mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-01 01:06:33 +00:00
1102 lines
17 KiB
ArmAsm
1102 lines
17 KiB
ArmAsm
;
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; draw the bottom status/battle bar
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; and associated menus
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;
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;========================
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; draw_battle_bottom
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;========================
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draw_battle_bottom:
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; increment frame
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; weird place for this but everything calls this once per frame
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inc FRAMEL
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bne frame_no_oflo
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inc FRAMEH
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frame_no_oflo:
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jsr clear_bottom
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jsr normal_text
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;=========================
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; print current enemy name
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lda #<battle_enemy_string
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sta OUTL
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lda #>battle_enemy_string
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sta OUTH
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jsr move_and_print
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;===========================
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; print current enemy attack
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; only if attacking
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lda ENEMY_ATTACKING
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beq done_print_enemy_attack
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jsr inverse_text
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lda #<battle_enemy_attack_string
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sta OUTL
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lda #>battle_enemy_attack_string
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sta OUTH
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jsr move_and_print
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jsr normal_text
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done_print_enemy_attack:
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;=======================
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; print hero name string
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lda #<battle_name_string
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sta OUTL
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lda #>battle_name_string
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sta OUTH
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jsr move_and_print
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;=============================
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; print susie name if in party
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; if (susie_out) {
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; vtab(23);
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; htab(15);
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; move_cursor();
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; print("SUSIE");
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;========================
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; jump to current menu
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; set up jump table fakery
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handle_special:
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lda MENU_STATE
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and #$7f ; mask off Finger state
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tay
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lda battle_menu_jump_table_h,Y
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pha
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lda battle_menu_jump_table_l,Y
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pha
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rts
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battle_menu_jump_table_l:
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.byte <(draw_battle_menu_none-1)
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.byte <(draw_battle_menu_main-1)
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.byte <(draw_battle_menu_magic-1)
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.byte <(draw_battle_menu_summon-1)
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.byte <(draw_battle_menu_limit-1)
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battle_menu_jump_table_h:
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.byte >(draw_battle_menu_none-1)
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.byte >(draw_battle_menu_main-1)
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.byte >(draw_battle_menu_magic-1)
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.byte >(draw_battle_menu_summon-1)
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.byte >(draw_battle_menu_limit-1)
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;=============================
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; just draw stats, not menu
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;=============================
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draw_battle_menu_none:
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;======================
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; TFV Stats
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lda #<battle_menu_none
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sta OUTL
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lda #>battle_menu_none
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sta OUTH
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jsr move_and_print
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jsr move_and_print
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jsr move_and_print
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; make limit label flash if at limit break
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lda HERO_LIMIT
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cmp #5
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bcc plain_limit
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jsr flash_text
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plain_limit:
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jsr move_and_print
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jsr normal_text
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jsr move_and_print ; HP
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jsr move_and_print ; MP
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; Draw Time bargraph
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; start at 30,42 go to battle_bar
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; Y in X, X in A, max in CH
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; hlin_double(ram[DRAW_PAGE],30,30+(battle_bar-1),42);
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lda BATTLE_COUNT
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lsr
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lsr
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lsr
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lsr
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sta CH
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ldx #42
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lda #30
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jsr draw_bargraph
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; Draw Limit bargraph
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; start at 30,42 go to battle_bar
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; Y in X, X in A, max in CH
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; if (limit) hlin_double(ram[DRAW_PAGE],35,35+limit,42);
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lda HERO_LIMIT
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sta CH
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ldx #42
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lda #35
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jsr draw_bargraph
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;========================
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; draw susie stats if in party
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; Susie Stats
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;if (susie_out) {
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; vtab(23);
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; htab(24);
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; move_cursor();
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; print_byte(255);
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; vtab(23);
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; htab(27);
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; move_cursor();
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; print_byte(0);
