mirror of
https://github.com/deater/dos33fsprogs.git
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119 lines
1.8 KiB
ArmAsm
119 lines
1.8 KiB
ArmAsm
; Ootw for Apple II Lores -- Checkpoint4 (the City)
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; by Vince "Deater" Weaver <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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ootw_c4:
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; Initialize some variables
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;=======================
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; Run the "intro"
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;=======================
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; just us falling?
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ootw_c4_restart:
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jsr ootw_city_init
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;=========================
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; c4_new_room
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;=========================
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; enter new room on level4
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c4_new_room:
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lda #0
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sta GAME_OVER
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jsr ootw_city
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c4_check_done:
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lda GAME_OVER
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cmp #$ff
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beq quit_level
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;====================
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; go to next level
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l4_defeated:
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lda WHICH_ROOM
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cmp #5
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bne c4_new_room
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lda #5
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sta WHICH_LOAD
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rts
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;===========================
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; quit_level
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;===========================
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quit_level:
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jsr TEXT
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jsr HOME
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lda KEYRESET ; clear strobe
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lda #0
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sta DRAW_PAGE
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lda #<end_message
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sta OUTL
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lda #>end_message
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sta OUTH
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jsr move_and_print
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jsr move_and_print
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wait_loop:
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lda KEYPRESS
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bpl wait_loop
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lda KEYRESET ; clear strobe
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lda #0
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sta GAME_OVER
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jmp ootw_c4_restart
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end_message:
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.byte 8,10,"PRESS RETURN TO CONTINUE",0
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.byte 11,20,"ACCESS CODE: RCHG",0
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.include "ootw_c4_city.s"
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.include "text_print.s"
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.include "gr_pageflip.s"
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.include "gr_unrle.s"
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.include "gr_fast_clear.s"
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.include "gr_copy.s"
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.include "gr_hlin.s"
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.include "gr_twoscreen_scroll.s"
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.include "gr_putsprite.s"
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.include "gr_putsprite_flipped.s"
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.include "gr_putsprite_crop.s"
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.include "gr_offsets.s"
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.include "random16.s"
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.include "keyboard.s"
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.include "physicist.s"
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.include "alien.s"
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.include "door.s"
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.include "laser.s"
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.include "shield.s"
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.include "blast.s"
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.include "ootw_c4_action.s"
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; room backgrounds
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.include "ootw_graphics/l4city/ootw_c4_city.inc"
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; sprites
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.include "ootw_graphics/sprites/physicist.inc"
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.include "ootw_graphics/sprites/alien.inc"
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