mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 05:05:13 +00:00
652 lines
10 KiB
ArmAsm
652 lines
10 KiB
ArmAsm
SHIPY EQU $E4
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; FIXME, sort out available ZP page space
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TURNING EQU $60
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SCREEN_X EQU $61
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SCREEN_Y EQU $62
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ANGLE EQU $63
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HORIZ_SCALE_I EQU $64
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HORIZ_SCALE_F EQU $65
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FACTOR_I EQU $66
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FACTOR_F EQU $67
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DX_I EQU $68
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DX_F EQU $69
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SPACEX_I EQU $6A
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SPACEX_F EQU $6B
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CX_I EQU $6C
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CX_F EQU $6D
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DY_I EQU $6E
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DY_F EQU $6F
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SPACEY_I EQU $70
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SPACEY_F EQU $71
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CY_I EQU $72
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CY_F EQU $73
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TEMP_I EQU $74
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TEMP_F EQU $75
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DISTANCE_I EQU $76
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DISTANCE_F EQU $77
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SPACEZ_I EQU $78
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SPACEZ_F EQU $79
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;===========
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; CONSTANTS
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;===========
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SHIPX EQU 15
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TILE_W EQU 64
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TILE_H EQU 64
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MAP_MASK EQU (TILE_W - 1)
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LOWRES_W EQU 40
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LOWRES_H EQU 40
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flying_start:
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; Clear screen/pages
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jsr set_gr_page0
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; Init Variables
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lda #20
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sta SHIPY
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lda #0
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sta TURNING
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sta SPACEX_I
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sta SPACEY_I
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lda #4
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sta SPACEZ_I
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lda #$80
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sta SPACEZ_F
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flying_loop:
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jsr wait_until_keypressed
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lda LASTKEY
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cmp #('Q')
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bne skipskip
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rts
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skipskip:
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cmp #('I')
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bne check_down
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lda SHIPY
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cmp #16
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bcc check_down ; bgt
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dec SHIPY
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dec SHIPY
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check_down:
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cmp #('M')
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bne check_left
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lda SHIPY
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cmp #28
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bcs check_left ; ble
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inc SHIPY
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inc SHIPY
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check_left:
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cmp #('J')
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bne check_right
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inc TURNING
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check_right:
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cmp #('K')
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bne check_done
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dec TURNING
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check_done:
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;====================
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; Draw the background
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;====================
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jsr draw_background_mode7
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;==============
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; Draw the ship
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;==============
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clv
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lda TURNING
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bmi draw_ship_right
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bne draw_ship_left
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draw_ship_forward:
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lda #>ship_forward
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sta INH
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lda #<ship_forward
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sta INL
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bvc draw_ship
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draw_ship_right:
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lda #>ship_right
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sta INH
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lda #<ship_right
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sta INL
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bvc draw_ship
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draw_ship_left:
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lda #>ship_left
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sta INH
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lda #<ship_left
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sta INL
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draw_ship:
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lda #SHIPX
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sta XPOS
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lda SHIPY
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sta YPOS
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jsr put_sprite
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;==================
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; flip pages
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;==================
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jsr page_flip
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;==================
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; loop forever
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;==================
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jmp flying_loop
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;===========================
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; Draw the Mode7 Background
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;===========================
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draw_background_mode7:
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; Draw Sky
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lda #COLOR_BOTH_MEDIUMBLUE ; MEDIUMBLUE color
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sta COLOR
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lda #0
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sky_loop: ; draw line across screen
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ldy #40 ; from y=0 to y=6
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sty V2
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ldy #0
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pha
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jsr hlin_double ; hlin y,V2 at A
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pla
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clc
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adc #2
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cmp #6
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bne sky_loop
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; Draw Horizon
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lda #COLOR_BOTH_GREY ; Horizon is Grey
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sta COLOR
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lda #6 ; draw single line at 6/7
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ldy #40
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sty V2 ; hlin Y,V2 at A
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ldy #0
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jsr hlin_double ; hlin 0,40 at 6
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; fixed_mul(&space_z,&BETA,&factor);
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lda SPACEZ_I
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sta NUM1+1
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lda SPACEZ_F
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sta NUM1
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lda #$ff ; BETA_I
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sta NUM2+1
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lda #$80 ; BETA_F
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sta NUM2
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jsr multiply
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lda RESULT+1
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sta FACTOR_I