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;
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; Draw Time bargraph
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; Draw Limit break bargraph
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jmp done_draw_battle_menu
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;======================
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; draw main battle menu
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;======================
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draw_battle_menu_main:
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; wrap location
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lda HERO_LIMIT
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cmp #5
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bcs limit5_wrap ; bge if limit >=5 then stop at 5
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limit4_wrap:
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lda MENU_POSITION
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cmp #4
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bcc done_menu_wrap
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lda #4
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sta MENU_POSITION
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bne done_menu_wrap ; bra
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limit5_wrap:
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lda MENU_POSITION
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cmp #5
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bcc done_menu_wrap
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lda #5
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sta MENU_POSITION
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bne done_menu_wrap ; bra
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done_menu_wrap:
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lda #<battle_menu_main
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sta OUTL
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lda #>battle_menu_main
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sta OUTH
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ldx MENU_POSITION
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cpx #MENU_MAIN_ATTACK
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bne print_menu_attack ; print ATTACK
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jsr inverse_text
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print_menu_attack:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_MAIN_MAGIC
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bne print_menu_magic ; print MAGIC
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jsr inverse_text
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print_menu_magic:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_MAIN_SUMMON
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bne print_menu_summon ; print SUMMON
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jsr inverse_text
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print_menu_summon:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_MAIN_SKIP
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bne print_menu_skip ; print SKIP
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jsr inverse_text
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print_menu_skip:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_MAIN_ESCAPE
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bne print_menu_escape ; print ESCAPE
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jsr inverse_text
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print_menu_escape:
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jsr move_and_print
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jsr normal_text
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lda HERO_LIMIT
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cmp #5
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bcc done_battle_draw_menu_main ; only draw if limit >=4
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cpx #MENU_MAIN_LIMIT
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bne print_menu_limit ; print LIMIT
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jsr inverse_text
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print_menu_limit:
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jsr move_and_print
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jsr normal_text
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done_battle_draw_menu_main:
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jmp done_draw_battle_menu
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;=========================
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; draw summon menu
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;=========================
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draw_battle_menu_summon:
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lda #<battle_menu_summons
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sta OUTL
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lda #>battle_menu_summons
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sta OUTH
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; make sure it is 1 or 0
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ldx MENU_POSITION
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cpx #2
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bcc wrap_menu_summon ; blt
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ldx #1
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stx MENU_POSITION
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wrap_menu_summon:
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jsr move_and_print ; print SUMMONS:
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cpx #MENU_SUMMON_METROCAT
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bne print_menu_metrocat ; print METROCAT
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jsr inverse_text
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print_menu_metrocat:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_SUMMON_VORTEX
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bne print_menu_vortex ; print VORTEXCN
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jsr inverse_text
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print_menu_vortex:
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jsr move_and_print
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jsr normal_text
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jmp done_draw_battle_menu
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;=======================
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; draw magic menu
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;=======================
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draw_battle_menu_magic:
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lda #<battle_menu_magic
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sta OUTL
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lda #>battle_menu_magic
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sta OUTH
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; make sure it is less than 5
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ldx MENU_POSITION
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cpx #5
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bcc wrap_menu_magic
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ldx #4
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stx MENU_POSITION
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wrap_menu_magic:
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jsr move_and_print ; print MAGIC:
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cpx #MENU_MAGIC_HEAL
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bne print_menu_heal ; print HEAL
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jsr inverse_text
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print_menu_heal:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_MAGIC_ICE
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bne print_menu_ice ; print ICE
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jsr inverse_text
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print_menu_ice:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_MAGIC_BOLT
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bne print_menu_bolt ; print BOLT
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jsr inverse_text
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print_menu_bolt:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_MAGIC_FIRE
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bne print_menu_fire ; print FIRE
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jsr inverse_text
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print_menu_fire:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_MAGIC_MALAISE
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bne print_menu_malaise ; print MALAISE
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jsr inverse_text
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print_menu_malaise:
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jsr move_and_print
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jsr normal_text
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jmp done_draw_battle_menu
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;===============================
