..
audio
second: add some audio
2023-11-01 23:51:57 -04:00
graphics
second: moving more things into place
2023-10-18 01:10:30 -04:00
music
second: add last-minute intro music from mA2E !
2023-11-03 15:03:02 -04:00
part00_boot
second: add another sound sample
2023-11-03 10:54:09 -04:00
part01_intropan
second: explosion
2023-11-03 20:23:14 -04:00
part04_chess_shapes
second: chessboard falling
2023-11-03 17:00:18 -04:00
part05_dot_tunnel
second: add ocean
2023-10-17 01:19:06 -04:00
part08_gorilla
second: finally got gorilla scroll working
2023-11-03 15:37:38 -04:00
part09_leaves
second: use common zx02 library
2023-11-02 15:32:58 -04:00
part10_lens_rotozoom
second: move intro to start at $8000
2023-11-03 18:49:00 -04:00
part12_plasma
second: more timing
2023-11-02 21:41:51 -04:00
part13_plasmacube
second: use common zx02 library
2023-11-02 15:32:58 -04:00
part14_dotbounce
second: try to make dots more interesting
2023-11-03 16:19:26 -04:00
part15_transmission
second: update how music is paused
2023-11-02 21:52:50 -04:00
part16_ocean
second: polar, scroll but no bounce
2023-11-02 16:23:33 -04:00
part17_polar
second: adjust timing
2023-11-02 16:24:57 -04:00
part18_3d
second: fix issue with gr screen clear and Makefiles
2023-11-01 10:28:26 -04:00
part19_nuts
second: move around the object
2023-10-29 20:27:56 -04:00
part20_credits
second: add ma2e to the credits
2023-11-03 15:11:35 -04:00
audio.s
second: more work on plasma
2023-11-01 23:24:26 -04:00
aux_memcopy.s
second: work on disk2 infrastructure
2023-10-26 23:14:02 -04:00
c00_scrn_offsets.s
EFFECTS
second: more work on graphics
2023-10-30 01:11:21 -04:00
file_id.diz
second: make object actually bounce on chessboard
2023-11-03 00:19:32 -04:00
generate_common.c
gr_copy.s
gr_fast_clear.s
gr_offsets_split.s
second: hook up dots
2023-10-28 19:13:02 -04:00
gr_offsets.s
gr_pageflip.s
gr_plot.s
second: start making it autoplay
2023-10-31 20:27:19 -04:00
hardware_detect.s
second: update loader
2023-10-20 08:48:02 -04:00
hardware.inc
second: merge in fake bios
2023-10-06 00:21:16 -04:00
hgr_clear_screen.s
second: chessboard falling
2023-11-03 17:00:18 -04:00
hgr_copy_fast.s
second: start in on disk1
2023-10-28 12:12:24 -04:00
hgr_page_flip.s
second: move around the object
2023-10-29 20:27:56 -04:00
hgr_sprite_big.s
second: move around the object
2023-10-29 20:27:56 -04:00
hgr_table.s
second: more work on credits
2023-10-24 01:56:32 -04:00
interrupt_handler.s
second: hook up music
2023-10-04 01:23:02 -04:00
irq_wait.s
second: more timing
2023-11-02 21:41:51 -04:00
lc_detect.s
Makefile
second: make object actually bounce on chessboard
2023-11-03 00:19:32 -04:00
multiply_fast.s
music2.s
second: work on disk2 infrastructure
2023-10-26 23:14:02 -04:00
music_intro.s
second: add ma2e to the credits
2023-11-03 15:11:35 -04:00
music.s
second: massively re-write loading
2023-10-28 22:40:01 -04:00
NOTES
second: hook up fake bios
2023-11-02 22:46:35 -04:00
pt3_lib_core.s
second: blurgh found bug in pt3 player if more than 42 patterns
2023-11-01 00:36:45 -04:00
pt3_lib_detect_model.s
pt3_lib_init.s
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s
pt3_lib_mockingboard_patch.s
second: fix it so we reload music at the right place
2023-10-29 21:49:45 -04:00
pt3_lib_mockingboard_setup.s
second: update how music is paused
2023-11-02 21:52:50 -04:00
pt3_lib_mockingboard.inc
qboot_sector.s
qboot_stage2.s
qboot.inc
qload2.s
second: move hgr table generation to common code
2023-10-27 01:04:26 -04:00
qload.s
second: move intro to start at $8000
2023-11-03 18:49:00 -04:00
README
second: update frames
2023-10-10 00:58:20 -04:00
second.s
second: more work on animation
2023-09-29 00:38:12 -04:00
start2.s
second: adjust disk2 startup
2023-10-28 09:15:39 -04:00
start.s
second: move intro to start at $8000
2023-11-03 18:49:00 -04:00
text_print.s
title.s
TODO
second: move debug music code to main start routine
2023-11-02 15:09:17 -04:00
wait_a_bit.s
wait_keypress.s
wait.s
zp.inc
second: chessboard falling
2023-11-03 17:00:18 -04:00
zx02_optim.s