mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-20 03:35:24 +00:00
b1238af49d
this will probably upset people
218 lines
3.1 KiB
ArmAsm
218 lines
3.1 KiB
ArmAsm
; if x<5 goto DOCK at 34,20
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;===========================
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; check if exit bar screen
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;===========================
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; if x<5 goto DOCK at 34,20
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; if x>35 goto TOWN
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; if 9<x<14 and y<20 and door open, BAR_INSIDE1
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bar_check_exit:
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lda GUYBRUSH_X
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cmp #5
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bcc bar_to_dock
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cmp #35
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bcs bar_to_town
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cmp #9
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bcc bar_no_exit
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cmp #14
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bcs bar_no_exit
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bar_to_inside:
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lda GUYBRUSH_Y
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cmp #20
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bcs bar_no_exit
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lda BAR_DOOR_OPEN
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beq bar_no_exit
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lda #MONKEY_BAR_INSIDE1
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sta LOCATION
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lda #5
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #20
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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jsr change_location
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jmp bar_no_exit
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bar_to_dock:
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lda #MONKEY_DOCK
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sta LOCATION
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lda #34
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #20
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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jsr change_location
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jmp bar_no_exit
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bar_to_town:
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lda #MONKEY_TOWN
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sta LOCATION
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lda #34
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #18
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sta GUYBRUSH_Y
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lda #26
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sta DESTINATION_Y
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lda #DIR_DOWN
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sta GUYBRUSH_DIRECTION
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jsr change_location
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bar_no_exit:
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rts
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;===========================
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; adjust bounds
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;===========================
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bar_keep_in_bounds:
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br_force_x:
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lda GUYBRUSH_X
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cmp #25
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bcs br_gb_x_far_right
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cmp #21
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bcs br_gb_x_right
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cmp #9
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bcc br_gb_x_left
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cmp #14
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bcc br_gb_doorway
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bcs br_gb_x_left
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br_gb_doorway:
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lda GUYBRUSH_Y
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cmp #20
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bcc br_gb_x_right
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bcs br_gb_x_left
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br_gb_x_far_right:
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lda #16
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bne done_br_gb_adjust
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br_gb_x_right:
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lda #18
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bne done_br_gb_adjust
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br_gb_x_left:
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lda #20
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done_br_gb_adjust:
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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rts
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;===========================
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; adjust walking destination
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;===========================
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bar_adjust_destination:
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; just keep Y whatever is in bounds
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; *except* in doorway 9<x<14
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; then allow it to be 18
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lda GUYBRUSH_X
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cmp #9
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bcc bar_adjust_force_y
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cmp #14
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bcs bar_adjust_force_y
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lda CURSOR_X
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cmp #9
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bcc done_br_adjust
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cmp #14
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bcs done_br_adjust
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lda CURSOR_Y
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cmp #28
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bcs done_br_adjust
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lda #18
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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bar_adjust_force_y:
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lda GUYBRUSH_Y
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sta DESTINATION_Y
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done_br_adjust:
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rts
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;=====================
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; draw bar door
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;=====================
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draw_bar_door:
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lda BAR_DOOR_OPEN
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beq done_draw_bar_door
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lda #<door_sprite
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sta INL
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lda #>door_sprite
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sta INH
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lda #11
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sta XPOS
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lda #22
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sta YPOS
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jsr put_sprite_crop
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done_draw_bar_door:
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rts
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door_sprite:
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.byte 2,5
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.byte $d2,$d2
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.byte $88,$DD
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.byte $88,$DD
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.byte $88,$DD
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.byte $5d,$5D
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draw_bar_fg_building:
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; only draw it if we're that side of screeen
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lda GUYBRUSH_X
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cmp #24
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bcc done_draw_bar_fg_building
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lda #<building_sprite
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sta INL
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lda #>building_sprite
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sta INH
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lda #27
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sta XPOS
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lda #16
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sta YPOS
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jsr put_sprite_crop
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done_draw_bar_fg_building:
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rts
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building_sprite:
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.byte 13,7
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.byte $77,$22,$9d,$00,$9d,$00,$22,$22,$22,$00,$00,$00,$0A
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.byte $77,$25,$25,$25,$25,$25,$22,$22,$22,$00,$00,$00,$00
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.byte $77,$22,$22,$22,$22,$22,$22,$22,$02,$00,$00,$90,$90
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.byte $A7,$72,$02,$02,$02,$00,$00,$00,$00,$00,$00,$09,$09
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.byte $AA,$77,$00,$00,$00,$00,$00,$00,$00,$60,$60,$d9,$dd
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.byte $AA,$77,$00,$00,$00,$00,$60,$00,$60,$06,$00,$66,$dd
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.byte $AA,$77,$00,$60,$26,$66,$02,$06,$00,$00,$60,$22,$00
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