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; draw limit break menu
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;===============================
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draw_battle_menu_limit:
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lda #<battle_menu_limit
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sta OUTL
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lda #>battle_menu_limit
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sta OUTH
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; make sure it is less than 3
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ldx MENU_POSITION
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cpx #3
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bcc wrap_limit_magic
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ldx #2
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stx MENU_POSITION
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wrap_limit_magic:
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jsr move_and_print ; print LIMIT BREAKS:
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cpx #MENU_LIMIT_SLICE
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bne print_menu_slice ; print SLICE
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jsr inverse_text
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print_menu_slice:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_LIMIT_DROP
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bne print_menu_drop ; print DROP
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jsr inverse_text
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print_menu_drop:
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jsr move_and_print
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jsr normal_text
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cpx #MENU_LIMIT_ZAP
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bne print_menu_zap ; print ZAP
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jsr inverse_text
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print_menu_zap:
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jsr move_and_print
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jsr normal_text
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;============================
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; tidy up after drawing menu
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;============================
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done_draw_battle_menu:
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;==============================
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; draw finger (when applicable)
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lda MENU_STATE ; MENU finger is top bit
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bpl done_draw_finger
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lda FINGER_DIRECTION
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bne draw_finger_left
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draw_finger_right:
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lda #20
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sta XPOS
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lda #20
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sta YPOS
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lda #<finger_right_sprite
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sta INL
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lda #>finger_right_sprite
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sta INH
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jsr put_sprite_crop
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jmp done_draw_finger
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draw_finger_left:
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lda #12
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sta XPOS
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lda #20
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sta YPOS
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lda #<finger_left_sprite
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sta INL
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lda #>finger_left_sprite
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sta INH
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jsr put_sprite_crop
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done_draw_finger:
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;========================
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; Draw inverse separator
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lda DRAW_PAGE
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bne draw_separator_page1
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draw_separator_page0:
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lda #$20
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sta $650+12
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sta $6d0+12
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sta $750+12
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sta $7d0+12
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bne done_draw_separator ; bra
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draw_separator_page1:
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lda #$20
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sta $a50+12
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sta $ad0+12
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sta $b50+12
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sta $bd0+12
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done_draw_separator:
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rts
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;===========================
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; draw bargraph
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;===========================
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; draw text-mode bargraph
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;
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; limit is 0..4
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; battle_bar is battle_count/16 = 0..4
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; at 30, 35 both line 42
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; Y in X
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; X in A
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; max in CH
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draw_bargraph:
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clc
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adc gr_offsets,X
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sta GBASL
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lda gr_offsets+1,X
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clc
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adc DRAW_PAGE
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sta GBASH
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ldy #0
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draw_bargraph_loop:
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cpy CH
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bcc bar_on
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lda #' '|$80 ; '_' ?
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bne done_bar
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bar_on:
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lda #' '
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done_bar:
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sta (GBASL),Y
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iny
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cpy #5
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bne draw_bargraph_loop
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rts
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;=========================
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;=========================
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; battle menu keypress
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;=========================
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;=========================
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; FIXME: help, toggle-sound?
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battle_menu_keypress:
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lda MENU_STATE
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bpl battle_menu_nofinger_keypress
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battle_menu_finger_keypress:
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lda LAST_KEY
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cmp #27
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beq finger_escape
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cmp #' '
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beq finger_action
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cmp #13
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beq finger_action
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cmp #'A'
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beq finger_left
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cmp #'D'
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beq finger_right
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; jmp to common routines for others?
