mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-01 01:06:33 +00:00
b1238af49d
this will probably upset people
558 lines
7.7 KiB
ArmAsm
558 lines
7.7 KiB
ArmAsm
; draw/move the bad guy aliens
|
|
|
|
MAX_ALIENS = 3
|
|
|
|
alien_room:
|
|
alien0_room: .byte 0
|
|
alien1_room: .byte 0
|
|
alien2_room: .byte 0
|
|
|
|
alien_x:
|
|
alien0_x: .byte 0
|
|
alien1_x: .byte 0
|
|
alien2_x: .byte 0
|
|
|
|
alien_y:
|
|
alien0_y: .byte 0
|
|
alien1_y: .byte 0
|
|
alien2_y: .byte 0
|
|
|
|
alien_state:
|
|
alien0_state: .byte 0
|
|
alien1_state: .byte 0
|
|
alien2_state: .byte 0
|
|
|
|
A_STANDING = 0
|
|
A_WALKING = 1
|
|
A_RUNNING = 2
|
|
A_CROUCHING = 3
|
|
A_TURNING = 4
|
|
A_YELLING = 5
|
|
A_SHOOTING_UP = 6
|
|
A_DISINTEGRATING = 7
|
|
A_SHOOTING = 8
|
|
|
|
alien_gait:
|
|
alien0_gait: .byte 0
|
|
alien1_gait: .byte 0
|
|
alien2_gait: .byte 0
|
|
|
|
alien_direction:
|
|
alien0_direction: .byte 0
|
|
alien1_direction: .byte 0
|
|
alien2_direction: .byte 0
|
|
|
|
alien_gun:
|
|
alien0_gun: .byte 0
|
|
alien1_gun: .byte 0
|
|
alien2_gun: .byte 0
|
|
|
|
|
|
|
|
|
|
|
|
;=======================================
|
|
; Move alien based on current state
|
|
;
|
|
|
|
move_alien:
|
|
|
|
ldx #0
|
|
|
|
move_alien_loop:
|
|
lda alien_room,X
|
|
cmp WHICH_ROOM
|
|
bne done_move_alien
|
|
|
|
lda alien_state,X
|
|
|
|
cmp #A_WALKING
|
|
beq move_alien_walking
|
|
cmp #A_RUNNING
|
|
beq move_alien_running
|
|
cmp #A_YELLING
|
|
beq move_alien_yelling
|
|
cmp #A_SHOOTING_UP
|
|
beq move_alien_yelling
|
|
cmp #A_STANDING
|
|
beq move_alien_standing
|
|
cmp #A_SHOOTING
|
|
beq move_alien_shooting
|
|
|
|
done_move_alien:
|
|
|
|
inx
|
|
cpx #MAX_ALIENS
|
|
bne move_alien_loop
|
|
|
|
rts
|
|
|
|
;======================
|
|
; yelling
|
|
move_alien_yelling:
|
|
inc alien_gait,X ; cycle through animation
|
|
jmp done_move_alien
|
|
|
|
;======================
|
|
; walking
|
|
|
|
move_alien_walking:
|
|
inc alien_gait,X ; cycle through animation
|
|
|
|
lda alien_gait,X
|
|
and #$f
|
|
cmp #$8 ; only walk roughly 1/8 of time
|
|
bne alien_no_move_walk
|
|
|
|
lda alien_direction,X
|
|
beq a_walk_left
|
|
|
|
inc alien_x,X ; walk right
|
|
jmp done_move_alien
|
|
a_walk_left:
|
|
dec alien_x,X ; walk left
|
|
alien_no_move_walk:
|
|
jmp done_move_alien
|
|
|
|
;======================
|
|
; running
|
|
move_alien_running:
|
|
inc alien_gait,X ; cycle through animation
|
|
|
|
lda alien_gait,X
|
|
and #$3
|
|
cmp #$2 ; only run roughly 1/4 of time
|
|
bne alien_no_move_run
|
|
|
|
lda alien_direction,X
|
|
beq a_run_left
|
|
|
|
inc alien_x,X ; run right
|
|
jmp done_move_alien
|
|
a_run_left:
|
|
dec alien_x,X ; run left
|
|
alien_no_move_run:
|
|
jmp done_move_alien
|
|
|
|
;======================
|
|
; standing
|
|
|
|
move_alien_standing:
|
|
|
|
; turn to face physicist if on same level
|
|
