mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-01 01:06:33 +00:00
321 lines
4.3 KiB
ArmAsm
321 lines
4.3 KiB
ArmAsm
|
|
|
|
|
|
|
|
|
|
;============================
|
|
; draw hero victory
|
|
;============================
|
|
; draws at HERO_X,HERO_Y
|
|
|
|
draw_hero_victory:
|
|
lda HERO_X
|
|
sta XPOS
|
|
lda HERO_Y
|
|
sta YPOS
|
|
|
|
lda #<tfv_victory_sprite
|
|
sta INL
|
|
lda #>tfv_victory_sprite
|
|
sta INH
|
|
jsr put_sprite_crop
|
|
|
|
lda HERO_X
|
|
sec
|
|
sbc #2
|
|
sta XPOS
|
|
lda #14
|
|
sta YPOS
|
|
|
|
lda #<tfv_led_sword_sprite
|
|
sta INL
|
|
lda #>tfv_led_sword_sprite
|
|
sta INH
|
|
jmp put_sprite_crop ; tail call
|
|
|
|
|
|
;============================
|
|
; draw hero down
|
|
;============================
|
|
; draws at HERO_X-2,26
|
|
|
|
draw_hero_down:
|
|
|
|
; grsim_put_sprite(tfv_defeat,ax-2,26);
|
|
|
|
lda HERO_X
|
|
sec
|
|
sbc #2
|
|
sta XPOS
|
|
lda #26
|
|
sta YPOS
|
|
|
|
lda #<tfv_defeat_sprite
|
|
sta INL
|
|
lda #>tfv_defeat_sprite
|
|
sta INH
|
|
|
|
jmp put_sprite_crop ; tail call
|
|
|
|
|
|
|
|
;============================
|
|
; draw hero walk and sword
|
|
;============================
|
|
; draws at HERO_X,HERO_Y
|
|
|
|
draw_hero_walk_and_sword:
|
|
|
|
lda HERO_X
|
|
sta XPOS
|
|
lda HERO_Y
|
|
sta YPOS
|
|
|
|
lda #<tfv_walk_left_sprite
|
|
sta INL
|
|
lda #>tfv_walk_left_sprite
|
|
sta INH
|
|
|
|
jsr put_sprite_crop
|
|
|
|
jmp draw_sword
|
|
|
|
;============================
|
|
; draw hero and sword
|
|
;============================
|
|
; draws at HERO_X,HERO_Y
|
|
|
|
draw_hero_and_sword:
|
|
|
|
jsr draw_hero
|
|
jmp draw_sword
|
|
|
|
|
|
|
|
;==========
|
|
; draw hero
|
|
;==========
|
|
; draws at HERO_X,HERO_Y
|
|
|
|
draw_hero:
|
|
|
|
lda HERO_X
|
|
sta XPOS
|
|
lda HERO_Y
|
|
sta YPOS
|
|
|
|
lda #<tfv_stand_left_sprite
|
|
sta INL
|
|
lda #>tfv_stand_left_sprite
|
|
sta INH
|
|
|
|
jmp put_sprite_crop
|
|
|
|
|
|
;===========
|
|
; draw sword
|
|
;===========
|
|
; draws at HERO_X,HERO_Y
|
|
|
|
draw_sword:
|
|
; grsim_put_sprite(tfv_led_sword,ax-5,20);
|
|
lda HERO_X
|
|
sec
|
|
sbc #5
|
|
sta XPOS
|
|
lda HERO_Y
|
|
sta YPOS
|
|
|
|
lda #<tfv_led_sword_sprite
|
|
sta INL
|
|
lda #>tfv_led_sword_sprite
|
|
sta INH
|
|
|
|
jmp put_sprite_crop ; tail call
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
;============================
|
|
; draw battle hero and sword
|
|
;============================
|
|
; bounces in readiness
|
|
; draws at HERO_X,HERO_Y
|
|
|
|
draw_battle_hero_and_sword:
|
|
|
|
lda HERO_X
|
|
sta XPOS
|
|
lda HERO_Y
|
|
sta YPOS
|
|
|
|
lda FRAMEL
|
|
and #$8
|
|
beq hero_bounce1
|
|
|
|
hero_bounce2:
|
|
|
|
lda #<tfv_battle1_sprite
|
|
sta INL
|
|
lda #>tfv_battle1_sprite