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rts
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finger_escape:
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lda MENU_STATE
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and #$7f
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sta MENU_STATE
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jsr menu_escape_noise
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rts
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finger_left:
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jsr menu_move_noise
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lda #1
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sta FINGER_DIRECTION
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rts
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finger_right:
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jsr menu_move_noise
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lda #0h
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sta FINGER_DIRECTION
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rts
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finger_action:
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jsr menu_move_noise
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lda MENU_SUBMENU
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cmp #MENU_MAIN_ATTACK
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beq finger_attack_action
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cmp #MENU_MAIN_MAGIC
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beq finger_magic_action
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cmp #MENU_MAIN_LIMIT
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beq finger_limit_action
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cmp #MENU_MAIN_SUMMON
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beq finger_summon_action
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brk
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finger_attack_action:
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; lda #0
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; sta MENU_STATE
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; attack and decrement HP
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; jsr attack
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; jsr done_attack
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lda #QUEUED_DO_ATTACK
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sta QUEUED_ATTACK
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rts
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finger_magic_action:
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; lda #0
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; sta MENU_STATE
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; jsr magic_attack
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; jsr done_attack
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lda #QUEUED_DO_MAGIC
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sta QUEUED_ATTACK
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rts
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finger_limit_action:
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; lda #0
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; sta MENU_STATE
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; jsr limit_break
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; jsr done_attack
