dos33fsprogs/games/mist_hgr
..
audio
graphics_mist
graphics_title
graphics_title_hgr
audio.s
clock_bridge_puzzle.s
common_defines.inc
common_sprites.inc
decompress_fast_v2.s
draw_pointer.s
end_level.s
generate_common.c
gr_fast_clear.s
gr_offsets.s
handle_pages.s
hardware.inc
hgr_14x14_sprite.s
init_state.s
interrupt_handler.s
joystick.s
keyboard.s
lc_detect.s
leveldata_mist.inc
leveldata_title.inc
link_book_mist_dock.s
linking_noise.s
loadstore.s
log_table.s
Makefile
marker_switch.s
mist_island.s
mist_puzzles.s
mist_title.s
pt3_lib_core.s
pt3_lib_detect_model.s
pt3_lib_init.s
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s
pt3_lib_mockingboard_setup.s
qboot_sector.s
qboot_stage2.s
qboot.inc
qkumba_popwr.s
qload.s
README.MEMMAP
save1.s
save2.s
save3.s
save4.s
save5.s
simple_sounds.s
speaker_beeps.s
ssi263_detect.s
ssi263_simple_speech.s
ssi263.inc
text_print.s
text_title.s
title_speech.s
TODO
vgi_circles.s
vgi_clearscreen.s
vgi_common.s
vgi_lines.s
vgi_rectangle.s
vgi_triangles.s
wait_a_bit.s
zp.inc

$00	- zero page
$01	- stack
$02	- disk lookup table
$03	- disk lookup ($300-$369)
$04-$07 - text page1
$08-$0B - (danger, text page2) initial boot sector $8
	- current background data, temp savegame workplace ($8/$9/$A)
$0C-$0D - QBOOT stage2 (disk routines)
$0E-$1F - QLOAD, common routines
$20-$3f	- HIRES page1
$40-$??	- gameplay/data/code all loaded here
$BE	- hires lookup
$BF	- hires lookup
$C0-$CF - I/O
$D0-$FF	- ROM	(bankswitch with language card, sound effect here too)