|
|
sta INH
|
|
|
|
jsr put_sprite_crop
|
|
|
|
hero_sword2:
|
|
; grsim_put_sprite(tfv_led_sword,ax-5,20);
|
|
lda HERO_X
|
|
sec
|
|
sbc #5
|
|
sta XPOS
|
|
lda HERO_Y
|
|
; clc
|
|
; adc #2
|
|
sta YPOS
|
|
|
|
lda #<tfv_led_sword_sprite
|
|
sta INL
|
|
lda #>tfv_led_sword_sprite
|
|
sta INH
|
|
|
|
jmp put_sprite_crop ; tail call
|
|
|
|
|
|
hero_bounce1:
|
|
|
|
lda #<tfv_battle2_sprite
|
|
sta INL
|
|
lda #>tfv_battle2_sprite
|
|
sta INH
|
|
|
|
jsr put_sprite_crop
|
|
|
|
hero_sword1:
|
|
; grsim_put_sprite(tfv_led_sword,ax-5,20);
|
|
lda HERO_X
|
|
sec
|
|
sbc #5
|
|
sta XPOS
|
|
lda HERO_Y
|
|
clc
|
|
adc #2
|
|
sta YPOS
|
|
|
|
lda #<tfv_led_sword2_sprite
|
|
sta INL
|
|
lda #>tfv_led_sword2_sprite
|
|
sta INH
|
|
|
|
jmp put_sprite_crop ; tail call
|
|
|
|
|
|
|
|
|
|
|
|
|
|
;===================
|
|
; heal hero
|
|
;===================
|
|
; heal amount in DAMAGE_VAL_LO/DAMAGE_VAL_HI (yes, I know)
|
|
|
|
heal_hero:
|
|
sed
|
|
clc
|
|
|
|
lda HERO_HP_LO
|
|
adc DAMAGE_VAL_LO
|
|
sta HERO_HP_LO
|
|
lda HERO_HP_HI
|
|
adc DAMAGE_VAL_HI
|
|
sta HERO_HP_HI
|
|
cld
|
|
|
|
; see if new HP is too high
|
|
lda HERO_HP_HI
|
|
cmp HERO_LEVEL
|
|
bcc health_is_good ; if hp_h < max_h then hp_total < max_total
|
|
bne health_too_high ; if hp_h <> max_h, then hp_total > max_total
|
|
lda HERO_HP_LO ; compare low bytes
|
|
cmp #0
|
|
bcc health_is_good ; if hp_l < max_l then hp_total < max_total
|
|
|
|
health_too_high:
|
|
lda HERO_LEVEL
|
|
sta HERO_HP_HI
|
|
lda #0
|
|
sta HERO_HP_LO
|
|
health_is_good:
|
|
|
|
jsr update_hero_hp_menu
|
|
|
|
rts
|
|
|
|
;========================
|
|
; damage hero
|
|
;========================
|
|
; value in DAMAGE_VAL_LO/HI
|
|
damage_hero:
|
|
lda DAMAGE_VAL_HI ; compare high bytes
|
|
cmp HERO_HP_HI
|
|
bcc damage_hero_do_sub ; if damage_hi<hp_hi then subtract
|
|
bne damage_hero_too_much ; if damage_hi<>hp_hi then too hi
|
|
lda DAMAGE_VAL_LO ; compare low bytes
|
|
cmp HERO_HP_LO
|
|
bcc damage_hero_do_sub ; if damage_lo<hp_lo then damage<hp
|
|
|
|
damage_hero_too_much:
|
|
lda #0
|
|
sta HERO_HP_HI
|
|
sta HERO_HP_LO
|
|
beq damage_hero_done ; bra
|
|
|
|
damage_hero_do_sub:
|
|
sed
|
|
sec
|
|
lda HERO_HP_LO
|
|
sbc DAMAGE_VAL_LO
|
|
sta HERO_HP_LO
|
|
lda HERO_HP_HI
|
|
sbc DAMAGE_VAL_HI
|
|
sta HERO_HP_HI
|
|
cld
|
|
|
|
damage_hero_done:
|
|
|
|
jsr update_hero_hp_menu
|
|
|
|
rts
|
|
|
|
|
|
|
|
|
|
|
|
;========================
|
|
; hero use magic
|
|
;========================
|
|
; value in MAGIC_COST
|
|
hero_use_magic:
|
|
|
|
lda HERO_MP
|
|
cmp MAGIC_COST
|
|
bcc done_hero_use_magic
|
|
|
|
sed
|
|
sec
|
|
sbc MAGIC_COST
|
|
sta HERO_MP
|
|
cld
|
|
|
|
jsr update_hero_mp_menu
|
|
|
|
done_hero_use_magic:
|
|
|
|
rts
|
|
|