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lda #QUEUED_DO_LIMIT
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sta QUEUED_ATTACK
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rts
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finger_summon_action:
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; lda #0
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; sta MENU_STATE
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; jsr summon
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; jsr done_attack
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lda #QUEUED_DO_SUMMON
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sta QUEUED_ATTACK
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rts
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battle_menu_nofinger_keypress:
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lda LAST_KEY
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cmp #27
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beq keypress_escape
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cmp #'W'
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beq keypress_up
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cmp #'S'
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beq keypress_down
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cmp #'A'
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beq keypress_left
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cmp #'D'
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beq keypress_right
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cmp #' '
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beq keypress_action
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cmp #13 ; return key
|
|
beq keypress_action
|
|
|
|
rts
|
|
|
|
;=====================
|
|
; pressed escape
|
|
|
|
keypress_escape:
|
|
lda #MENU_MAIN
|
|
sta MENU_STATE
|
|
lda #0
|
|
sta MENU_POSITION
|
|
|
|
jsr menu_escape_noise
|
|
|
|
rts
|
|
|
|
;==================
|
|
; pressed up
|
|
|
|
keypress_up:
|
|
lda MENU_STATE
|
|
cmp #MENU_SUMMON
|
|
bne up_the_rest
|
|
up_for_summons:
|
|
lda MENU_POSITION
|
|
cmp #1
|
|
bcc done_keypress_up ; blt
|
|
bcs up_dec_menu
|
|
|
|
up_the_rest:
|
|
lda MENU_POSITION
|
|
cmp #2
|
|
bcc done_keypress_up ; blt
|
|
dec MENU_POSITION
|
|
up_dec_menu:
|
|
dec MENU_POSITION
|
|
done_keypress_up:
|
|
jsr menu_move_noise
|
|
rts
|
|
|
|
;=============
|
|
; pressed down
|
|
keypress_down:
|
|
inc MENU_POSITION
|
|
inc MENU_POSITION
|
|
jsr menu_move_noise
|
|
rts
|
|
|
|
;=============
|
|
; pressed right
|
|
keypress_right:
|
|
inc MENU_POSITION
|
|
jsr menu_move_noise
|
|
rts
|
|
|
|
;=============
|
|
; pressed left
|
|
keypress_left:
|
|
lda MENU_POSITION
|
|
beq done_keypress_left
|
|
dec MENU_POSITION
|
|
done_keypress_left:
|
|
jsr menu_move_noise
|
|
rts
|
|
|
|
;===================
|
|
; pressed action key
|
|
|
|
keypress_action:
|
|
|
|
jsr menu_move_noise
|
|
|
|
; handle action based on current menu
|
|
|
|
lda MENU_STATE
|
|
cmp #MENU_MAIN
|
|
beq keypress_main_action
|
|
cmp #MENU_MAGIC
|
|
beq keypress_magic_action
|
|
cmp #MENU_LIMIT
|
|
beq keypress_limit_action
|
|
cmp #MENU_SUMMON
|
|
beq keypress_summon_action
|
|
|
|
;============================
|
|
; handle action on main menu
|
|
keypress_main_action:
|
|
lda MENU_POSITION
|
|
cmp #MENU_MAIN_ATTACK
|
|
beq keypress_main_attack
|
|
cmp #MENU_MAIN_SKIP
|
|
