mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 20:06:09 +00:00
675 lines
12 KiB
ArmAsm
675 lines
12 KiB
ArmAsm
;=====================================================================
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;= ROUTINES
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;=====================================================================
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clear_screens:
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;===================================
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; Clear top/bottom of page 0
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;===================================
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lda #$0
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sta DRAW_PAGE
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jsr clear_top
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jsr clear_bottom
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;===================================
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; Clear top/bottom of page 1
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;===================================
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lda #$4
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sta DRAW_PAGE
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jsr clear_top
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jsr clear_bottom
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rts
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;==========
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; page_flip
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;==========
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page_flip:
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lda DISP_PAGE
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beq page_flip_show_1
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page_flip_show_0:
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bit PAGE0
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lda #4
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sta DRAW_PAGE ; DRAW_PAGE=1
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lda #0
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sta DISP_PAGE ; DISP_PAGE=0
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rts
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page_flip_show_1:
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bit PAGE1
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sta DRAW_PAGE ; DRAW_PAGE=0
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lda #1
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sta DISP_PAGE ; DISP_PAGE=1
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rts
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;======================
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; memset
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;======================
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; a=value
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; x=length
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; MEMPTRL/MEMPTRH is address
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memset:
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ldy #0
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memset_loop:
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sta MEMPTRL,Y
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iny
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dex
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bne memset_loop
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rts
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;=================
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; load RLE image
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;=================
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; Output is BASH/BASL
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; Input is in GBASH/GBASL
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load_rle_gr:
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lda #$0
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tax
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tay ; init X and Y to 0
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sta CV ; ycoord=0
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lda (GBASL),y ; load xsize
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sta CH
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iny ; (we should check if we had
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; bad luck and overflows page)
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iny ; skip ysize
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rle_loop:
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lda (GBASL),y ; load run value
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cmp #$ff ; if 0xff
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beq rle_done ; we are done
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sta RUN
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iny ; point to next value
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bne rle_yskip1 ; if overflow, increment address
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inc GBASH
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rle_yskip1:
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lda (GBASL),y ; load value to write
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iny
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bne rle_yskip2
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inc GBASH
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rle_yskip2:
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sty TEMP2 ; save y for later
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pha
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lda #$0
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tay
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pla ; convoluted way to set y to 0
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rle_run_loop:
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sta (BASL),y ; write out the value
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inc BASL ; increment the pointer
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bne rle_skip3 ; if wrapped
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inc BASH ; then increment the high value
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rle_skip3:
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inx ; increment the X value
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cpx CH ; compare against the image width
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bcc rle_not_eol ; if less then keep going
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pha ; save out value on stack
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lda BASL ; cheat to avoid a 16-bit add
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cmp #$a7 ; we are adding 0x58 to get
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bcc rle_add_skip ; to the next line
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inc BASH
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rle_add_skip:
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clc
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adc #$58 ; actually do the 0x58 add
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sta BASL ; and store it back
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inc CV ; add 2 to ypos
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inc CV ; each "line" is two high
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lda CV ; load value
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cmp #15 ; if it's greater than 14 it wraps
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bcc rle_no_wrap ; Thanks Woz
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lda #$0 ; we wrapped, so set to zero
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sta CV
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; when wrapping have to sub 0x3d8
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sec ; this is a 16-bit subtract routine
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lda BASL
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sbc #$d8 ; LSB
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sta BASL
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lda BASH ; MSB
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sbc #$3 ;
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sta BASH
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rle_no_wrap:
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lda #$0 ; set X value back to zero
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tax
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pla ; restore value to write from stack
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rle_not_eol:
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dec RUN ; decrement run value
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bne rle_run_loop ; if not zero, keep looping
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ldy TEMP2 ; restore the input pointer
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sec
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bcs rle_loop ; and branch always
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rle_done:
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lda #$15 ; move the cursor somewhere sane
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sta CV
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rts