lda PHYSICIST_Y
|
|
cmp alien_y,X
|
|
bne done_move_alien_standing
|
|
|
|
;=================
|
|
; delay a bit so it doesn't happen instantaneously
|
|
|
|
lda FRAMEL
|
|
and #$3f
|
|
bne done_move_alien_standing
|
|
|
|
lda PHYSICIST_X
|
|
cmp alien_x,X
|
|
bcs alien_face_right
|
|
|
|
alien_face_left:
|
|
lda #0
|
|
beq alien_done_facing
|
|
alien_face_right:
|
|
lda #1
|
|
|
|
alien_done_facing:
|
|
sta alien_direction,X
|
|
|
|
; change to shooting
|
|
|
|
lda #A_SHOOTING
|
|
sta alien_state,X
|
|
|
|
|
|
done_move_alien_standing:
|
|
|
|
|
|
jmp done_move_alien
|
|
|
|
;======================
|
|
; shooting
|
|
|
|
move_alien_shooting:
|
|
|
|
; only fire occasionally
|
|
lda FRAMEL
|
|
and #$7f
|
|
bne done_alien_shooting_now
|
|
|
|
jsr fire_alien_laser
|
|
|
|
done_alien_shooting_now:
|
|
jmp done_move_alien
|
|
|
|
|
|
astate_table_lo:
|
|
.byte <alien_standing ; 00
|
|
.byte <alien_walking ; 01
|
|
.byte <alien_running ; 02
|
|
.byte <alien_crouching ; 03
|
|
.byte <alien_turning ; 04
|
|
.byte <alien_yelling ; 05
|
|
.byte <alien_shooting_up; 06
|
|
.byte <alien_disintegrating; 07
|
|
.byte <alien_shooting ; 08
|
|
|
|
astate_table_hi:
|
|
.byte >alien_standing ; 00
|
|
.byte >alien_walking ; 01
|
|
.byte >alien_running ; 02
|
|
.byte >alien_crouching ; 03
|
|
.byte >alien_turning ; 04
|
|
.byte >alien_yelling ; 05
|
|
.byte >alien_shooting_up; 06
|
|
.byte >alien_disintegrating; 07
|
|
.byte >alien_shooting ; 08
|
|
|
|
; Urgh, make sure this doesn't end up at $FF or you hit the
|
|
; NMOS 6502 bug
|
|
|
|
.align 2
|
|
|
|
ajump:
|
|
.word $0000
|
|
|
|
.align 1
|
|
|
|
;======================================
|
|
;======================================
|
|
; draw alien
|
|
;======================================
|
|
;======================================
|
|
|
|
draw_alien:
|
|
|
|
ldx #0
|
|
draw_alien_loop:
|
|
lda alien_room,X
|
|
cmp WHICH_ROOM
|
|
bne no_alien
|
|
|
|
txa
|
|
pha
|
|
|
|
lda alien_state,X
|
|
tay
|
|
lda astate_table_lo,y
|
|
sta ajump
|
|
lda astate_table_hi,y
|
|
sta ajump+1
|
|
jmp (ajump)
|
|
done_draw_alien_loop:
|
|
pla
|
|
tax
|
|
|
|
no_alien:
|
|
inx
|
|
cpx #MAX_ALIENS
|
|
bne draw_alien_loop
|
|
|
|
rts
|
|
|
|
;==================================
|
|
; STANDING
|
|
;==================================
|
|
|
|
alien_standing:
|
|
|
|
lda #<alien_stand
|
|
sta INL
|
|
|
|
lda #>alien_stand
|
|
sta INH
|
|
|
|
jmp finally_draw_alien
|
|
|
|
;==================================
|
|
; SHOOTING
|
|
;==================================
|
|
|
|
alien_shooting:
|
|
|
|
lda #<alien_shoot_sprite
|
|
sta INL
|
|
|
|
lda #>alien_shoot_sprite
|
|
sta INH
|
|
|
|
jmp finally_draw_alien
|
|
|
|
|
|
;===================================
|
|
; CROUCHING
|
|
;===================================
|
|
|
|
alien_crouching:
|
|
|
|
; FIXME: we have an animation?