beq keypress_main_skip
|
|
cmp #MENU_MAIN_MAGIC
|
|
beq keypress_main_magic
|
|
cmp #MENU_MAIN_LIMIT
|
|
beq keypress_main_limit
|
|
cmp #MENU_MAIN_SUMMON
|
|
beq keypress_main_summon
|
|
cmp #MENU_MAIN_ESCAPE
|
|
beq keypress_main_escape
|
|
|
|
|
|
keypress_main_attack:
|
|
; move to finger mode
|
|
; pointing left
|
|
|
|
; MENU_MAIN_ATTACK should be in A
|
|
sta MENU_SUBMENU
|
|
|
|
jmp keypress_activate_finger_left
|
|
|
|
|
|
keypress_main_skip:
|
|
jsr done_attack
|
|
rts
|
|
|
|
keypress_main_magic:
|
|
lda #MENU_MAGIC
|
|
sta MENU_STATE
|
|
lda #0
|
|
sta MENU_POSITION
|
|
rts
|
|
|
|
keypress_main_limit:
|
|
lda #MENU_LIMIT
|
|
sta MENU_STATE
|
|
lda #0
|
|
sta MENU_POSITION
|
|
rts
|
|
|
|
keypress_main_summon:
|
|
lda #MENU_SUMMON
|
|
sta MENU_STATE
|
|
lda #0
|
|
sta MENU_POSITION
|
|
rts
|
|
|
|
keypress_main_escape:
|
|
lda #BATTLE_STATE_RUNNING
|
|
ora BATTLE_STATE
|
|
sta BATTLE_STATE
|
|
|
|
jsr done_attack
|
|
rts
|
|
|
|
keypress_summon_action:
|
|
lda #MENU_MAIN_SUMMON
|
|
sta MENU_SUBMENU
|
|
lda MENU_POSITION
|
|
sta MAGIC_TYPE
|
|
jmp keypress_activate_finger_left
|
|
|
|
keypress_limit_action:
|
|
lda #MENU_MAIN_LIMIT
|
|
sta MENU_SUBMENU
|
|
lda MENU_POSITION
|
|
sta MAGIC_TYPE
|
|
jmp keypress_activate_finger_left
|
|
|
|
keypress_magic_action:
|
|
lda #MENU_MAIN_MAGIC
|
|
sta MENU_SUBMENU
|
|
|
|
lda MENU_POSITION
|
|
sta MAGIC_TYPE
|
|
cmp #MENU_MAGIC_HEAL
|
|
bne keypress_magic_action_noheal
|
|
jmp keypress_activate_finger_right
|
|
keypress_magic_action_noheal:
|
|
jmp keypress_activate_finger_left
|
|
|
|
|
|
keypress_activate_finger_right:
|
|
lda #0
|
|
beq keypress_activate_finger
|
|
keypress_activate_finger_left:
|
|
; move to finger mode
|
|
; pointing left
|
|
|
|
lda #1
|
|
keypress_activate_finger:
|
|
sta FINGER_DIRECTION
|
|
|
|
lda MENU_STATE
|
|
ora #MENU_FINGER
|
|
sta MENU_STATE
|
|
|
|
|
|
|
|
rts
|
|
|
|
|
|
;=============================
|
|
; done attack
|
|
;=============================
|
|
|
|
done_attack:
|
|
lda #0
|
|
sta BATTLE_COUNT
|
|
|
|
lda #MENU_NONE
|
|
sta MENU_STATE
|
|
|
|
lda #34
|
|
sta HERO_X
|
|
|
|
rts
|
|
|
|
|
|
|
|
|
|
;===========================
|
|
; update_hero_mp
|
|
;===========================
|
|
; update displayed magic points
|
|
; one BCD byte
|
|
; put into mp_string
|
|
|
|
update_hero_mp_menu:
|
|
lda #1
|
|
sta convert_bcd_to_string_leading_zero
|
|
|
|
lda #<(mp_string+2)
|
|
sta OUTL
|
|
lda #>(mp_string+2)
|
|
sta OUTH
|
|
|
|
lda HERO_MP
|
|
jmp convert_bcd_to_string
|
|
|
|
|
|
;===========================
|
|
; update_hero_hp
|
|
;===========================
|
|
; update displayed hitpoints
|
|
; two BCD bytes
|
|
; put into hp_string
|
|
|
|
update_hero_hp_menu:
|
|
; point to output
|
|
|
|
lda #<(hp_string+2)
|
|
sta OUTL
|
|
lda #>(hp_string+2)
|
|
sta OUTH
|
|
|
|
update_hero_hp:
|
|
|
|
; reset leading zero count
|
|
|
|
lda #1
|
|
sta convert_bcd_to_string_leading_zero
|
|
|
|
|
|
; if top byte is 00 then special case
|
|
|
|
lda HERO_HP_HI
|
|
bne update_hero_hp_top_byte
|
|
|
|
lda #' '|$80
|
|
ldy #0
|
|
sta (OUTL),Y
|
|
iny
|
|
sta (OUTL),Y
|
|
lda OUTL
|
|
clc
|
|
adc #2
|
|
sta OUTL
|
|
lda OUTH
|
|
adc #0
|
|
sta OUTH
|
|
|
|
|
|
jmp update_hero_hp_bottom_byte
|
|
update_hero_hp_top_byte:
|
|
jsr convert_bcd_to_string
|
|
update_hero_hp_bottom_byte:
|
|
lda HERO_HP_LO
|
|
jmp convert_bcd_to_string
|
|
|
|
|
|
;==========================================
|
|
;==========================================
|
|