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lda RESULT+2
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sta FACTOR_F
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brk ;; SPACEZ=78 * ff80 = FACTOR=66
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;; 4 80 * ff 80 = 83 81
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;; 4 80 * 00 00 = fc 83 81 40
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;; 4 80 * ffffffff 80 = fffffffd c0
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;; spacez*beta=factor
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;; C
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;; GOOD 4 80 * ffffffff 80 = fffffffd c0
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;; BAD 4 80 * ffffffff 80 = 42 40
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lda #8
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sta SCREEN_Y
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screeny_loop:
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ldy #0
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jsr hlin_setup
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lda #0 ; horizontal_scale.i = 0
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sta HORIZ_SCALE_I
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;horizontal_scale.f=
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; horizontal_lookup[space_z.i&0xf][(screen_y-8)/2];
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lda SPACEZ_I
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and #$f
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asl
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asl
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asl
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asl
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sta TEMP_I
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clc
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lda SCREEN_Y
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adc #-8
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lsr
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clc
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adc TEMP_I
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tay
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lda horizontal_lookup,Y
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sta HORIZ_SCALE_F
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; calculate the distance of the line we are drawing
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; fixed_mul(&horizontal_scale,&scale,&distance);
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lda HORIZ_SCALE_I
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sta NUM1
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lda HORIZ_SCALE_F
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sta NUM1+1
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lda #$14 ; SCALE_I
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sta NUM2
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lda #$00 ; SCALE_F
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sta NUM2+1
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jsr multiply
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lda RESULT+1
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sta DISTANCE_I
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lda RESULT+2
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sta DISTANCE_F
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; calculate the dx and dy of points in space when we step
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; through all points on this line
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lda ANGLE ; dx.i=fixed_sin[(angle+8)&0xf].i; // -sin()
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clc
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adc #8
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and #$f
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tay
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lda fixed_sin,Y
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sta DX_I
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iny ; dx.f=fixed_sin[(angle+8)&0xf].f; // -sin()
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lda fixed_sin,Y
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sta DX_F
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; fixed_mul(&dx,&horizontal_scale,&dx);
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lda HORIZ_SCALE_I
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sta NUM1
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lda HORIZ_SCALE_F
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sta NUM1+1
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lda DX_I
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sta NUM2
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lda DX_F
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sta NUM2+1
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jsr multiply
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lda RESULT+1
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sta DX_I
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lda RESULT+2
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sta DX_F
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lda ANGLE ; dy.i=fixed_sin[(angle+4)&0xf].i; // cos()
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clc
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adc #4
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and #$f
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tay
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lda fixed_sin,Y
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sta DY_I
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iny ; dy.f=fixed_sin[(angle+4)&0xf].f; // cos()
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lda fixed_sin,Y
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sta DY_F
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; fixed_mul(&dy,&horizontal_scale,&dy);
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lda HORIZ_SCALE_I
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sta NUM1
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lda HORIZ_SCALE_F
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sta NUM1+1
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lda DY_I
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sta NUM2
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lda DY_F
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sta NUM2+1
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jsr multiply
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lda RESULT+1
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sta DY_I
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lda RESULT+2
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sta DY_F
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; calculate the starting position
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; fixed_add(&distance,&factor,&space_x);
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clc ; fixed_add(&distance,&factor,&space_y);
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lda DISTANCE_F
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adc FACTOR_F
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sta SPACEY_F
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sta SPACEX_F
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lda DISTANCE_I
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adc FACTOR_I
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sta SPACEY_F
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sta SPACEX_F
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lda ANGLE ; fixed_temp.i=fixed_sin[(angle+4)&0xf].i; // cos
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clc
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adc #4
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and #$f
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tay
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lda fixed_sin,Y
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sta TEMP_I
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iny ; fixed_temp.f=fixed_sin[(angle+4)&0xf].f; // cos
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lda fixed_sin,Y
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sta TEMP_F
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; fixed_mul(&space_x,&fixed_temp,&space_x);
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lda SPACEX_I
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sta NUM1
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lda SPACEX_F
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sta NUM1+1
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lda TEMP_I
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sta NUM2
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lda TEMP_F
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sta NUM2+1
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jsr multiply
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lda RESULT+1
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sta SPACEX_I
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lda RESULT+2
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sta SPACEY_F
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clc ; fixed_add(&space_x,&cx,&space_x);
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lda SPACEX_F
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adc CX_F
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sta SPACEX_F
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lda SPACEX_I
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adc CX_I
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sta SPACEX_I
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lda #$ec ; fixed_temp.i=0xec; // -20 (LOWRES_W/2)
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sta TEMP_I
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lda #0 ; fixed_temp.f=0;
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sta TEMP_F
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; fixed_mul(&fixed_temp,&dx,&fixed_temp);
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lda TEMP_I
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sta NUM1
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lda TEMP_F
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sta NUM1+1
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lda DX_I
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sta NUM2
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lda DX_F
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sta NUM2+1
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jsr multiply
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lda RESULT+1
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sta TEMP_I
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lda RESULT+2
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sta TEMP_F
