dos33fsprogs/games/peasant
2021-10-07 00:43:44 -04:00
..
graphics peasant: add priority at yellow tree 2021-10-07 00:35:17 -04:00
graphics_cliff peasant: add cliff heights 2021-10-05 23:25:48 -04:00
graphics_copy
graphics_end
graphics_title
graphics_trogdor
graphics_vid
music peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00
sprites peasant: more background work 2021-09-29 16:13:38 -04:00
talk peasant: add the priority layer to intro sequence 2021-10-02 14:43:58 -04:00
text peasant: add "where" command 2021-10-03 22:41:02 -04:00
unused peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
clear_bottom.s
cliff.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
copy_check.s peasant: centralize peasant text 2021-09-30 00:25:03 -04:00
decompress_fast_v2.s
decompress_overlay.s
directions.s
draw_box.s
draw_peasant.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
duet.s peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00
ending.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
font_test.s
generate_common.c
gr_copy.s
gr_offsets.s
hardware.inc
hello.bas
hgr_1x5_sprite.s peasant: more work on sprite merging 2021-10-05 08:46:18 -04:00
hgr_1x8_sprite.s peasant: more work on sprite merging 2021-10-05 08:46:18 -04:00
hgr_1x28_sprite_mask.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
hgr_2x14_sprite_mask.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
hgr_2x16_sprite.s
hgr_font.s
hgr_hgr2.s
hgr_input.s
hgr_overlay.s
hgr_partial_save.s peasant: only save part of hires screen 2021-08-16 01:31:49 -04:00
hgr_rectangle.s
hgr_save_restore.s
hgr_sprite.s peasant: more work on sprite merging 2021-10-05 08:46:18 -04:00
hgr_tables.s
hgr_text_box.s
interrupt_handler.s
intro_cottage.s peasant: add "ESC Skips" message to intro 2021-10-07 00:43:44 -04:00
intro_knight.s peasant: add "ESC Skips" message to intro 2021-10-07 00:43:44 -04:00
intro_lake_e.s peasant: add "ESC Skips" message to intro 2021-10-07 00:43:44 -04:00
intro_lake_w.s peasant: add "ESC Skips" message to intro 2021-10-07 00:43:44 -04:00
intro_river.s peasant: add "ESC Skips" message to intro 2021-10-07 00:43:44 -04:00
intro.s peasant: add "ESC Skips" message to intro 2021-10-07 00:43:44 -04:00
inventory.s peasant: more fixes for lowercase input 2021-10-04 21:51:20 -04:00
keyboard.s peasant: fix WASD steering on lowercase systems 2021-10-04 20:39:47 -04:00
lc_detect.s
loadsave_menu.s peasant: more fixes for lowercase input 2021-10-04 21:51:20 -04:00
Makefile peasant: move copy-protection check to disk2 2021-10-06 23:53:00 -04:00
music.inc
music.s
new_map_location.s peasant: add cliff location 2021-10-03 22:28:27 -04:00
NOTES peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
parse_input.s peasant: more fixes for lowercase input 2021-10-04 21:51:20 -04:00
peasant1.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
peasant2.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
peasant3.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
peasant4.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
peasant_move.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
pt3_lib_core.s
pt3_lib_detect_model.s
pt3_lib_init.s peasant: music works! 2021-08-12 19:03:55 -04:00
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s
pt3_lib_mockingboard_patch.s
pt3_lib_mockingboard_setup.s
pt3_lib_mockingboard.inc
qboot_sector.s
qboot_stage2.s
qboot.inc
qkumba_popwr.s
qload.inc peasant: more work on sprite merging 2021-10-05 08:46:18 -04:00
qload.s peasant: move copy-protection check to disk2 2021-10-06 23:53:00 -04:00
README
save1.s
save2.s peasant: loading from disk2 now works 2021-09-27 22:04:09 -04:00
save3.s
score.s
speaker_beeps.s
ssi263_detect.s
ssi263_simple_speech.s peasant: update ssi sound, also fix problem with stereo 2021-10-03 23:03:49 -04:00
ssi263.inc
text_print.s
title.s peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00
TODO peasant: add priority at yellow tree 2021-10-07 00:35:17 -04:00
tokens.inc peasant: hook up actual parser 2021-09-29 23:51:04 -04:00
trogdor_speech.s
trogdor.s peasant: centralize peasant text 2021-09-30 00:25:03 -04:00
version.inc peasant: ready v0.75 2021-10-03 23:05:11 -04:00
vid_logo.s peasant: ready v0.75 2021-10-03 23:05:11 -04:00
wait_a_bit.s peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
wait_keypress.s peasant: yet another silly project 2021-08-09 01:21:58 -04:00
wait.s
wrong_boot2.s
zp.inc peasant: add cliff location 2021-10-03 22:28:27 -04:00

The start of an implementation of PEASANT'S QUEST

Peasant's Quest is a Flash game sort of parodying early Sierra adventure
games.

In the Homestarrunner universe it is made by a company for Videlectrix
possibly on Apple IIe systems, though the graphics are for a much
more modern system.

I wanted to see if I could get something approximating the game
running on an actual Apple II system.


Vince `deater` Weaver
13 August 2021