.s mist: clear background to black before printing messages 2020-06-19 16:35:54 -04:00
Makefile mist: start adding qkumba's write routines 2020-07-25 23:14:01 -04:00
marker_switch.s mist: fix marker switch 2020-07-18 23:23:41 -04:00
meche_rotation.s mist: meche: can get to the end puzzle from both sides now 2020-07-24 15:09:02 -04:00
meche.s mist: fix some issues with pages in meche age 2020-07-20 01:44:42 -04:00
mist_puzzles.s mist: viewer: add another step, add views of ship 2020-07-20 16:03:12 -04:00
mist_side2.dsk mist: release v0.96 2020-07-23 11:26:06 -04:00
mist_side3.dsk mist: release v0.96 2020-07-23 11:26:06 -04:00
mist_title.s mist: improved IIgs support 2020-07-23 10:58:22 -04:00
mist.dsk mist: release v0.96 2020-07-23 11:26:06 -04:00
mist.s mist: viewer: add another step, add views of ship 2020-07-20 16:03:12 -04:00
nibel_switches.s mist: nibel: can get to half-page 2020-07-02 00:27:59 -04:00
nibel.s mist: nibel: can get the red page 2020-07-01 17:30:57 -04:00
NOTES mist: make catherine letter a background like other letters in the game 2020-07-03 23:06:11 -04:00
number_sprites.inc mist: cabin/viewer, split out the number sprites for common use 2020-07-14 00:03:01 -04:00
octagon_bookshelf.s mist: fix more breakage in tower rotation 2020-07-20 01:03:49 -04:00
octagon_fireplace.s mist: can beat the game! 2020-07-19 18:42:27 -04:00
octagon_rotation.s mist: octagon: fix bug where map not properly displaying active switches 2020-07-11 20:17:16 -04:00
octagon.s mist: octagon: rotating into/out of fireplace works 2020-07-19 18:30:41 -04:00
organ_puzzle.s mist: re-enable linking noise if you have a language card (64k of RAM) 2020-07-16 18:52:04 -04:00
page_sprites.inc mist: can pick up pages in the octagon 2020-05-20 00:41:44 -04:00
pt3_lib_core.s mist: initial mockingboard support 2020-07-17 14:17:11 -04:00
pt3_lib_init.s mist: initial mockingboard support 2020-07-17 14:17:11 -04:00
pt3_lib_irq_handler.s mist: initial mockingboard support 2020-07-17 14:17:11 -04:00
pt3_lib_mockingboard_detect.s mist: initial mockingboard support 2020-07-17 14:17:11 -04:00
pt3_lib_mockingboard_setup.s mist: initial mockingboard support 2020-07-17 14:17:11 -04:00
qkumba_popwr.s mist: start adding qkumba's write routines 2020-07-25 23:14:01 -04:00
README mist: some more missing files 2020-07-08 14:15:11 -04:00
selena.s mist: re-enable linking noise if you have a language card (64k of RAM) 2020-07-16 18:52:04 -04:00
ship.s mist: ship: split off from stoneship level 2020-07-12 14:56:56 -04:00
simple_sounds.s mist: consolidate sounds 2020-07-17 09:39:27 -04:00
speaker_beeps.s mist: you can play the organ now 2020-03-14 11:57:09 -04:00
stoney_puzzles.s mist: octagon: grid book now works 2020-07-18 01:06:38 -04:00
stoney.s mist: can open safe 2020-07-14 14:56:50 -04:00
text_print.s
TODO mist: meche: can get to the end puzzle from both sides now 2020-07-24 15:09:02 -04:00
viewer_controls.s mist: cabin/viewer, split out the number sprites for common use 2020-07-14 00:03:01 -04:00
viewer.s mist: viewer: add another step, add views of ship 2020-07-20 16:03:12 -04:00
zp.inc mist: channelwood: hook up first valve 2020-07-26 13:34:21 -04:00

MIST -- a reimplementation of MYST from scratch for Apple II computers



Compiling:
	This is a bit tricky
	First you'll need to install the cc65 package
		https://github.com/cc65/cc65
	You'll need to install lzsa
		https://github.com/emmanuel-marty/lzsa
	You might need to install lz4-dev for some of the helper
		utils to compile

	Then run "make" and hope for the best