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;==========================================================
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; set_text_page0
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;==========================================================
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;
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set_text_page0:
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bit PAGE0 ; set page0
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bit TEXT ; set text mode
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rts
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;==========================================================
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; set_gr_page0
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;==========================================================
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;
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set_gr_page0:
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;lda #4
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;sta GR_PAGE
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bit PAGE0 ; set page 0
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bit LORES ; Lo-res graphics
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bit TEXTGR ; mixed gr/text mode
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bit SET_GR ; set graphics
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rts
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;=========================================================
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; gr_copy_to_current
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;=========================================================
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; copy 0xc00 to DRAW_PAGE
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; 2 + 8*38 + 4*80*23 + 4*120*26 + 13 = 20,159 = 20ms = 50Hz
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;
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gr_copy_to_current:
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ldx #0 ; set y to zero ; 2
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gr_copy_loop:
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stx TEMP ; save y ; 3
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txa ; move to A ; 2
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asl ; mult by 2 ; 2
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tay ; put into Y ; 2
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lda gr_offsets,Y ; lookup low byte for line addr ; 5
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sta OUTL ; out and in are the same ; 3
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sta INL ; 3
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lda gr_offsets+1,Y ; lookup high byte for line addr ; 5
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adc DRAW_PAGE
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sta OUTH ; 3
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lda gr_offsets+1,Y ; lookup high byte for line addr ; 5
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adc #$8 ; for now, fixed 0xc ; 2
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sta INH ; 3
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ldx TEMP ; restore y ; 3
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ldy #0 ; set X counter to 0 ; 2
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gr_copy_line:
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lda (INL),Y ; load a byte ; 5
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sta (OUTL),Y ; store a byte ; 6
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iny ; increment pointer ; 2
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cpx #$4 ; don't want to copy bottom 4*40 ; 2
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bcs gr_copy_above4 ; 3
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gr_copy_below4:
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cpy #120 ; for early ones, copy 120 bytes ; 2
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bne gr_copy_line ; 3
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beq gr_copy_line_done ; 3
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gr_copy_above4: ; for last four, just copy 80 bytes
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cpy #80 ; 2
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bne gr_copy_line ; 3
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gr_copy_line_done:
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inx ; increment y value ; 2
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cpx #8 ; there are 8 of them ; 2
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bne gr_copy_loop ; if not, loop ; 3
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rts ; 6
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;==========================================================
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; Wait until keypressed
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;==========================================================
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;
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wait_until_keypressed:
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lda KEYPRESS ; check if keypressed
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bpl wait_until_keypressed ; if not, loop
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jmp figure_out_key
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;==========================================================
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; Get Key
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;==========================================================
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;
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get_key:
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check_paddle_button:
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; check for paddle button
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bit PADDLE_BUTTON0
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bpl no_button
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lda #' '+128
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jmp save_key
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no_button:
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lda KEYPRESS
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bpl no_key
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figure_out_key:
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cmp #' '+128 ; the mask destroys space
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beq save_key ; so handle it specially
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and #$5f ; mask, to make upper-case
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check_right_arrow:
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cmp #$15
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bne check_left_arrow
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lda #'D'
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check_left_arrow:
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cmp #$08
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bne check_up_arrow
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lda #'A'
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check_up_arrow:
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cmp #$0B
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bne check_down_arrow
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lda #'W'
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check_down_arrow:
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cmp #$0A
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bne check_escape
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lda #'S'
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check_escape:
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cmp #$1B
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bne save_key
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lda #'Q'
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jmp save_key
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no_key:
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bit PADDLE_STATUS
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bpl no_key_store
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; check for paddle action
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; code from http://web.pdx.edu/~heiss/technotes/aiie/tn.aiie.06.html
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inc PADDLE_STATUS
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lda PADDLE_STATUS
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and #$03
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beq check_paddles
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jmp no_key_store
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check_paddles:
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lda PADDLE_STATUS
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and #$80
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sta PADDLE_STATUS
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ldx #$0
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LDA PTRIG ;TRIGGER PADDLES
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LDY #0 ;INIT COUNTER
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NOP ;COMPENSATE FOR 1ST COUNT
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NOP
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PREAD2: LDA PADDL0,X ;COUNT EVERY 11 uSEC.