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clc ; fixed_add(&space_x,&fixed_temp,&space_x);
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lda SPACEX_F
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adc TEMP_F
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sta SPACEX_F
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lda SPACEY_I
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adc TEMP_I
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sta SPACEX_I
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lda ANGLE ; fixed_temp.i=fixed_sin[angle&0xf].i;
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and #$f
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tay
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lda fixed_sin,Y
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sta TEMP_I
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iny ; fixed_temp.f=fixed_sin[angle&0xf].f;
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lda fixed_sin,Y
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sta TEMP_F
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; fixed_mul(&space_y,&fixed_temp,&space_y);
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lda SPACEY_I
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sta NUM1
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lda SPACEY_F
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sta NUM1+1
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lda TEMP_I
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sta NUM2
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lda TEMP_F
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sta NUM2+1
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jsr multiply
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lda RESULT+1
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sta SPACEY_I
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lda RESULT+2
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sta SPACEY_F
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clc ; fixed_add(&space_y,&cy,&space_y);
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lda SPACEY_F
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adc CY_F
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sta SPACEY_F
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lda SPACEY_I
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adc CY_I
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sta SPACEY_I
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lda #$ec ; fixed_temp.i=0xec; // -20 (LOWRES_W/2)
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sta TEMP_I
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lda #0 ; fixed_temp.f=0;
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sta TEMP_F
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; fixed_mul(&fixed_temp,&dy,&fixed_temp);
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lda TEMP_I
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sta NUM1
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lda TEMP_F
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sta NUM1+1
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lda DX_I
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sta NUM2
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lda DY_F
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sta NUM2+1
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jsr multiply
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lda RESULT+1
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sta TEMP_I
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lda RESULT+2
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sta TEMP_F
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clc ; fixed_add(&space_y,&fixed_temp,&space_y);
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lda SPACEY_F
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adc TEMP_F
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sta SPACEY_F
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lda SPACEY_I
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adc TEMP_I
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sta SPACEY_I
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lda #0
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sta SCREEN_X
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screenx_loop:
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jsr lookup_map ; get color in A
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ldy #0
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sta (GBASL),Y ; plot double height
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inc GBASL ; point to next pixel
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; advance to the next position in space
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clc ; fixed_add(&space_x,&dx,&space_x);
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lda SPACEX_F
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adc DX_F
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sta SPACEX_F
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lda SPACEX_I
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adc DX_I
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sta SPACEX_I
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clc ; fixed_add(&space_y,&dy,&space_y);
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lda SPACEY_F
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adc DY_F
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sta SPACEY_F
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lda SPACEY_I
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adc DY_I
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sta SPACEY_I
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inc SCREEN_X
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lda SCREEN_X
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cmp #40 ; LOWRES width
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bne screenx_loop
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lda SCREEN_Y
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clc
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adc #2
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sta SCREEN_Y
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cmp #40 ; LOWRES height
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beq done_screeny
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jmp screeny_loop
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done_screeny:
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rts
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;====================
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; lookup_map
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;====================
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; finds value in space_x.i,space_y.i
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; returns color in A
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lookup_map:
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lda SPACEX_I
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and #MAP_MASK
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sta TEMPY
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lda SPACEY_I
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and #MAP_MASK
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lsr
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lsr
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lsr ; multiply by 8
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clc
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adc TEMPY ; add in X value
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ldy SPACEX_I
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cpy #$8
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bcc ocean_color ; bgt
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ldy SPACEY_I
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cpy #$8
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bcc ocean_color ; bgt
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tay
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lda flying_map,Y ; load from array
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rts
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ocean_color:
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and #$1f
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tay
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lda water_map,Y ; the color of the sea
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rts
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flying_map:
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.byte $22,$ff,$ff,$ff, $ff,$ff,$ff,$22
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.byte $dd,$cc,$cc,$88, $44,$44,$00,$dd
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.byte $dd,$cc,$cc,$cc, $88,$44,$44,$dd
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.byte $dd,$cc,$cc,$88, $44,$44,$44,$dd
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.byte $dd,$cc,$99,$99, $88,$44,$44,$dd
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.byte $dd,$cc,$99,$88, $44,$44,$44,$dd
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.byte $dd,$cc,$99,$99, $11,$44,$44,$dd
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.byte $22,$dd,$dd,$dd, $dd,$dd,$dd,$22
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water_map:
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.byte $22,$22,$22,$22, $22,$22,$22,$22
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.byte $ee,$22,$22,$22, $22,$22,$22,$22
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.byte $22,$22,$22,$22, $22,$22,$22,$22
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.byte $22,$22,$22,$22, $ee,$22,$22,$22
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; http://www.llx.com/~nparker/a2/mult.html
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; MULTIPLY NUM1H:NUM1L * NUM2H:NUM2L
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; NUM2 is zero in end
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NUM1: .byte 0,0
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NUM2: .byte 0,0
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RESULT: .byte 0,0,0,0
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; If we have 2k to spare we should check out
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; http://codebase64.org/doku.php?id=base:seriously_fast_multiplication
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multiply:
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lda #0 ; Initialize RESULT to 0
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sta RESULT+2
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ldx #16 ; There are 16 bits in NUM2
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L1:
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lsr NUM2+1 ; Get low bit of NUM2
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ror NUM2
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bcc L2 ; 0 or 1?