; print two-digit BCD number into a string
|
|
;==========================================
|
|
;==========================================
|
|
; A is value to convert
|
|
; OUTL,OUTH points to output
|
|
; be sure to set convert_bcd_to_string_leading_zero properly
|
|
; after OUTL,OUTH points to next (useful for 16-bit printing)
|
|
|
|
convert_bcd_to_string:
|
|
pha ; store on stack
|
|
|
|
convert_bcd_tens:
|
|
|
|
and #$f0
|
|
bne convert_bcd_print_tens
|
|
|
|
; was zero, check if we should print
|
|
|
|
lda convert_bcd_to_string_leading_zero ; if 1, we skip
|
|
beq convert_bcd_tens_print_after_all
|
|
|
|
lda #' '|$80
|
|
bne convert_bcd_output_tens
|
|
|
|
|
|
convert_bcd_tens_print_after_all:
|
|
pla ; restore value
|
|
pha
|
|
|
|
convert_bcd_print_tens:
|
|
|
|
; we were non-zero, notify leading zero
|
|
ldy #0
|
|
sty convert_bcd_to_string_leading_zero
|
|
|
|
; print tens digit
|
|
lsr
|
|
lsr
|
|
lsr
|
|
lsr
|
|
|
|
ora #$B0 ; convert to ascii with hi bit set
|
|
|
|
convert_bcd_output_tens:
|
|
ldy #0
|
|
sta (OUTL),Y
|
|
|
|
inc OUTL
|
|
bne convert_bcd_tens_no_oflo
|
|
inc OUTH
|
|
convert_bcd_tens_no_oflo:
|
|
|
|
|
|
convert_bcd_num_ones:
|
|
|
|
; we were non-zero, notify leading zero
|
|
ldy #0
|
|
sty convert_bcd_to_string_leading_zero
|
|
|
|
; print ones digit
|
|
pla
|
|
and #$f
|
|
|
|
ora #$B0 ; convert to ascii with hi bit set
|
|
|
|
convert_bcd_output_ones:
|
|
ldy #0
|
|
sta (OUTL),Y
|
|
|
|
inc OUTL
|
|
bne convert_bcd_ones_no_oflo
|
|
inc OUTH
|
|
convert_bcd_ones_no_oflo:
|
|
|
|
rts
|
|
|
|
|
|
|
|
convert_bcd_to_string_leading_zero: .byte $01
|
|
|
|
|
|
|
|
|
|
|
|
;=========================
|
|
; menu strings
|
|
;=========================
|
|
|
|
; current enemy name to print
|
|
|
|
battle_enemy_string:
|
|
.byte 0,21,"KILLER CRAB",0
|
|
battle_enemy_attack_string:
|
|
.byte 1,23,"PINCHING",0
|
|
|
|
; current hero name to print
|
|
|
|
battle_name_string:
|
|
.byte 14,21,"????????",0
|
|
|
|
; menu status strings
|
|
|
|
battle_menu_none:
|
|
.byte 24,20,"HP",0
|
|
.byte 27,20,"MP",0
|
|
.byte 30,20,"TIME",0
|
|
.byte 35,20,"LIMIT",0
|
|
hp_string:
|
|
.byte 22,21," 100",0
|
|
mp_string:
|
|
.byte 27,21,"50",0
|
|
|
|
; main menu strings
|
|
|
|
battle_menu_main:
|
|
.byte 23,20,"ATTACK",0
|
|
.byte 23,21,"MAGIC",0
|
|
.byte 23,22,"SUMMON",0
|
|
.byte 31,20,"SKIP",0
|
|
.byte 31,21,"ESCAPE",0
|
|
.byte 31,22,"LIMIT",0
|
|
|
|
; summons menu strings
|
|
|
|
battle_menu_summons:
|
|
.byte 23,20,"SUMMONS:",0
|
|
.byte 24,21,"METROCAT",0 ; 0
|
|
.byte 24,22,"VORTEXCN",0 ; 1
|
|
|
|
; magic menu strings
|
|
|
|
battle_menu_magic:
|
|
.byte 23,20,"MAGIC:",0
|
|
.byte 24,21,"HEAL",0 ; 0
|
|
.byte 24,22,"ICE",0 ; 2
|
|
.byte 24,23,"BOLT",0 ; 4
|
|
.byte 31,21,"FIRE",0 ; 1
|
|
.byte 31,22,"MALAISE",0 ; 3
|
|
|
|
; limit menu strings
|
|
|
|
battle_menu_limit:
|
|
.byte 23,20,"LIMIT BREAKS:",0
|
|
.byte 24,21,"SLICE",0 ; 0
|
|
.byte 24,22,"DROP",0 ; 2
|
|
.byte 31,21,"ZAP",0 ; 1
|
|
|
|
|
|
; Main Menu
|
|
; ATTACK SKIP
|
|
; MAGIC ESCAPE
|
|
; SUMMON LIMIT
|
|
|
|
; Magic Menu
|
|
; HEAL FIRE
|
|
; ICE MALAISE
|
|
; BOLT
|
|
|
|
; Summon Menu
|
|
; METROCAT
|
|
; VORTEXCN
|
|
|
|
; Limit Menu
|
|
; SLICE ZAP
|
|
; DROP
|
|
|
|
; State Machine
|
|
;
|
|
; time
|
|
; BOTTOM -------> MAIN_MENU ----->ATTACK--------------->FINGER
|
|
; ------->SKIP
|
|
; ------->MAGIC->MAGIC_MENU---->FINGER
|
|
; ------->LIMIT->LIMIT_MENU---->FINGER
|
|
; ------->SUMMON->SUMMON_MENU-->FINGER
|
|
; ------->ESCAPE
|
|
|