Vince Weaver 52fdc10511 riven: fix up graphics in intro
just barely fits in 127 sectors
2024-07-03 15:38:34 -04:00

43 lines
773 B
ArmAsm

.include "../zp.inc"
which_disk:
.byte $00 ; BCD
load_address_array:
.byte $40,$40,$40,$40 ; TITLE, CYAN, ATRUS
.byte $00,$00,$00,$00
track_array:
.byte 1, 2, 10,18 ; TITLE, CYAN, ATRUS
.byte 0,0,0,0
sector_array:
.byte 10, 0, 0, 0 ; TITLE, CYAN, ATRUS
.byte 0,0,0,0
length_array:
.byte 8, 127,127,178 ; TITLE, CYAN, ATRUS
.byte 0,0,0,0
disk_exit_disk: ; note: BCD (yes I'm lazy)
.byte $01 ; start of game
.byte 0,0,0
disk_exit_dni_h:
.byte $00 ; 01 = 1
.byte 0,0,0
disk_exit_dni_l:
.byte $01
.byte 0,0,0
; want to go to disk01, LOAD_ARRIVAL, RIVEN_ARRIVAL, N
disk_exit_load:
.byte 1 ; LOAD_ARRIVAL
.byte 0,0,0
disk_exit_level:
.byte 0 ; RIVEN_ARRIVAL
.byte 0,0,0
disk_exit_direction:
.byte DIRECTION_N
.byte 0,0,0