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tay ; If 1, add NUM1 (hi byte of RESULT is in A)
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clc
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lda NUM1
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adc RESULT+2
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sta RESULT+2
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tya
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adc NUM1+1
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L2:
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ror A ; "Stairstep" shift
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ror RESULT+2
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ror RESULT+1
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ror RESULT
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dex
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bne L1
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sta RESULT+3
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rts
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; 8.8 fixed point
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; should we store as two arrays, one I one F?
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fixed_sin:
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.byte $00,$00 ; 0.000000=00.00
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.byte $00,$61 ; 0.382683=00.61
|
|
.byte $00,$b5 ; 0.707107=00.b5
|
|
.byte $00,$ec ; 0.923880=00.ec
|
|
.byte $01,$00 ; 1.000000=01.00
|
|
.byte $00,$ec ; 0.923880=00.ec
|
|
.byte $00,$b5 ; 0.707107=00.b5
|
|
.byte $00,$61 ; 0.382683=00.61
|
|
.byte $00,$00 ; 0.000000=00.00
|
|
.byte $ff,$9f ; -0.382683=ff.9f
|
|
.byte $ff,$4b ; -0.707107=ff.4b
|
|
.byte $ff,$14 ; -0.923880=ff.14
|
|
.byte $ff,$00 ; -1.000000=ff.00
|
|
.byte $ff,$14 ; -0.923880=ff.14
|
|
.byte $ff,$4b ; -0.707107=ff.4b
|
|
.byte $ff,$9f ; -0.382683=ff.9f
|
|
|
|
fixed_sin_scale:
|
|
.byte $00,$00
|
|
.byte $00,$0c
|
|
.byte $00,$16
|
|
.byte $00,$1d
|
|
.byte $00,$20
|
|
.byte $00,$1d
|
|
.byte $00,$16
|
|
.byte $00,$0c
|
|
.byte $00,$00
|
|
.byte $ff,$f4
|
|
.byte $ff,$ea
|
|
.byte $ff,$e3
|
|
.byte $ff,$e0
|
|
.byte $ff,$e3
|
|
.byte $ff,$ea
|
|
.byte $ff,$f4
|
|
|
|
horizontal_lookup:
|
|
.byte $0C,$0A,$09,$08,$07,$06,$05,$05,$04,$04,$04,$04,$03,$03,$03,$03
|
|
.byte $26,$20,$1B,$18,$15,$13,$11,$10,$0E,$0D,$0C,$0C,$0B,$0A,$0A,$09
|
|
.byte $40,$35,$2D,$28,$23,$20,$1D,$1A,$18,$16,$15,$14,$12,$11,$10,$10
|
|
.byte $59,$4A,$40,$38,$31,$2C,$28,$25,$22,$20,$1D,$1C,$1A,$18,$17,$16
|
|
.byte $73,$60,$52,$48,$40,$39,$34,$30,$2C,$29,$26,$24,$21,$20,$1E,$1C
|
|
.byte $8C,$75,$64,$58,$4E,$46,$40,$3A,$36,$32,$2E,$2C,$29,$27,$25,$23
|
|
.byte $A6,$8A,$76,$68,$5C,$53,$4B,$45,$40,$3B,$37,$34,$30,$2E,$2B,$29
|