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BPL RTS2D ;BRANCH WHEN TIMED OUT
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INY ;INCREMENT COUNTER
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BNE PREAD2 ;CONTINUE COUNTING
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DEY ;COUNTER OVERFLOWED
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RTS2D: ;RETURN W/VALUE 0-255
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cpy #96
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bmi paddle_left
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cpy #160
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bmi no_key_store
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lda #'K'
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jmp save_key
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paddle_left:
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lda #'J'
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jmp save_key
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no_key_store:
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lda #0 ; no key, so save a zero
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save_key:
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sta LASTKEY ; save the key to our buffer
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bit KEYRESET ; clear the keyboard buffer
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rts
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;=============================================
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; put_sprite
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;=============================================
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; Sprite to display in INH,INL
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; Location is XPOS,YPOS
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; Note, only works if YPOS is multiple of two?
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put_sprite:
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ldy #0 ; byte 0 is xsize
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lda (INL),Y
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sta CH ; xsize is in CH
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iny
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lda (INL),Y ; byte 1 is ysize
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sta CV ; ysize is in CV
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iny
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lda YPOS ; make a copy of ypos
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sta TEMPY ; as we modify it
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put_sprite_loop:
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sty TEMP ; save sprite pointer
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ldy TEMPY
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lda gr_offsets,Y ; lookup low-res memory address ; 5
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clc
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adc XPOS ; add in xpos
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sta OUTL ; store out low byte of addy ; 3
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lda gr_offsets+1,Y ; look up high byte ; 5
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adc DRAW_PAGE ;
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sta OUTH ; and store it out ; 3
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ldy TEMP ; restore sprite pointer ; 3
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; OUTH:OUTL now points at right place
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ldx CH ; load xsize into x
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put_sprite_pixel:
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lda (INL),Y ; get sprite colors
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iny ; increment sprite pointer
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sty TEMP ; save sprite pointer
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ldy #$0
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; check if completely transparent
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; if so, skip
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cmp #$0 ; if all zero, transparent
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beq put_sprite_done_draw ; don't draw it
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; FIXME: use BIT?
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sta COLOR ; save color for later
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; check if top pixel transparent
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and #$f0 ; check if top nibble zero
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bne put_sprite_bottom ; if not skip ahead
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lda #$f0 ; setup mask
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sta MASK
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bmi put_sprite_mask
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put_sprite_bottom:
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lda COLOR ; re-load color
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and #$0f ; check if bottom nibble zero
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bne put_sprite_all ; if not, skip ahead
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lda #$0f
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sta MASK ; setup mask
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put_sprite_mask:
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lda (OUTL),Y ; get color at output
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and MASK ; mask off unneeded part
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ora COLOR ; or the color in
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sta (OUTL),Y ; store it back
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jmp put_sprite_done_draw ; we are done
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put_sprite_all:
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lda COLOR ; load color
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sta (OUTL),Y ; and write it out
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put_sprite_done_draw:
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ldy TEMP ; restore sprite pointer
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inc OUTL ; increment output pointer
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dex ; decrement x counter
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bne put_sprite_pixel ; if not done, keep looping
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inc TEMPY ; each line has two y vars
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inc TEMPY
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dec CV ; decemenet total y count
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bne put_sprite_loop ; loop if not done
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rts ; return
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;================================
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; print_string
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;================================
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print_string:
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ldy #0
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print_string_loop:
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lda (OUTL),Y
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beq done_print_string
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ora #$80
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jsr COUT1
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iny
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bne print_string_loop
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done_print_string:
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rts
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;=========================================
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; vlin
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;=========================================
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; X, V2 at Y
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vlin:
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sty TEMPY ; save Y (x location)
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vlin_loop:
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txa ; a=x (get first y)
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and #$fe ; Clear bottom bit
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tay ;
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lda gr_offsets,Y ; lookup low-res memory address low
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sta GBASL ; put it into our indirect pointer
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iny
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lda gr_offsets,Y ; lookup low-res memory address high
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clc
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adc DRAW_PAGE ; add in draw page offset
