mirror of
https://github.com/deater/dos33fsprogs.git
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e0febd1a90
keep making git mistakes urgh
243 lines
3.8 KiB
ArmAsm
243 lines
3.8 KiB
ArmAsm
; Demosplash 2019
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; by Vince "Deater" Weaver <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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demosplash2019:
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;==================================================
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; clear zp
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; shouldn't have to do this, but uninit memory bugs
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;==================================================
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lda #$38
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ldy #$0
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zp_clear_loop:
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sta $0,y
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iny
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bne zp_clear_loop
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;=========================
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; set up sound
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;=========================
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lda #0
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sta DONE_PLAYING
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sta FRAME_PLAY_OFFSET
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sta FRAME_PLAY_PAGE
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sta FRAME_OFFSET
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sta FRAME_PAGE
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sta SOUND_WHILE_DECODE
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jsr update_pt3_play
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jsr pt3_set_pages
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jsr mockingboard_init
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jsr pt3_setup_interrupt
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jsr reset_ay_both
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jsr clear_ay_both
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jsr pt3_init_song
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lda #1
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sta LOOP
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;====================================
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; turn on language card
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; enable read/write, use 1st 4k bank
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lda $C08B
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lda $C08B
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;====================================
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; generate 4 patterns worth of music
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; at address $D000-$FC00
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jsr pt3_write_lc_4
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;===========================
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; Enable graphics
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;===========================
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bit LORES
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bit SET_GR
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bit FULLGR
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bit KEYRESET
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jmp main_body
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; Pictures (no need to align)
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.include "appleII_40_96.inc"
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.include "k_40_48d.inc"
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.include "graphics/book_open/book_open.inc"
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.include "graphics/starbase/starbase.inc"
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.include "graphics/starbase/ship_flames.inc"
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.include "graphics/starbase/star_wipe.inc"
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; Apple II intro
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.include "appleII_intro.s"
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; missing
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.include "missing.s"
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; missing
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.include "open_book.s"
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; Starbase
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.include "starbase.s"
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; UP UNTIL THIS POINT CAN BE WIPED BY SOUND AT END
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main_body:
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;===========================
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; apple II intro
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;============================
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; nop
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; nop
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; nop
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jsr appleII_intro
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;===========================
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; missing scene
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;===========================
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;blarh: jmp blarh
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; nop
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; nop
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; nop
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jsr missing_intro
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;========================
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; start irq music
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;========================
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; nop
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cli ; enable interrupts
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;===========================
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; opening book scene
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;============================
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; nop
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; nop
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; nop
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jsr open_book
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;===========================
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; starbase scene
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;===========================
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; nop
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; nop
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; nop
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jsr starbase
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;============================
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; disable irq music
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; nop
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sei
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;===========================
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; escape scene
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;===========================
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jsr escape
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;===========================
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; book scene
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;===========================
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jsr end_book
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;===========================
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; credits
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;===========================
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jsr credits
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; wait wait wait
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; jsr wait_until_keypressed
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repeat_ending:
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jmp repeat_ending
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;======================
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; wait until keypressed
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;======================
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;wait_until_keypressed:
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; lda KEYPRESS
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; bpl wait_until_keypressed
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; bit KEYRESET
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; rts
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; FIXME: put at end after music?
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;.include "earth.inc"
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.include "book_40_48d.inc"
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.include "credits_bg.inc"
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.include "delay_a.s" ; critical
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; things that are exactly 1 page in size
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.align $100
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.include "offsets_table.s"
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.include "movement_table.s"
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random_values:
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.incbin "random.data"
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.include "offsets_table2.s"
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.include "font.s"
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; things that need to not cross pages
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.include "vapor_lock.s"
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.include "gr_copy.s"
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.include "gr_unrle.s"
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.include "gr_offsets.s"
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.include "gr_pageflip.s"
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.include "gr_clear_bottom.s"
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;.align $100
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.include "gr_overlay.s" ; not critical
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.include "gr_fast_clear.s"
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.include "gr_run_sequence.s" ; not critical
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; escape
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.include "escape.s"
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; reading
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.include "reading.s"
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; credits
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.include "credits.s"
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; Music player
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.include "pt3_lib_core.s"
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.include "pt3_lib_init.s"
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.include "pt3_lib_mockingboard.s"
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.include "interrupt_handler.s"
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.include "pt3_lib_play_frame.s"
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.include "pt3_lib_write_frame.s"
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.include "pt3_lib_write_lc.s"
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.include "create_update_type1.s"
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.include "create_update_type2.s"
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PT3_LOC = song
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; must be page aligned
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.align 256
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song:
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.incbin "dya_space_demo2.pt3"
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end_of_line:
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