|
|
|
|
lda #<alien_crouch2
|
|
sta INL
|
|
|
|
lda #>alien_crouch2
|
|
sta INH
|
|
|
|
jmp finally_draw_alien
|
|
|
|
|
|
;===============================
|
|
; Walking
|
|
;================================
|
|
|
|
alien_walking:
|
|
lda alien_gait,X
|
|
cmp #64
|
|
bcc alien_gait_fine ; blt
|
|
|
|
lda #0
|
|
sta alien_gait,X
|
|
|
|
alien_gait_fine:
|
|
lsr
|
|
lsr
|
|
and #$fe
|
|
|
|
tay
|
|
|
|
lda alien_gun,X
|
|
beq alien_walk_nogun
|
|
|
|
alien_walk_gun:
|
|
|
|
lda alien_walk_gun_progression,Y
|
|
sta INL
|
|
|
|
lda alien_walk_gun_progression+1,Y
|
|
sta INH
|
|
|
|
jmp finally_draw_alien
|
|
|
|
alien_walk_nogun:
|
|
lda alien_walk_progression,Y
|
|
sta INL
|
|
|
|
lda alien_walk_progression+1,Y
|
|
sta INH
|
|
|
|
jmp finally_draw_alien
|
|
|
|
;===============================
|
|
; Running
|
|
;================================
|
|
|
|
alien_running:
|
|
lda alien_gait,X
|
|
cmp #32
|
|
bcc alien_run_gait_fine ; blt
|
|
|
|
lda #0
|
|
sta alien_gait,X
|
|
|
|
alien_run_gait_fine:
|
|
lsr
|
|
and #$fe
|
|
|
|
tay
|
|
|
|
lda alien_run_progression,Y
|
|
sta INL
|
|
|
|
lda alien_run_progression+1,Y
|
|
sta INH
|
|
|
|
jmp finally_draw_alien
|
|
|
|
;===============================
|
|
; Turning
|
|
;================================
|
|
|
|
alien_turning:
|
|
|
|
dec alien_gait,X
|
|
bpl alien_draw_turning
|
|
|
|
lda #0
|
|
sta alien_gait,X
|
|
|
|
; switch direction
|
|
lda alien_direction,X
|
|
eor #$1
|
|
sta alien_direction,X
|
|
|
|
lda #A_WALKING
|
|
sta alien_state,X
|
|
|
|
alien_draw_turning:
|
|
lda #<alien_turning_sprite
|
|
sta INL
|
|
|
|
lda #>alien_turning_sprite
|
|
sta INH
|
|
|
|
jmp finally_draw_alien
|
|
|
|
|
|
|
|
;===============================
|
|
; Yelling
|
|
;================================
|
|
|
|
alien_yelling:
|
|
lda alien_gait,X
|
|
|
|
; 00
|
|
; 01
|
|
; 10
|
|
; 11
|
|
|
|
and #$40
|
|
bne alien_yelling_no_waving
|
|
|
|
lda alien_gait,X
|
|
|
|
alien_yelling_no_waving:
|
|
and #$10
|
|
lsr
|
|
lsr
|
|
lsr
|
|
and #2
|
|
|
|
tay
|
|
|
|
lda alien_yell_progression,Y
|
|
sta INL
|
|
|
|
lda alien_yell_progression+1,Y
|
|
sta INH
|
|
|
|
jmp finally_draw_alien
|
|
|
|
|
|
;===============================
|
|
; Disintegrating
|
|
;================================
|
|
|
|
alien_disintegrating:
|
|
lda alien_gait,X
|
|
|
|
cmp #13
|
|
bne alien_keep_disintegrating
|
|
|
|
lda #$ff
|
|
sta alien_room,X
|
|
|
|
dec ALIEN_OUT
|
|
|
|
jmp done_draw_alien_loop
|
|
|
|
alien_keep_disintegrating:
|
|
|
|
asl
|
|
tay
|
|
|
|
lda alien_disintegrating_progression,Y
|
|
sta INL
|
|
|
|
lda alien_disintegrating_progression+1,Y
|
|
sta INH
|
|
|
|
lda FRAMEL
|
|
and #$7
|
|
bne slow_disintegration
|
|
|
|
inc alien_gait,X
|
|
slow_disintegration:
|
|
|
|
jmp finally_draw_alien
|
|
|
|
|
|
;===============================
|
|
; Shooting Upward
|
|
;================================
|
|
|
|
alien_shooting_up:
|
|
lda alien_gait,X
|
|
and #$30
|
|
|
|
; 000 000
|
|
; 010 000
|
|
; 100 000
|
|
; 110 000
|
|
|
|
lsr
|
|
lsr
|
|
lsr
|
|
|
|
and #6
|
|
tay
|
|
|
|
lda alien_shoot_up_progression,Y
|
|
sta INL
|
|
|
|
lda alien_shoot_up_progression+1,Y
|
|
sta INH
|
|
|
|
cpy #0
|
|
|
|
lda alien_gait,X
|
|
; and #$ff
|
|
bne finally_draw_alien
|
|
|
|
lda #32
|
|
sta SHOOTING_BOTTOM
|
|
lda #28
|
|
sta SHOOTING_TOP
|
|
|
|
inc LITTLEGUY_OUT
|
|
|
|
; bne finally_draw_alien ; bra
|
|
|
|
|
|
|
|
;=============================
|
|
; Actually Draw Alien
|
|
;=============================
|
|
|
|
|
|
finally_draw_alien:
|
|
lda alien_x,X
|
|
sta XPOS
|
|
|
|
lda alien_y,X
|
|
sta YPOS
|
|
|
|
lda alien_direction,X
|
|
bne alien_facing_right
|
|
|
|
alien_facing_left:
|
|
jsr put_sprite_crop
|
|
jmp done_draw_alien_loop
|
|
|
|
alien_facing_right:
|
|
jsr put_sprite_flipped_crop
|
|
jmp done_draw_alien_loop
|
|
|
|
;==================
|
|
;==================
|
|
; clear aliens
|
|
;==================
|
|
;==================
|
|
clear_aliens:
|
|
lda #$ff
|
|
sta alien0_room
|
|
sta alien1_room
|
|
sta alien2_room
|
|
|
|
rts
|
|
|
|
|