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sta GBASH ; put into top of indirect
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ldy TEMPY ; load back in y (x offset)
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txa ; load back in x (current y)
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lsr ; check the low bit
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bcc vlin_low ; if not set, skip to low
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vlin_high:
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lda #$F0 ; setup masks
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sta MASK
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lda #$0f
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bcs vlin_too_slow
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vlin_low: ; setup masks
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lda #$0f
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sta MASK
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lda #$f0
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vlin_too_slow:
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and (GBASL),Y ; mask current byte
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sta (GBASL),Y ; and store back
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lda MASK ; mask the color
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and COLOR
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ora (GBASL),Y ; or into the right place
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sta (GBASL),Y ; store it
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inx ; increment X (current y)
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cpx V2 ; compare to the limit
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bcc vlin_loop ; if <= then loop
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rts ; return
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;================================
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; hlin_setup
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;================================
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; put address in GBASL/GBASH
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; Ycoord in A, Xcoord in Y
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hlin_setup:
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sty TEMPY
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tay ; y=A
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lda gr_offsets,Y ; lookup low-res memory address
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clc
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adc TEMPY
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sta GBASL
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iny
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lda gr_offsets,Y
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adc DRAW_PAGE ; add in draw page offset
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sta GBASH
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rts
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;================================
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; hlin_double:
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;================================
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; HLIN Y, V2 AT A
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; Y, X, A trashed
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hlin_double:
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;int hlin_double(int page, int x1, int x2, int at) {
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jsr hlin_setup
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sec
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lda V2
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sbc TEMPY
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tax
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; jsr hlin_double_continue
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; rts
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; fallthrough
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;=================================
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; hlin_double_continue: width
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;=================================
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; width in X
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hlin_double_continue:
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hlin_double_loop:
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ldy #0
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lda COLOR
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sta (GBASL),Y
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inc GBASL
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dex
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bne hlin_double_loop
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rts
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;================================
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; hlin_single:
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;================================
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; HLIN Y, V2 AT A
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; Y, X, A trashed
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hlin_single:
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jsr hlin_setup
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sec
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lda V2
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sbc TEMPY
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tax
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; fallthrough
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;=================================
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; hlin_single_continue: width
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;=================================
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; width in X
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hlin_single_continue:
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hlin_single_top:
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lda COLOR
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and #$f0
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sta COLOR
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hlin_single_top_loop:
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ldy #0
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lda (GBASL),Y
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and #$0f
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ora COLOR
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sta (GBASL),Y
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inc GBASL
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dex
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bne hlin_single_top_loop
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rts
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hlin_single_bottom:
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lda COLOR
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and #$0f
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sta COLOR
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hlin_single_bottom_loop:
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ldy #0
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lda (GBASL),Y
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and #$f0
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sta (GBASL),Y
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inc GBASL
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dex
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bne hlin_single_bottom_loop
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rts
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;=============================
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; clear_top
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;=============================
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clear_top:
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lda #$00
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|
sta COLOR
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|
|
|
; VLIN Y, V2 AT A
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|
|
|
lda #40
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|
sta V2
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|
|
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lda #0
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|
|
|
clear_top_loop:
|
|
ldy #0
|
|
pha
|
|
|
|
jsr hlin_double
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|
|
|
pla
|
|
clc
|
|
adc #$2
|
|
cmp #40
|
|
bne clear_top_loop
|
|
|
|
rts
|
|
|
|
clear_bottom:
|
|
lda #$a0 ; NORMAL space
|
|
sta COLOR
|
|
|
|
lda #40
|
|
sta V2
|
|
|
|
clear_bottom_loop:
|
|
ldy #0
|
|
pha
|
|
|
|
jsr hlin_double
|
|
|
|
pla
|
|
clc
|
|
adc #$2
|
|
cmp #48
|
|
bne clear_bottom_loop
|
|
|
|
rts
|